本文整理汇总了C++中CBasePlayerWeapon::SetWeaponData方法的典型用法代码示例。如果您正苦于以下问题:C++ CBasePlayerWeapon::SetWeaponData方法的具体用法?C++ CBasePlayerWeapon::SetWeaponData怎么用?C++ CBasePlayerWeapon::SetWeaponData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CBasePlayerWeapon
的用法示例。
在下文中一共展示了CBasePlayerWeapon::SetWeaponData方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HUD_WeaponsPostThink
//.........这里部分代码省略.........
// If we are running events/etc. go ahead and see if we
// managed to die between last frame and this one
// If so, run the appropriate player killed or spawn function
if ( g_runfuncs )
{
if ( to->client.health <= 0 && lasthealth > 0 )
{
player.Killed( NULL, GIB_NORMAL );
}
else if ( to->client.health > 0 && lasthealth <= 0 )
{
player.Spawn();
}
lasthealth = to->client.health;
}
// We are not predicting the current weapon, just bow out here.
if ( !pWeapon )
return;
for ( i = 0; i < MAX_WEAPONS; i++ )
{
pCurrent = g_pWpns[ i ];
if ( !pCurrent )
{
continue;
}
pfrom = &from->weapondata[ i ];
pCurrent->SetWeaponData( *pfrom );
//TODO: this doesn't look right. What if pCurrent isn't the current weapon? - Solokiller
pCurrent->m_iSecondaryAmmoType = (int)from->client.vuser3[ 2 ];
pCurrent->m_iPrimaryAmmoType = (int)from->client.vuser4[ 0 ];
player.m_rgAmmo[ pCurrent->m_iPrimaryAmmoType ] = (int)from->client.vuser4[ 1 ];
player.m_rgAmmo[ pCurrent->m_iSecondaryAmmoType ] = (int)from->client.vuser4[ 2 ];
}
// For random weapon events, use this seed to seed random # generator
player.random_seed = random_seed;
// Get old buttons from previous state.
player.m_afButtonLast = from->playerstate.oldbuttons;
// Which buttsons chave changed
buttonsChanged = (player.m_afButtonLast ^ cmd->buttons); // These buttons have changed this frame
// Debounced button codes for pressed/released
// The changed ones still down are "pressed"
player.m_afButtonPressed = buttonsChanged & cmd->buttons;
// The ones not down are "released"
player.m_afButtonReleased = buttonsChanged & (~cmd->buttons);
// Set player variables that weapons code might check/alter
player.pev->button = cmd->buttons;
player.pev->velocity = from->client.velocity;
player.pev->flags = from->client.flags;
player.pev->deadflag = from->client.deadflag;
player.pev->waterlevel = from->client.waterlevel;
player.pev->maxspeed = from->client.maxspeed;