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C++ CCControlSlider类代码示例

本文整理汇总了C++中CCControlSlider的典型用法代码示例。如果您正苦于以下问题:C++ CCControlSlider类的具体用法?C++ CCControlSlider怎么用?C++ CCControlSlider使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了CCControlSlider类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ChangeEffectVolume

void LayerSetup::ChangeEffectVolume(CCObject* obj, CCControlEvent)
{
	CCControlSlider* slider = (CCControlSlider*)obj;
	CocosDenshion::SimpleAudioEngine::sharedEngine()->setEffectsVolume(slider->getValue());

	CCUserDefault::sharedUserDefault()->setFloatForKey("EffectVolume", slider->getValue());
}
开发者ID:dalechngame,项目名称:mygame,代码行数:7,代码来源:LayerSetup.cpp

示例2:

void Clayer_normalMapped::sliderAction4(CCObject* sender, CCControlEvent controlEvent)
{
    CCControlSlider* pSlider = (CCControlSlider*)sender;
    float value=pSlider->getValue();
    m_normalMappedSprite->setKBump(value);
    
}
开发者ID:Eason-Xi,项目名称:EffectNodes-for-cocos2dx,代码行数:7,代码来源:layer_normalMapped.cpp

示例3: CCControlSlider

CCControlSlider* CCControlSlider::sliderWithSprites(CCSprite * backgroundSprite, CCSprite* pogressSprite, CCMenuItem* thumbItem)
{
    CCControlSlider *pRet = new CCControlSlider();
    pRet->initWithSprites(backgroundSprite, pogressSprite, thumbItem);
    pRet->autorelease();
    return pRet;
}
开发者ID:Aaron-Teng,项目名称:AnalyticX,代码行数:7,代码来源:CCControlSlider.cpp

示例4: CCControlSlider

CCControlSlider* CCControlSlider::create(CCSprite * backgroundSprite, CCSprite* pogressSprite, CCSprite* thumbSprite)
{
    CCControlSlider *pRet = new CCControlSlider();
    pRet->initWithSprites(backgroundSprite, pogressSprite, thumbSprite);
    pRet->autorelease();
    return pRet;
}
开发者ID:0309,项目名称:cocos2d-x,代码行数:7,代码来源:CCControlSlider.cpp

示例5: sliderAction

void Clayer_normalMapped::sliderAction(CCObject* sender, CCControlEvent controlEvent)
{
    CCControlSlider* pSlider = (CCControlSlider*)sender;
    float value=pSlider->getValue();
    ccColor4F diffuse=m_lightSprite->getDiffuse();
    diffuse.r=value;
    m_lightSprite->setDiffuse(diffuse);
  }
开发者ID:Eason-Xi,项目名称:EffectNodes-for-cocos2dx,代码行数:8,代码来源:layer_normalMapped.cpp

示例6: sliderEvent

/*
 * Controls Events
 */
void OptionsLayer::sliderEvent(CCObject *pSender, CCControlEvent controlEvent)
{
	CCControlSlider* pSlider = (CCControlSlider*)pSender;

	int percent = pSlider->getValue();
	std::string s = "g:";
	s += percent;

	_lblGoalSelection->setString(s.c_str());
}
开发者ID:koboldul,项目名称:Football,代码行数:13,代码来源:OptionsLayer.cpp

示例7: init

bool ProfileLayer::init()
{
    if ( !CCLayer::init() )
    {
        return false;
    }	
    
    CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();


    // add profile picture
    CCSprite* pSprite = CCSprite::create("myprofile.jpg");
    CCSize s = pSprite->getContentSize();
    pSprite->setPosition(ccp(s.width/2 + origin.x, visibleSize.height + origin.y - s.height/2));
    this->addChild(pSprite, 0);

    // add profile frame
    pSprite = CCSprite::create("profileframe.png");
    pSprite->setPosition(ccp(s.width/2 + origin.x, visibleSize.height + origin.y - s.height/2));
    this->addChild(pSprite, 0);

    //add hp
    CCControlSlider* slider = CCControlSlider::create("sliderTrack.png", "sliderProgress.png", "sliderThumb.png");  
        slider->setPosition(ccp(s.width+ slider->getContentSize().width/2 + origin.x, visibleSize.height + origin.y - s.height/2));  
        slider->setMinimumValue(0);  
        slider->setMaximumValue(5000);  
        slider->setValue(3000);  
       slider->setTouchEnabled(false);
       this->addChild(slider);  

	return true;    
}
开发者ID:zhangdingccc,项目名称:qujingzhilu,代码行数:33,代码来源:MapScene.cpp

示例8: valueChanged

void LayerBet_TomCuaCa::valueChanged(CCObject *sender, CCControlEvent controlEvent){
	CCControlSlider* pSlider = (CCControlSlider*)sender;
	float percent =pSlider->getValue()-pSlider->getMinimumValue();
	float max = pSlider->getMaximumValue() - pSlider->getMinimumValue();
	float delta = max;
	float posX =pSlider->getPositionX();
	float sliderWidth =pSlider->getContentSize().width;
	spriteMoney->setPosition(ccp(posX+percent*(sliderWidth/delta), spriteMoney->getPositionY()));
	//lblMoney->setString( CCString::createWithFormat("%.0f xu", ceil(pSlider->getValue()))->getCString() );
	float myTien = floor(pSlider->getValue());
	float myTien2 = floor((myTien/1000));
	lblMoney->setString( CCString::createWithFormat("%s xu", mUtils::convertMoneyEx(myTien2*1000).c_str())->getCString() );
	CCLog("--%f",pSlider->getValue());
}
开发者ID:mrktj,项目名称:iCasino_v2,代码行数:14,代码来源:LayerBet_TomCuaCa.cpp

示例9: valueChanged

void LayerTransferMoney::valueChanged(CCObject *sender, CCControlEvent controlEvent){
    CCControlSlider* pSlider = (CCControlSlider*)sender;
    float percent =pSlider->getValue()-pSlider->getMinimumValue();
    float max = pSlider->getMaximumValue() - pSlider->getMinimumValue();
    float delta = max;
    float posX =pSlider->getPositionX();
    float sliderWidth =pSlider->getContentSize().width;
    spriteMoney->setPosition(ccp(posX+percent*(sliderWidth/delta), spriteMoney->getPositionY()));
    lblMoney->setString( CCString::createWithFormat("%s chips", mUtils::convertMoneyEx(ceil(pSlider->getValue())).c_str() )->getCString() );
}
开发者ID:mrktj,项目名称:iCasino_v2,代码行数:10,代码来源:LayerTransferMoney.cpp

示例10: addChild

bool CCControlSliderTest::init()
{
    if (CCControlScene::init())
    {
        CCSize screenSize = CCDirector::sharedDirector()->getWinSize();

        // Add a label in which the slider value will be displayed
        m_pDisplayValueLabel = CCLabelTTF::create("Move the slider thumb!" ,"Marker Felt", 32);
        m_pDisplayValueLabel->retain();
        m_pDisplayValueLabel->setAnchorPoint(ccp(0.5f, -1.0f));
        m_pDisplayValueLabel->setPosition(ccp(screenSize.width / 2.0f, screenSize.height / 2.0f));
        addChild(m_pDisplayValueLabel);

        // Add the slider
        CCControlSlider *slider = CCControlSlider::create("extensions/sliderTrack.png","extensions/sliderProgress.png" ,"extensions/sliderThumb.png");
        slider->setAnchorPoint(ccp(0.5f, 1.0f));
        slider->setMinimumValue(0.0f); // Sets the min value of range
        slider->setMaximumValue(5.0f); // Sets the max value of range
        slider->setPosition(ccp(screenSize.width / 2.0f, screenSize.height / 2.0f));

        // When the value of the slider will change, the given selector will be call
        slider->addTargetWithActionForControlEvents(this, cccontrol_selector(CCControlSliderTest::valueChanged), CCControlEventValueChanged);

        addChild(slider);    
        return true;
    }
    return false;
}
开发者ID:csdnnet,项目名称:hiygame,代码行数:28,代码来源:CCControlSliderTest.cpp

示例11: createSliderCtl

CCControlSlider* ShaderBlur::createSliderCtl()
{
    CCSize screenSize = CCDirector::sharedDirector()->getWinSize();

    CCControlSlider *slider = CCControlSlider::create("extensions/sliderTrack.png","extensions/sliderProgress.png" ,"extensions/sliderThumb.png");
    slider->setAnchorPoint(ccp(0.5f, 1.0f));
    slider->setMinimumValue(0.0f); // Sets the min value of range
    slider->setMaximumValue(3.0f); // Sets the max value of range
    slider->setValue(1.0f);
    slider->setPosition(ccp(screenSize.width / 2.0f, screenSize.height / 3.0f));

    // When the value of the slider will change, the given selector will be call
    slider->addTargetWithActionForControlEvents(this, cccontrol_selector(ShaderBlur::sliderAction), CCControlEventValueChanged);

    return slider;
 
}
开发者ID:csdnnet,项目名称:hiygame,代码行数:17,代码来源:ShaderTest.cpp

示例12: valueChanged

void LayerBet_BaCayChuong::valueChanged(CCObject *sender, CCControlEvent controlEvent){
	CCControlSlider* pSlider = (CCControlSlider*)sender;
	float percent =pSlider->getValue()-pSlider->getMinimumValue();
	float max = pSlider->getMaximumValue() - pSlider->getMinimumValue();
	float delta = max;
	float posX =pSlider->getPositionX();
	float sliderWidth =pSlider->getContentSize().width;
	spriteMoney->setPosition(ccp(posX+percent*(sliderWidth/delta), spriteMoney->getPositionY()));
	lblMoney->setString( CCString::createWithFormat("%s xu", mUtils::convertMoneyEx(ceil(pSlider->getValue())*1000).c_str())->getCString() );

	// 	CCControlSlider* pSlider = (CCControlSlider*)sender;
	// 	float percent =pSlider->getValue()-pSlider->getMinimumValue();
	// 	float max = pSlider->getMaximumValue() - pSlider->getMinimumValue();
	// 	float delta = max;
	// 	float posX =pSlider->getPositionX();
	// 	float sliderWidth =pSlider->getContentSize().width;
	// 	spriteMoney->setPosition(ccp(posX+percent*(sliderWidth/delta), spriteMoney->getPositionY()));
	// 	//HoangDD comment
	// 	lblMoney->setString( CCString::createWithFormat("%.0f xu", floor(pSlider->getValue())*1000)->getCString() );
}
开发者ID:mrktj,项目名称:iCasino_v2,代码行数:20,代码来源:LayerBet_BaCayChuong.cpp

示例13: CnormalMappedSprite

bool Clayer_normalMapped::init()
{
    this->setTouchEnabled(true);
    
    CCSize winSize=CCDirector::sharedDirector()->getWinSize();//winSize equals to designResolutionSize
    
    CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();

    //lightSprite
    m_lightSprite=new normalMapped::ClightSprite();
    m_lightSprite->autorelease();
    m_lightSprite->init("demoRes/light.png");
    m_lightSprite->setPosition(ccp(winSize.width/4, winSize.height/4*3));
    this->addChild(m_lightSprite);
    m_lightSprite->setZ(50);
    
    //normlMappedSprite
    m_normalMappedSprite=new CnormalMappedSprite();
    m_normalMappedSprite->autorelease();
    m_normalMappedSprite->init("demoRes/fish2.png","demoRes/fish2_normal.png");
    m_normalMappedSprite->setPosition(ccp(winSize.width/2, winSize.height/2));
    this->addChild(m_normalMappedSprite);
    m_normalMappedSprite->setLightSprite(m_lightSprite);
    

    //slider
	{
		CCSize winSize = CCDirector::sharedDirector()->getWinSize();
		CCControlSlider *slider = CCControlSlider::create("uiRes/sliderTrack.png",
                                                          "uiRes/sliderProgress.png" ,
                                                          "uiRes/sliderThumb.png");
		slider->setAnchorPoint(ccp(0.5f, 0.5f));
		slider->setMinimumValue(0); // Sets the min value of range
		slider->setMaximumValue(1); // Sets the max value of range
		slider->setValue(m_lightSprite->getDiffuse().r);
		slider->setPosition(ccp(winSize.width *0.5, 180));
		slider->addTargetWithActionForControlEvents(this, cccontrol_selector(Clayer_normalMapped::sliderAction), CCControlEventValueChanged);
		m_pSliderCtl=slider;
		addChild(m_pSliderCtl,100);
		//title
		CCLabelTTF* pLabel = CCLabelTTF::create("R ", "Arial", 40);
		pLabel->setPosition(ccp(slider->getPositionX()-slider->getContentSize().width/2-pLabel->getContentSize().width/2, slider->getPositionY()));
        this->addChild(pLabel, 1);
  
	}
	//slider2
    {
		CCSize winSize = CCDirector::sharedDirector()->getWinSize();
		CCControlSlider *slider = CCControlSlider::create("uiRes/sliderTrack.png",
                                                          "uiRes/sliderProgress.png",
                                                          "uiRes/sliderThumb.png");
		slider->setAnchorPoint(ccp(0.5f, 0.5f));
		slider->setMinimumValue(0); // Sets the min value of range
		slider->setMaximumValue(1); // Sets the max value of range
		slider->setValue(m_lightSprite->getDiffuse().g);
		slider->setPosition(ccp(winSize.width *0.5, 180-40));
		slider->addTargetWithActionForControlEvents(this, cccontrol_selector(Clayer_normalMapped::sliderAction2), CCControlEventValueChanged);
		m_pSliderCtl2=slider;
		addChild(m_pSliderCtl2,100);
		//title
		CCLabelTTF* pLabel = CCLabelTTF::create("G ", "Arial", 40);
		pLabel->setPosition(ccp(slider->getPositionX()-slider->getContentSize().width/2-pLabel->getContentSize().width/2, slider->getPositionY()));
        this->addChild(pLabel, 1);

	}
    //slider3
    {
		CCSize winSize = CCDirector::sharedDirector()->getWinSize();
		CCControlSlider *slider = CCControlSlider::create("uiRes/sliderTrack.png",
                                                          "uiRes/sliderProgress.png",
                                                          "uiRes/sliderThumb.png");
		slider->setAnchorPoint(ccp(0.5f, 0.5f));
		slider->setMinimumValue(0); // Sets the min value of range
		slider->setMaximumValue(1); // Sets the max value of range
		slider->setValue(m_lightSprite->getDiffuse().b);
		slider->setPosition(ccp(winSize.width *0.5, 180-80));
		slider->addTargetWithActionForControlEvents(this, cccontrol_selector(Clayer_normalMapped::sliderAction3), CCControlEventValueChanged);
		m_pSliderCtl3=slider;
		addChild(m_pSliderCtl3,100);
		//title
		CCLabelTTF* pLabel = CCLabelTTF::create("B ", "Arial", 40);
		pLabel->setPosition(ccp(slider->getPositionX()-slider->getContentSize().width/2-pLabel->getContentSize().width/2, slider->getPositionY()));
        this->addChild(pLabel, 1);
	}
    
    //slider4
    {
		CCSize winSize = CCDirector::sharedDirector()->getWinSize();
		CCControlSlider *slider = CCControlSlider::create("uiRes/sliderTrack.png",
                                                          "uiRes/sliderProgress.png",
                                                          "uiRes/sliderThumb.png");
		slider->setAnchorPoint(ccp(0.5f, 0.5f));
		slider->setMinimumValue(1); // Sets the min value of range
		slider->setMaximumValue(4); // Sets the max value of range
		slider->setValue(m_normalMappedSprite->getKBump());
		slider->setPosition(ccp(winSize.width *0.5, 180-120));
		slider->addTargetWithActionForControlEvents(this, cccontrol_selector(Clayer_normalMapped::sliderAction4), CCControlEventValueChanged);
		m_pSliderCtl4=slider;
		addChild(m_pSliderCtl4,100);
//.........这里部分代码省略.........
开发者ID:Eason-Xi,项目名称:EffectNodes-for-cocos2dx,代码行数:101,代码来源:layer_normalMapped.cpp

示例14: sliderAction

void ShaderBlur::sliderAction(CCObject* sender, CCControlEvent controlEvent)
{
    CCControlSlider* pSlider = (CCControlSlider*)sender;
    m_pBlurSprite->setBlurSize(pSlider->getValue());
}
开发者ID:csdnnet,项目名称:hiygame,代码行数:5,代码来源:ShaderTest.cpp

示例15: valueChanged

void CCControlSliderTest::valueChanged(CCObject *sender, CCControlEvent controlEvent)
{
    CCControlSlider* pSlider = (CCControlSlider*)sender;
    // Change value of label.
    m_pDisplayValueLabel->setString(CCString::createWithFormat("Slider value = %.02f", pSlider->getValue())->getCString());    
}
开发者ID:csdnnet,项目名称:hiygame,代码行数:6,代码来源:CCControlSliderTest.cpp


注:本文中的CCControlSlider类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。