当前位置: 首页>>代码示例>>C++>>正文


C++ CBase::SetImageID方法代码示例

本文整理汇总了C++中CBase::SetImageID方法的典型用法代码示例。如果您正苦于以下问题:C++ CBase::SetImageID方法的具体用法?C++ CBase::SetImageID怎么用?C++ CBase::SetImageID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CBase的用法示例。


在下文中一共展示了CBase::SetImageID方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleEvent

void CGamePlay::HandleEvent(CEvent *pEvent)
{
    CSGD_ObjectFactory<string, CBase> *pOF		= CSGD_ObjectFactory<string, CBase>::GetInstance();
    CSGD_ObjectManager *pOM						= CSGD_ObjectManager::GetInstance();
 	CSGD_TextureManager *pTM = CSGD_TextureManager::GetInstance();

    if (pEvent->GetEventID() == "spawn powerups")
    {
        CBase *tempPowerup;
        int nRandomPowerup = rand() % 100 + 1;

        if (nRandomPowerup <= 30)
            tempPowerup = pOF->CreateObject("CPowerupHealth");
        else if (nRandomPowerup > 30 && nRandomPowerup <= 60)
            tempPowerup = pOF->CreateObject("CPowerupRapidFire");
        else if (nRandomPowerup > 60 && nRandomPowerup <= 90)
            tempPowerup = pOF->CreateObject("CPowerupThreeWay");
        else if (nRandomPowerup > 90)
            tempPowerup = pOF->CreateObject("CPowerup1up");

        tempPowerup ->SetImageID(m_nImageID[3]);
        tempPowerup->SetPosX(CPlayerCharacter::GetInstance()->GetPosX() + 128);
        if (tempPowerup->GetPosX() > 640)
            tempPowerup->SetPosX(640);
        tempPowerup->SetPosY(CPlayerCharacter::GetInstance()->GetPosY() + 32);
        pOM->AddObject(tempPowerup );
        tempPowerup ->Release();
    }

    else if (pEvent->GetEventID() == "scroll right")
    {
        if (GetBridgeOffset() > -100)
        {
            SetBridgeOffset(GetBridgeOffset() - (5 * CGame::GetInstance()->GetSpeed()));
            SetSpaceOffset(GetSpaceOffset() - (15 * CGame::GetInstance()->GetSpeed()));
            for (int i = 0; i < enemies.size(); ++i)
            {
                enemies[i]->SetPosX(enemies[i]->GetPosX() - (5 * CGame::GetInstance()->GetSpeed()));
            }
        }
    }

    else if (pEvent->GetEventID() == "scroll left")
    {
        if (GetBridgeOffset() < 0)
        {
            SetBridgeOffset(GetBridgeOffset() + (5 * CGame::GetInstance()->GetSpeed()));
            SetSpaceOffset(GetSpaceOffset() + (15 * CGame::GetInstance()->GetSpeed()));
            for (int i = 0; i < enemies.size(); ++i)
            {
                enemies[i]->SetPosX(enemies[i]->GetPosX() + (5 * CGame::GetInstance()->GetSpeed()));
            }
        }
    }

    else if (pEvent->GetEventID() == "spawn enemies")
    {
        CBase *tempEnemy;
        if (GetLevel() == 1 && m_nRemainingEnemies > 0 && m_nTotalSpawns < 10)
        {
            m_nEnemyCounter += 1;
            m_nTotalSpawns += 1;

            if (m_nTotalSpawns % 2 == 1)
            {
                tempEnemy = pOF->CreateObject("CEnemyDemon");
                tempEnemy ->SetImageID(m_nImageID[1]);
                pOM->AddObject(tempEnemy );
                tempEnemy ->Release();
                enemies.push_back(tempEnemy);
            }
            else
            {
                tempEnemy = pOF->CreateObject("CEnemyBusiness");
                tempEnemy ->SetImageID(m_nImageID[1]);
                pOM->AddObject(tempEnemy );
                tempEnemy ->Release();
                enemies.push_back(tempEnemy);
            }
       }
    if (GetLevel() == 2 && m_nRemainingEnemies > 0 && m_nTotalSpawns < 10)
    {
        m_nEnemyCounter += 1;
        m_nTotalSpawns += 1;

        if (m_nTotalSpawns % 2 == 1)
        {
            tempEnemy = pOF->CreateObject("CEnemyMeat");
            tempEnemy ->SetImageID(m_nImageID[2]);
            pOM->AddObject(tempEnemy );
            tempEnemy ->Release();
            enemies.push_back(tempEnemy);
        }
        else
        {
            tempEnemy = pOF->CreateObject("CEnemyBooger");
            tempEnemy ->SetImageID(m_nImageID[2]);
            pOM->AddObject(tempEnemy );
            tempEnemy ->Release();
            enemies.push_back(tempEnemy);
//.........这里部分代码省略.........
开发者ID:jakneute,项目名称:Earthworm-Jim-Full-Sail-Game-Project,代码行数:101,代码来源:GamePlay.cpp

示例2: CreateWeapon

CBase* Factory::CreateWeapon(int type, POINT mapPoint, bool bAddtoMngr)
{
    CBase* weapon = new CBase();

    CBase* temp;
    
    switch(type)
    {
    case BOKKEN:
        temp = weapons[BOKKEN];
        temp->SetName("Bokken");
        temp->SetImageID(CAssets::GetInstance()->aSwordID);
        temp->SetNumType(0);
        break;
    case TACHI:
        temp = weapons[TACHI];
        temp->SetName("Tachi");
        temp->SetImageID(CAssets::GetInstance()->aSwordID);
        temp->SetNumType(1);

        break;
    case KATANA:
        temp = weapons[KATANA];
        temp->SetName("Katana");
        temp->SetImageID(CAssets::GetInstance()->aSwordID);
        temp->SetNumType(2);

        break;
    case NINJATO:
        temp = weapons[NINJATO];
        temp->SetName("Ninjato");
        temp->SetImageID(CAssets::GetInstance()->aSwordID);
        temp->SetNumType(3);

        break;
    case WOODNUN:
        temp = weapons[WOODNUN];
        temp->SetName("Wooden Nunchaku");
        temp->SetImageID(CAssets::GetInstance()->aNunchakuID);
        temp->SetNumType(4);

        break;
    case GLASSNUN:
        temp = weapons[GLASSNUN];
        temp->SetName("Glass Nunchaku");
        temp->SetImageID(CAssets::GetInstance()->aNunchakuID);
        temp->SetNumType(5);

        break;
    case STEELNUN:
        temp = weapons[STEELNUN];
        temp->SetName("Steel Nunchaku");
        temp->SetImageID(CAssets::GetInstance()->aNunchakuID);
        temp->SetNumType(6);

        break;
    case OAKSTAFF:
        temp = weapons[OAKSTAFF];
        temp->SetName("Oak Bo Staff");
        temp->SetImageID(CAssets::GetInstance()->aStaffID);
        temp->SetNumType(7);

        break;
    case BAMBOOSTAFF:
        temp = weapons[BAMBOOSTAFF];
        temp->SetName("Bamboo Staff");
        temp->SetImageID(CAssets::GetInstance()->aStaffID);
        temp->SetNumType(8);

        break;
    case STEELSTAFF:
        temp = weapons[STEELSTAFF];
        temp->SetName("Steel Staff");
        temp->SetImageID(CAssets::GetInstance()->aStaffID);
        temp->SetNumType(9);

        break;
    case RUSTYSAI:
        temp = weapons[RUSTYSAI];
        temp->SetName("Rusty Sais");
        temp->SetImageID(CAssets::GetInstance()->aSaiID);
        temp->SetNumType(10);

        break;
    case POLISHEDSAI:
        temp = weapons[POLISHEDSAI];
        temp->SetName("Polished Sais");
        temp->SetImageID(CAssets::GetInstance()->aSaiID);
        temp->SetNumType(11);

        break;
    }
    weapon->SetWeapon(temp->GetName(),temp->GetStrength(), temp->GetDefense(), temp->GetImageID(), temp->GetNumType());

    weapon->SetType(OBJECT_WEAPON);
    weapon->SetWidth(32);
    weapon->SetHeight(32);

    if (bAddtoMngr)
    {
//.........这里部分代码省略.........
开发者ID:marvelman610,项目名称:tmntactis,代码行数:101,代码来源:Factory.cpp


注:本文中的CBase::SetImageID方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。