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C++ CCControlSlider::getValue方法代码示例

本文整理汇总了C++中CCControlSlider::getValue方法的典型用法代码示例。如果您正苦于以下问题:C++ CCControlSlider::getValue方法的具体用法?C++ CCControlSlider::getValue怎么用?C++ CCControlSlider::getValue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CCControlSlider的用法示例。


在下文中一共展示了CCControlSlider::getValue方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ChangeEffectVolume

void LayerSetup::ChangeEffectVolume(CCObject* obj, CCControlEvent)
{
	CCControlSlider* slider = (CCControlSlider*)obj;
	CocosDenshion::SimpleAudioEngine::sharedEngine()->setEffectsVolume(slider->getValue());

	CCUserDefault::sharedUserDefault()->setFloatForKey("EffectVolume", slider->getValue());
}
开发者ID:dalechngame,项目名称:mygame,代码行数:7,代码来源:LayerSetup.cpp

示例2: valueChanged

void LayerBet_TomCuaCa::valueChanged(CCObject *sender, CCControlEvent controlEvent){
	CCControlSlider* pSlider = (CCControlSlider*)sender;
	float percent =pSlider->getValue()-pSlider->getMinimumValue();
	float max = pSlider->getMaximumValue() - pSlider->getMinimumValue();
	float delta = max;
	float posX =pSlider->getPositionX();
	float sliderWidth =pSlider->getContentSize().width;
	spriteMoney->setPosition(ccp(posX+percent*(sliderWidth/delta), spriteMoney->getPositionY()));
	//lblMoney->setString( CCString::createWithFormat("%.0f xu", ceil(pSlider->getValue()))->getCString() );
	float myTien = floor(pSlider->getValue());
	float myTien2 = floor((myTien/1000));
	lblMoney->setString( CCString::createWithFormat("%s xu", mUtils::convertMoneyEx(myTien2*1000).c_str())->getCString() );
	CCLog("--%f",pSlider->getValue());
}
开发者ID:mrktj,项目名称:iCasino_v2,代码行数:14,代码来源:LayerBet_TomCuaCa.cpp

示例3:

void Clayer_normalMapped::sliderAction4(CCObject* sender, CCControlEvent controlEvent)
{
    CCControlSlider* pSlider = (CCControlSlider*)sender;
    float value=pSlider->getValue();
    m_normalMappedSprite->setKBump(value);
    
}
开发者ID:Eason-Xi,项目名称:EffectNodes-for-cocos2dx,代码行数:7,代码来源:layer_normalMapped.cpp

示例4: sliderAction

void Clayer_normalMapped::sliderAction(CCObject* sender, CCControlEvent controlEvent)
{
    CCControlSlider* pSlider = (CCControlSlider*)sender;
    float value=pSlider->getValue();
    ccColor4F diffuse=m_lightSprite->getDiffuse();
    diffuse.r=value;
    m_lightSprite->setDiffuse(diffuse);
  }
开发者ID:Eason-Xi,项目名称:EffectNodes-for-cocos2dx,代码行数:8,代码来源:layer_normalMapped.cpp

示例5: sliderEvent

/*
 * Controls Events
 */
void OptionsLayer::sliderEvent(CCObject *pSender, CCControlEvent controlEvent)
{
	CCControlSlider* pSlider = (CCControlSlider*)pSender;

	int percent = pSlider->getValue();
	std::string s = "g:";
	s += percent;

	_lblGoalSelection->setString(s.c_str());
}
开发者ID:koboldul,项目名称:Football,代码行数:13,代码来源:OptionsLayer.cpp

示例6: valueChanged

void LayerTransferMoney::valueChanged(CCObject *sender, CCControlEvent controlEvent){
    CCControlSlider* pSlider = (CCControlSlider*)sender;
    float percent =pSlider->getValue()-pSlider->getMinimumValue();
    float max = pSlider->getMaximumValue() - pSlider->getMinimumValue();
    float delta = max;
    float posX =pSlider->getPositionX();
    float sliderWidth =pSlider->getContentSize().width;
    spriteMoney->setPosition(ccp(posX+percent*(sliderWidth/delta), spriteMoney->getPositionY()));
    lblMoney->setString( CCString::createWithFormat("%s chips", mUtils::convertMoneyEx(ceil(pSlider->getValue())).c_str() )->getCString() );
}
开发者ID:mrktj,项目名称:iCasino_v2,代码行数:10,代码来源:LayerTransferMoney.cpp

示例7: valueChanged

void LayerBet_BaCayChuong::valueChanged(CCObject *sender, CCControlEvent controlEvent){
	CCControlSlider* pSlider = (CCControlSlider*)sender;
	float percent =pSlider->getValue()-pSlider->getMinimumValue();
	float max = pSlider->getMaximumValue() - pSlider->getMinimumValue();
	float delta = max;
	float posX =pSlider->getPositionX();
	float sliderWidth =pSlider->getContentSize().width;
	spriteMoney->setPosition(ccp(posX+percent*(sliderWidth/delta), spriteMoney->getPositionY()));
	lblMoney->setString( CCString::createWithFormat("%s xu", mUtils::convertMoneyEx(ceil(pSlider->getValue())*1000).c_str())->getCString() );

	// 	CCControlSlider* pSlider = (CCControlSlider*)sender;
	// 	float percent =pSlider->getValue()-pSlider->getMinimumValue();
	// 	float max = pSlider->getMaximumValue() - pSlider->getMinimumValue();
	// 	float delta = max;
	// 	float posX =pSlider->getPositionX();
	// 	float sliderWidth =pSlider->getContentSize().width;
	// 	spriteMoney->setPosition(ccp(posX+percent*(sliderWidth/delta), spriteMoney->getPositionY()));
	// 	//HoangDD comment
	// 	lblMoney->setString( CCString::createWithFormat("%.0f xu", floor(pSlider->getValue())*1000)->getCString() );
}
开发者ID:mrktj,项目名称:iCasino_v2,代码行数:20,代码来源:LayerBet_BaCayChuong.cpp

示例8: sliderAction

void ShaderBlur::sliderAction(CCObject* sender, CCControlEvent controlEvent)
{
    CCControlSlider* pSlider = (CCControlSlider*)sender;
    m_pBlurSprite->setBlurSize(pSlider->getValue());
}
开发者ID:csdnnet,项目名称:hiygame,代码行数:5,代码来源:ShaderTest.cpp

示例9: volumeValueChanged

void SettingsLayer::volumeValueChanged(CCObject *sender, CCControlEvent controlEvent)
{
    CCControlSlider* pSlider = (CCControlSlider*)sender;
    S_AE->setBackgroundMusicVolume(pSlider->getValue());
}
开发者ID:echenonline,项目名称:Blackcat,代码行数:5,代码来源:SettingsLayer.cpp

示例10: valueChanged

void CCControlSliderTest::valueChanged(CCObject *sender, CCControlEvent controlEvent)
{
    CCControlSlider* pSlider = (CCControlSlider*)sender;
    // Change value of label.
    m_pDisplayValueLabel->setString(CCString::createWithFormat("Slider value = %.02f", pSlider->getValue())->getCString());    
}
开发者ID:csdnnet,项目名称:hiygame,代码行数:6,代码来源:CCControlSliderTest.cpp


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