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C++ CCLayer::init方法代码示例

本文整理汇总了C++中CCLayer::init方法的典型用法代码示例。如果您正苦于以下问题:C++ CCLayer::init方法的具体用法?C++ CCLayer::init怎么用?C++ CCLayer::init使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CCLayer的用法示例。


在下文中一共展示了CCLayer::init方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: nextAction

static CCLayer* nextAction()
{
    sceneIdx++;
    sceneIdx = sceneIdx % MAX_LAYER;
    
    CCLayer* pLayer = (createFunctions[sceneIdx])();
    pLayer->init();
    pLayer->autorelease();
    
    return pLayer;
}
开发者ID:lowsar,项目名称:cocos2dx-wisound,代码行数:11,代码来源:SoundTest.cpp

示例2: backAction

static CCLayer* backAction()
{
    sceneIdx--;
    int total = MAX_LAYER;
    if( sceneIdx < 0 )
        sceneIdx += total;
    
    CCLayer* pLayer = (createFunctions[sceneIdx])();
    pLayer->init();
    pLayer->autorelease();
    
    return pLayer;
}
开发者ID:Cocos2d-x-vn,项目名称:cocos2dx-better,代码行数:13,代码来源:NetworkTest.cpp

示例3: CCLayer

CCLayer *CCLayer::node()
{
    CCLayer *pRet = new CCLayer();
    if (pRet && pRet->init())
    {
        pRet->autorelease();
        return pRet;
    }
    else
    {
        CC_SAFE_DELETE(pRet)
        return NULL;
    }
}
开发者ID:hiceka,项目名称:cocos2dx-win8,代码行数:14,代码来源:CCLayer.cpp

示例4: CCLayer

CCLayer *CCLayer::create()
{
    CCLayer *pRet = new CCLayer();
    if (pRet && pRet->init())
    {
        CC_SAFE_AUTORELEASE(pRet);
        return pRet;
    }
    else
    {
        CC_SAFE_DELETE(pRet);
        return NULL;
    }
}
开发者ID:doom20082004,项目名称:cocos2dx-classical,代码行数:14,代码来源:CCLayer.cpp

示例5: switch

CCLayer *createTests(int index)
{
    CCLayer *pLayer = NULL;
    switch(index)
    {
    case TEST_LOADSCENEEDITORFILE:
        pLayer = new LoadSceneEdtiorFileTest();
        break;
    case TEST_SPIRTECOMPONENT:
        pLayer = new SpriteComponentTest();
        break;
    case TEST_ARMATURECOMPONENT:
        pLayer = new ArmatureComponentTest();
        break;
    case TEST_UICOMPONENT:
        pLayer = new UIComponentTest();
        break;
    case TEST_TMXMAPCOMPONENT:
        pLayer = new TmxMapComponentTest();
        break;
    case TEST_PARTICLECOMPONENT:
        pLayer = new ParticleComponentTest();
        break;
    case TEST_EFEECTCOMPONENT:
        pLayer = new EffectComponentTest();
        break;
    case TEST_BACKGROUNDCOMPONENT:
        pLayer = new BackgroundComponentTest();
        break;
    case TEST_ATTRIBUTECOMPONENT:
        pLayer = new AttributeComponentTest();
        break;
    case TEST_TRIGGER:
        pLayer = new TriggerTest();
		pLayer->init();
        break;
    default:
        break;
    }
    return pLayer;
}
开发者ID:fuguelike,项目名称:cocos2d-x,代码行数:41,代码来源:SceneEditorTest.cpp


注:本文中的CCLayer::init方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。