本文整理汇总了C++中CCLayer::closeLayerCallBack方法的典型用法代码示例。如果您正苦于以下问题:C++ CCLayer::closeLayerCallBack方法的具体用法?C++ CCLayer::closeLayerCallBack怎么用?C++ CCLayer::closeLayerCallBack使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CCLayer
的用法示例。
在下文中一共展示了CCLayer::closeLayerCallBack方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: PushOneLayer
void MainMenuLayer::PushOneLayer(CCLayer *pLayer,std::string param_1 /* = "" */,std::string param_2 /* = "" */)
{
if (sVecLayersInQuene == 0)
{
sVecLayersInQuene = new std::vector<CCLayer*>();
}
for (std::vector<CCLayer*>::iterator iter = sVecLayersInQuene->begin();
iter != sVecLayersInQuene->end();iter++)
{
CCLayer* layer = (*iter);
if (layer == pLayer)
{
return ;
}
}
for (std::vector<CCLayer*>::iterator iter = sVecLayersInQuene->begin();
iter != sVecLayersInQuene->end();iter++)
{
CCLayer* layer = (*iter);
if (layer->getTag() != kCCNodeTagInvalid)
{
LuaTinkerManager::Get()->callLuaFunc<bool>("Script/MainMenuUILayer.lua", "HideOneLayerByTag", layer->getTag());
}
layer->closeLayerCallBack();
}
MainMenuLayer * mLayer = GameManager::Get()->GetSceneLayer()->getMainMenuLayer();
NotificationCenter::defaultCenter()->broadcast(GM_LUA_LAYER_CLOSE,mLayer,param_1,param_2);
GameConfigFromLuaManager::Get()->PushLayerInstanceToLua(pLayer);
sVecLayersInQuene->clear();
sVecLayersInQuene->push_back(pLayer);
}