本文整理汇总了C++中BoundingBox::Transformed方法的典型用法代码示例。如果您正苦于以下问题:C++ BoundingBox::Transformed方法的具体用法?C++ BoundingBox::Transformed怎么用?C++ BoundingBox::Transformed使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BoundingBox
的用法示例。
在下文中一共展示了BoundingBox::Transformed方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Build
bool DynamicNavigationMesh::Build(const BoundingBox& boundingBox)
{
URHO3D_PROFILE(BuildPartialNavigationMesh);
if (!node_)
return false;
if (!navMesh_)
{
URHO3D_LOGERROR("Navigation mesh must first be built fully before it can be partially rebuilt");
return false;
}
if (!node_->GetWorldScale().Equals(Vector3::ONE))
URHO3D_LOGWARNING("Navigation mesh root node has scaling. Agent parameters may not work as intended");
BoundingBox localSpaceBox = boundingBox.Transformed(node_->GetWorldTransform().Inverse());
float tileEdgeLength = (float)tileSize_ * cellSize_;
Vector<NavigationGeometryInfo> geometryList;
CollectGeometries(geometryList);
int sx = Clamp((int)((localSpaceBox.min_.x_ - boundingBox_.min_.x_) / tileEdgeLength), 0, numTilesX_ - 1);
int sz = Clamp((int)((localSpaceBox.min_.z_ - boundingBox_.min_.z_) / tileEdgeLength), 0, numTilesZ_ - 1);
int ex = Clamp((int)((localSpaceBox.max_.x_ - boundingBox_.min_.x_) / tileEdgeLength), 0, numTilesX_ - 1);
int ez = Clamp((int)((localSpaceBox.max_.z_ - boundingBox_.min_.z_) / tileEdgeLength), 0, numTilesZ_ - 1);
unsigned numTiles = BuildTiles(geometryList, IntVector2(sx, sz), IntVector2(ex, ez));
URHO3D_LOGDEBUG("Rebuilt " + String(numTiles) + " tiles of the navigation mesh");
return true;
}
示例2: Build
bool DynamicNavigationMesh::Build(const BoundingBox& boundingBox)
{
PROFILE(BuildPartialNavigationMesh);
if (!node_)
return false;
if (!navMesh_)
{
LOGERROR("Navigation mesh must first be built fully before it can be partially rebuilt");
return false;
}
if (!node_->GetWorldScale().Equals(Vector3::ONE))
LOGWARNING("Navigation mesh root node has scaling. Agent parameters may not work as intended");
BoundingBox localSpaceBox = boundingBox.Transformed(node_->GetWorldTransform().Inverse());
float tileEdgeLength = (float)tileSize_ * cellSize_;
Vector<NavigationGeometryInfo> geometryList;
CollectGeometries(geometryList);
int sx = Clamp((int)((localSpaceBox.min_.x_ - boundingBox_.min_.x_) / tileEdgeLength), 0, numTilesX_ - 1);
int sz = Clamp((int)((localSpaceBox.min_.z_ - boundingBox_.min_.z_) / tileEdgeLength), 0, numTilesZ_ - 1);
int ex = Clamp((int)((localSpaceBox.max_.x_ - boundingBox_.min_.x_) / tileEdgeLength), 0, numTilesX_ - 1);
int ez = Clamp((int)((localSpaceBox.max_.z_ - boundingBox_.min_.z_) / tileEdgeLength), 0, numTilesZ_ - 1);
unsigned numTiles = 0;
for (int z = sz; z <= ez; ++z)
{
for (int x = sx; x <= ex; ++x)
{
dtCompressedTileRef existing[TILECACHE_MAXLAYERS];
const int existingCt = tileCache_->getTilesAt(x, z, existing, TILECACHE_MAXLAYERS);
for (int i = 0; i < existingCt; ++i)
{
unsigned char* data = 0x0;
if (!dtStatusFailed(tileCache_->removeTile(existing[i], &data, 0)) && data != 0x0)
dtFree(data);
}
TileCacheData tiles[TILECACHE_MAXLAYERS];
int layerCt = BuildTile(geometryList, x, z, tiles);
for (int i = 0; i < layerCt; ++i)
{
dtCompressedTileRef tileRef;
int status = tileCache_->addTile(tiles[i].data, tiles[i].dataSize, DT_COMPRESSEDTILE_FREE_DATA, &tileRef);
if (dtStatusFailed(status))
{
dtFree(tiles[i].data);
tiles[i].data = 0x0;
}
else
{
tileCache_->buildNavMeshTile(tileRef, navMesh_);
++numTiles;
}
}
}
}
LOGDEBUG("Rebuilt " + String(numTiles) + " tiles of the navigation mesh");
return true;
}
示例3: Allocate
bool DynamicNavigationMesh::Allocate(const BoundingBox& boundingBox, unsigned maxTiles)
{
// Release existing navigation data and zero the bounding box
ReleaseNavigationMesh();
if (!node_)
return false;
if (!node_->GetWorldScale().Equals(Vector3::ONE))
URHO3D_LOGWARNING("Navigation mesh root node has scaling. Agent parameters may not work as intended");
boundingBox_ = boundingBox.Transformed(node_->GetWorldTransform().Inverse());
maxTiles = NextPowerOfTwo(maxTiles);
// Calculate number of tiles
int gridW = 0, gridH = 0;
float tileEdgeLength = (float)tileSize_ * cellSize_;
rcCalcGridSize(&boundingBox_.min_.x_, &boundingBox_.max_.x_, cellSize_, &gridW, &gridH);
numTilesX_ = (gridW + tileSize_ - 1) / tileSize_;
numTilesZ_ = (gridH + tileSize_ - 1) / tileSize_;
// Calculate max number of polygons, 22 bits available to identify both tile & polygon within tile
unsigned tileBits = LogBaseTwo(maxTiles);
unsigned maxPolys = 1u << (22 - tileBits);
dtNavMeshParams params; // NOLINT(hicpp-member-init)
rcVcopy(params.orig, &boundingBox_.min_.x_);
params.tileWidth = tileEdgeLength;
params.tileHeight = tileEdgeLength;
params.maxTiles = maxTiles;
params.maxPolys = maxPolys;
navMesh_ = dtAllocNavMesh();
if (!navMesh_)
{
URHO3D_LOGERROR("Could not allocate navigation mesh");
return false;
}
if (dtStatusFailed(navMesh_->init(¶ms)))
{
URHO3D_LOGERROR("Could not initialize navigation mesh");
ReleaseNavigationMesh();
return false;
}
dtTileCacheParams tileCacheParams; // NOLINT(hicpp-member-init)
memset(&tileCacheParams, 0, sizeof(tileCacheParams));
rcVcopy(tileCacheParams.orig, &boundingBox_.min_.x_);
tileCacheParams.ch = cellHeight_;
tileCacheParams.cs = cellSize_;
tileCacheParams.width = tileSize_;
tileCacheParams.height = tileSize_;
tileCacheParams.maxSimplificationError = edgeMaxError_;
tileCacheParams.maxTiles = maxTiles * maxLayers_;
tileCacheParams.maxObstacles = maxObstacles_;
// Settings from NavigationMesh
tileCacheParams.walkableClimb = agentMaxClimb_;
tileCacheParams.walkableHeight = agentHeight_;
tileCacheParams.walkableRadius = agentRadius_;
tileCache_ = dtAllocTileCache();
if (!tileCache_)
{
URHO3D_LOGERROR("Could not allocate tile cache");
ReleaseNavigationMesh();
return false;
}
if (dtStatusFailed(tileCache_->init(&tileCacheParams, allocator_.Get(), compressor_.Get(), meshProcessor_.Get())))
{
URHO3D_LOGERROR("Could not initialize tile cache");
ReleaseNavigationMesh();
return false;
}
URHO3D_LOGDEBUG("Allocated empty navigation mesh with max " + String(maxTiles) + " tiles");
// Scan for obstacles to insert into us
PODVector<Node*> obstacles;
GetScene()->GetChildrenWithComponent<Obstacle>(obstacles, true);
for (unsigned i = 0; i < obstacles.Size(); ++i)
{
auto* obs = obstacles[i]->GetComponent<Obstacle>();
if (obs && obs->IsEnabledEffective())
AddObstacle(obs);
}
// Send a notification event to concerned parties that we've been fully rebuilt
{
using namespace NavigationMeshRebuilt;
VariantMap& buildEventParams = GetContext()->GetEventDataMap();
buildEventParams[P_NODE] = node_;
buildEventParams[P_MESH] = this;
SendEvent(E_NAVIGATION_MESH_REBUILT, buildEventParams);
}
return true;
}