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C++ CBaseDoor::Spawn方法代码示例

本文整理汇总了C++中CBaseDoor::Spawn方法的典型用法代码示例。如果您正苦于以下问题:C++ CBaseDoor::Spawn方法的具体用法?C++ CBaseDoor::Spawn怎么用?C++ CBaseDoor::Spawn使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CBaseDoor的用法示例。


在下文中一共展示了CBaseDoor::Spawn方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ResetWorld

// resets all entities that need reseting
void CBaseRoundRules::ResetWorld(bool bResetCustom, bool bResetOnlyCustom)
{
	if(bResetOnlyCustom == false) {
		// - breakables
		CBreakable * pBreakable = NULL;
		pBreakable = (CBreakable*)UTIL_FindEntityByClassname( pBreakable, "func_breakable" );

		while (pBreakable)
		{ 
			pBreakable->Reset();
			pBreakable = (CBreakable*)UTIL_FindEntityByClassname( pBreakable, "func_breakable" );
		}

		// - doors
		CBaseDoor *pDoor = NULL;
		pDoor = (CBaseDoor*)UTIL_FindEntityByClassname( pBreakable, "func_door" );

		while (pBreakable)
		{ 
			pDoor->Spawn();
			pDoor->SUB_UseTargets(pDoor, USE_OFF, 0.0);
			pDoor = (CBaseDoor*)UTIL_FindEntityByClassname( pDoor, "func_door" );
			
		}

		// - points
		pPointManager->ResetAllPoints();
		pPointManager->UpdatePlayersHUD();

		// - spawn containers
		g_pBGRules->InitSpawns();
	}

	if(bResetCustom == true) {
		g_pBGRules->InitSpawns();

		// -reseter ent
		CBaseEntity *pResetEnt = NULL;
		pResetEnt = (CBaseEntity*)UTIL_FindEntityByClassname( pResetEnt, "info_reset" );

		// -this allows us to reset the ents the mapper wants
		// -ben : I didn't want to do this but this could solve some bh probs
		CountPlayersOnTeam(true);
		if(GetNumOfBritishPlayers() <= 0 || GetNumOfAmericanPlayers() <= 0)
			return;

		while (pResetEnt)
		{ 
			pResetEnt->ResetEnt();
			pResetEnt = (CBaseEntity*)UTIL_FindEntityByClassname( pResetEnt, "info_reset" );
		}
	}
}
开发者ID:BackupTheBerlios,项目名称:battlegrounds-svn,代码行数:54,代码来源:bg_round.cpp


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