本文整理汇总了C++中BlockEdge::getLocationContext方法的典型用法代码示例。如果您正苦于以下问题:C++ BlockEdge::getLocationContext方法的具体用法?C++ BlockEdge::getLocationContext怎么用?C++ BlockEdge::getLocationContext使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BlockEdge
的用法示例。
在下文中一共展示了BlockEdge::getLocationContext方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HandleBlockEdge
void CoreEngine::HandleBlockEdge(const BlockEdge &L, ExplodedNode *Pred) {
const CFGBlock *Blk = L.getDst();
NodeBuilderContext BuilderCtx(*this, Blk, Pred);
// Mark this block as visited.
const LocationContext *LC = Pred->getLocationContext();
FunctionSummaries->markVisitedBasicBlock(Blk->getBlockID(),
LC->getDecl(),
LC->getCFG()->getNumBlockIDs());
// Check if we are entering the EXIT block.
if (Blk == &(L.getLocationContext()->getCFG()->getExit())) {
assert(L.getLocationContext()->getCFG()->getExit().empty() &&
"EXIT block cannot contain Stmts.");
// Get return statement..
const ReturnStmt *RS = nullptr;
if (!L.getSrc()->empty()) {
CFGElement LastElement = L.getSrc()->back();
if (Optional<CFGStmt> LastStmt = LastElement.getAs<CFGStmt>()) {
RS = dyn_cast<ReturnStmt>(LastStmt->getStmt());
} else if (Optional<CFGAutomaticObjDtor> AutoDtor =
LastElement.getAs<CFGAutomaticObjDtor>()) {
RS = dyn_cast<ReturnStmt>(AutoDtor->getTriggerStmt());
}
}
// Process the final state transition.
SubEng.processEndOfFunction(BuilderCtx, Pred, RS);
// This path is done. Don't enqueue any more nodes.
return;
}
// Call into the SubEngine to process entering the CFGBlock.
ExplodedNodeSet dstNodes;
BlockEntrance BE(Blk, Pred->getLocationContext());
NodeBuilderWithSinks nodeBuilder(Pred, dstNodes, BuilderCtx, BE);
SubEng.processCFGBlockEntrance(L, nodeBuilder, Pred);
// Auto-generate a node.
if (!nodeBuilder.hasGeneratedNodes()) {
nodeBuilder.generateNode(Pred->State, Pred);
}
// Enqueue nodes onto the worklist.
enqueue(dstNodes);
}
示例2: HandleBlockEdge
void CoreEngine::HandleBlockEdge(const BlockEdge &L, ExplodedNode *Pred) {
const CFGBlock *Blk = L.getDst();
// Check if we are entering the EXIT block.
if (Blk == &(L.getLocationContext()->getCFG()->getExit())) {
assert (L.getLocationContext()->getCFG()->getExit().size() == 0
&& "EXIT block cannot contain Stmts.");
// Process the final state transition.
EndOfFunctionNodeBuilder Builder(Blk, Pred, this);
SubEng.processEndOfFunction(Builder);
// This path is done. Don't enqueue any more nodes.
return;
}
// Call into the subengine to process entering the CFGBlock.
ExplodedNodeSet dstNodes;
BlockEntrance BE(Blk, Pred->getLocationContext());
GenericNodeBuilder<BlockEntrance> nodeBuilder(*this, Pred, BE);
SubEng.processCFGBlockEntrance(dstNodes, nodeBuilder);
if (dstNodes.empty()) {
if (!nodeBuilder.hasGeneratedNode) {
// Auto-generate a node and enqueue it to the worklist.
generateNode(BE, Pred->State, Pred);
}
}
else {
for (ExplodedNodeSet::iterator I = dstNodes.begin(), E = dstNodes.end();
I != E; ++I) {
WList->enqueue(*I);
}
}
for (SmallVectorImpl<ExplodedNode*>::const_iterator
I = nodeBuilder.sinks().begin(), E = nodeBuilder.sinks().end();
I != E; ++I) {
blocksExhausted.push_back(std::make_pair(L, *I));
}
}
示例3: HandleBlockEdge
void CoreEngine::HandleBlockEdge(const BlockEdge &L, ExplodedNode *Pred) {
const CFGBlock *Blk = L.getDst();
NodeBuilderContext BuilderCtx(*this, Blk, Pred);
// Mark this block as visited.
const LocationContext *LC = Pred->getLocationContext();
FunctionSummaries->markVisitedBasicBlock(Blk->getBlockID(),
LC->getDecl(),
LC->getCFG()->getNumBlockIDs());
// Check if we are entering the EXIT block.
if (Blk == &(L.getLocationContext()->getCFG()->getExit())) {
assert (L.getLocationContext()->getCFG()->getExit().size() == 0
&& "EXIT block cannot contain Stmts.");
// Process the final state transition.
SubEng.processEndOfFunction(BuilderCtx);
// This path is done. Don't enqueue any more nodes.
return;
}
// Call into the SubEngine to process entering the CFGBlock.
ExplodedNodeSet dstNodes;
BlockEntrance BE(Blk, Pred->getLocationContext());
NodeBuilderWithSinks nodeBuilder(Pred, dstNodes, BuilderCtx, BE);
SubEng.processCFGBlockEntrance(L, nodeBuilder);
// Auto-generate a node.
if (!nodeBuilder.hasGeneratedNodes()) {
nodeBuilder.generateNode(Pred->State, Pred);
}
// Enqueue nodes onto the worklist.
enqueue(dstNodes);
}
示例4: HandleBlockEdge
void GRCoreEngine::HandleBlockEdge(const BlockEdge& L, ExplodedNode* Pred) {
CFGBlock* Blk = L.getDst();
// Check if we are entering the EXIT block.
if (Blk == &(L.getLocationContext()->getCFG()->getExit())) {
assert (L.getLocationContext()->getCFG()->getExit().size() == 0
&& "EXIT block cannot contain Stmts.");
// Process the final state transition.
GREndPathNodeBuilder Builder(Blk, Pred, this);
ProcessEndPath(Builder);
// This path is done. Don't enqueue any more nodes.
return;
}
// FIXME: Should we allow ProcessBlockEntrance to also manipulate state?
if (ProcessBlockEntrance(Blk, Pred->State, WList->getBlockCounter()))
GenerateNode(BlockEntrance(Blk, Pred->getLocationContext()), Pred->State, Pred);
}