本文整理汇总了C++中CBaseGrenade::GetThrower方法的典型用法代码示例。如果您正苦于以下问题:C++ CBaseGrenade::GetThrower方法的具体用法?C++ CBaseGrenade::GetThrower怎么用?C++ CBaseGrenade::GetThrower使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CBaseGrenade
的用法示例。
在下文中一共展示了CBaseGrenade::GetThrower方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Event_EntityKilled
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
CBaseGrenade *pGrenade = dynamic_cast<CBaseGrenade *>( pInflictor );
if ( pGrenade )
{
CBaseEntity *pThrower = pGrenade->GetThrower();
CBaseEntity *pOriginalThrower = pGrenade->GetOriginalThrower();
#ifndef SecobMod__Enable_Fixed_Multiplayer_AI
CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
#endif //SecobMod__Enable_Fixed_Multiplayer_AI
// check if player was most recent thrower, but the victim was the original thrower
#ifdef SecobMod__Enable_Fixed_Multiplayer_AI
if ( pThrower->IsPlayer() && ( pOriginalThrower == pVictim ) )
{
IncrementCount();
}
#else
if ( ( pPlayer == pThrower ) && ( pOriginalThrower == pVictim ) )
{
IncrementCount();
}
#endif //SecobMod__Enable_Fixed_Multiplayer_AI
}
}
示例2: Event_EntityKilled
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event )
{
CBaseGrenade *pGrenade = dynamic_cast<CBaseGrenade *>( pInflictor );
if ( pGrenade )
{
CBaseEntity *pThrower = pGrenade->GetThrower();
CBaseEntity *pOriginalThrower = pGrenade->GetOriginalThrower();
// check if player was most recent thrower, but the victim was the original thrower
if (pThrower->IsPlayer() && (pOriginalThrower == pVictim))
{
IncrementCount();
}
}
}