本文整理汇总了C++中CBaseDoor::SUB_UseTargets方法的典型用法代码示例。如果您正苦于以下问题:C++ CBaseDoor::SUB_UseTargets方法的具体用法?C++ CBaseDoor::SUB_UseTargets怎么用?C++ CBaseDoor::SUB_UseTargets使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CBaseDoor
的用法示例。
在下文中一共展示了CBaseDoor::SUB_UseTargets方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ResetWorld
// resets all entities that need reseting
void CBaseRoundRules::ResetWorld(bool bResetCustom, bool bResetOnlyCustom)
{
if(bResetOnlyCustom == false) {
// - breakables
CBreakable * pBreakable = NULL;
pBreakable = (CBreakable*)UTIL_FindEntityByClassname( pBreakable, "func_breakable" );
while (pBreakable)
{
pBreakable->Reset();
pBreakable = (CBreakable*)UTIL_FindEntityByClassname( pBreakable, "func_breakable" );
}
// - doors
CBaseDoor *pDoor = NULL;
pDoor = (CBaseDoor*)UTIL_FindEntityByClassname( pBreakable, "func_door" );
while (pBreakable)
{
pDoor->Spawn();
pDoor->SUB_UseTargets(pDoor, USE_OFF, 0.0);
pDoor = (CBaseDoor*)UTIL_FindEntityByClassname( pDoor, "func_door" );
}
// - points
pPointManager->ResetAllPoints();
pPointManager->UpdatePlayersHUD();
// - spawn containers
g_pBGRules->InitSpawns();
}
if(bResetCustom == true) {
g_pBGRules->InitSpawns();
// -reseter ent
CBaseEntity *pResetEnt = NULL;
pResetEnt = (CBaseEntity*)UTIL_FindEntityByClassname( pResetEnt, "info_reset" );
// -this allows us to reset the ents the mapper wants
// -ben : I didn't want to do this but this could solve some bh probs
CountPlayersOnTeam(true);
if(GetNumOfBritishPlayers() <= 0 || GetNumOfAmericanPlayers() <= 0)
return;
while (pResetEnt)
{
pResetEnt->ResetEnt();
pResetEnt = (CBaseEntity*)UTIL_FindEntityByClassname( pResetEnt, "info_reset" );
}
}
}