本文整理汇总了C++中BlockEdge类的典型用法代码示例。如果您正苦于以下问题:C++ BlockEdge类的具体用法?C++ BlockEdge怎么用?C++ BlockEdge使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了BlockEdge类的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: BuiltinBug
void UndefBranchChecker::checkBranchCondition(const Stmt *Condition,
BranchNodeBuilder &Builder,
ExprEngine &Eng) const {
const GRState *state = Builder.getState();
SVal X = state->getSVal(Condition);
if (X.isUndef()) {
ExplodedNode *N = Builder.generateNode(state, true);
if (N) {
N->markAsSink();
if (!BT)
BT.reset(
new BuiltinBug("Branch condition evaluates to a garbage value"));
// What's going on here: we want to highlight the subexpression of the
// condition that is the most likely source of the "uninitialized
// branch condition." We do a recursive walk of the condition's
// subexpressions and roughly look for the most nested subexpression
// that binds to Undefined. We then highlight that expression's range.
BlockEdge B = cast<BlockEdge>(N->getLocation());
const Expr* Ex = cast<Expr>(B.getSrc()->getTerminatorCondition());
assert (Ex && "Block must have a terminator.");
// Get the predecessor node and check if is a PostStmt with the Stmt
// being the terminator condition. We want to inspect the state
// of that node instead because it will contain main information about
// the subexpressions.
assert (!N->pred_empty());
// Note: any predecessor will do. They should have identical state,
// since all the BlockEdge did was act as an error sink since the value
// had to already be undefined.
ExplodedNode *PrevN = *N->pred_begin();
ProgramPoint P = PrevN->getLocation();
const GRState* St = N->getState();
if (PostStmt* PS = dyn_cast<PostStmt>(&P))
if (PS->getStmt() == Ex)
St = PrevN->getState();
FindUndefExpr FindIt(Eng.getStateManager(), St);
Ex = FindIt.FindExpr(Ex);
// Emit the bug report.
EnhancedBugReport *R = new EnhancedBugReport(*BT, BT->getDescription(),N);
R->addVisitorCreator(bugreporter::registerTrackNullOrUndefValue, Ex);
R->addRange(Ex->getSourceRange());
Eng.getBugReporter().EmitReport(R);
}
Builder.markInfeasible(true);
Builder.markInfeasible(false);
}
}
示例2: HandleBlockEdge
void CoreEngine::HandleBlockEdge(const BlockEdge &L, ExplodedNode *Pred) {
const CFGBlock *Blk = L.getDst();
NodeBuilderContext BuilderCtx(*this, Blk, Pred);
// Mark this block as visited.
const LocationContext *LC = Pred->getLocationContext();
FunctionSummaries->markVisitedBasicBlock(Blk->getBlockID(),
LC->getDecl(),
LC->getCFG()->getNumBlockIDs());
// Check if we are entering the EXIT block.
if (Blk == &(L.getLocationContext()->getCFG()->getExit())) {
assert(L.getLocationContext()->getCFG()->getExit().empty() &&
"EXIT block cannot contain Stmts.");
// Get return statement..
const ReturnStmt *RS = nullptr;
if (!L.getSrc()->empty()) {
CFGElement LastElement = L.getSrc()->back();
if (Optional<CFGStmt> LastStmt = LastElement.getAs<CFGStmt>()) {
RS = dyn_cast<ReturnStmt>(LastStmt->getStmt());
} else if (Optional<CFGAutomaticObjDtor> AutoDtor =
LastElement.getAs<CFGAutomaticObjDtor>()) {
RS = dyn_cast<ReturnStmt>(AutoDtor->getTriggerStmt());
}
}
// Process the final state transition.
SubEng.processEndOfFunction(BuilderCtx, Pred, RS);
// This path is done. Don't enqueue any more nodes.
return;
}
// Call into the SubEngine to process entering the CFGBlock.
ExplodedNodeSet dstNodes;
BlockEntrance BE(Blk, Pred->getLocationContext());
NodeBuilderWithSinks nodeBuilder(Pred, dstNodes, BuilderCtx, BE);
SubEng.processCFGBlockEntrance(L, nodeBuilder, Pred);
// Auto-generate a node.
if (!nodeBuilder.hasGeneratedNodes()) {
nodeBuilder.generateNode(Pred->State, Pred);
}
// Enqueue nodes onto the worklist.
enqueue(dstNodes);
}
示例3: HandleBlockEdge
void CoreEngine::HandleBlockEdge(const BlockEdge &L, ExplodedNode *Pred) {
const CFGBlock *Blk = L.getDst();
// Check if we are entering the EXIT block.
if (Blk == &(L.getLocationContext()->getCFG()->getExit())) {
assert (L.getLocationContext()->getCFG()->getExit().size() == 0
&& "EXIT block cannot contain Stmts.");
// Process the final state transition.
EndOfFunctionNodeBuilder Builder(Blk, Pred, this);
SubEng.processEndOfFunction(Builder);
// This path is done. Don't enqueue any more nodes.
return;
}
// Call into the subengine to process entering the CFGBlock.
ExplodedNodeSet dstNodes;
BlockEntrance BE(Blk, Pred->getLocationContext());
GenericNodeBuilder<BlockEntrance> nodeBuilder(*this, Pred, BE);
SubEng.processCFGBlockEntrance(dstNodes, nodeBuilder);
if (dstNodes.empty()) {
if (!nodeBuilder.hasGeneratedNode) {
// Auto-generate a node and enqueue it to the worklist.
generateNode(BE, Pred->State, Pred);
}
}
else {
for (ExplodedNodeSet::iterator I = dstNodes.begin(), E = dstNodes.end();
I != E; ++I) {
WList->enqueue(*I);
}
}
for (SmallVectorImpl<ExplodedNode*>::const_iterator
I = nodeBuilder.sinks().begin(), E = nodeBuilder.sinks().end();
I != E; ++I) {
blocksExhausted.push_back(std::make_pair(L, *I));
}
}
示例4: HandleBlockEdge
void CoreEngine::HandleBlockEdge(const BlockEdge &L, ExplodedNode *Pred) {
const CFGBlock *Blk = L.getDst();
NodeBuilderContext BuilderCtx(*this, Blk, Pred);
// Mark this block as visited.
const LocationContext *LC = Pred->getLocationContext();
FunctionSummaries->markVisitedBasicBlock(Blk->getBlockID(),
LC->getDecl(),
LC->getCFG()->getNumBlockIDs());
// Check if we are entering the EXIT block.
if (Blk == &(L.getLocationContext()->getCFG()->getExit())) {
assert (L.getLocationContext()->getCFG()->getExit().size() == 0
&& "EXIT block cannot contain Stmts.");
// Process the final state transition.
SubEng.processEndOfFunction(BuilderCtx);
// This path is done. Don't enqueue any more nodes.
return;
}
// Call into the SubEngine to process entering the CFGBlock.
ExplodedNodeSet dstNodes;
BlockEntrance BE(Blk, Pred->getLocationContext());
NodeBuilderWithSinks nodeBuilder(Pred, dstNodes, BuilderCtx, BE);
SubEng.processCFGBlockEntrance(L, nodeBuilder);
// Auto-generate a node.
if (!nodeBuilder.hasGeneratedNodes()) {
nodeBuilder.generateNode(Pred->State, Pred);
}
// Enqueue nodes onto the worklist.
enqueue(dstNodes);
}
示例5: HandleBlockEdge
void GRCoreEngine::HandleBlockEdge(const BlockEdge& L, ExplodedNode* Pred) {
CFGBlock* Blk = L.getDst();
// Check if we are entering the EXIT block.
if (Blk == &(L.getLocationContext()->getCFG()->getExit())) {
assert (L.getLocationContext()->getCFG()->getExit().size() == 0
&& "EXIT block cannot contain Stmts.");
// Process the final state transition.
GREndPathNodeBuilder Builder(Blk, Pred, this);
ProcessEndPath(Builder);
// This path is done. Don't enqueue any more nodes.
return;
}
// FIXME: Should we allow ProcessBlockEntrance to also manipulate state?
if (ProcessBlockEntrance(Blk, Pred->State, WList->getBlockCounter()))
GenerateNode(BlockEntrance(Blk, Pred->getLocationContext()), Pred->State, Pred);
}
示例6: assert
void ExprEngine::VisitLogicalExpr(const BinaryOperator* B, ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
assert(B->getOpcode() == BO_LAnd ||
B->getOpcode() == BO_LOr);
StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
ProgramStateRef state = Pred->getState();
ExplodedNode *N = Pred;
while (!N->getLocation().getAs<BlockEntrance>()) {
ProgramPoint P = N->getLocation();
assert(P.getAs<PreStmt>()|| P.getAs<PreStmtPurgeDeadSymbols>());
(void) P;
assert(N->pred_size() == 1);
N = *N->pred_begin();
}
assert(N->pred_size() == 1);
N = *N->pred_begin();
BlockEdge BE = N->getLocation().castAs<BlockEdge>();
SVal X;
// Determine the value of the expression by introspecting how we
// got this location in the CFG. This requires looking at the previous
// block we were in and what kind of control-flow transfer was involved.
const CFGBlock *SrcBlock = BE.getSrc();
// The only terminator (if there is one) that makes sense is a logical op.
CFGTerminator T = SrcBlock->getTerminator();
if (const BinaryOperator *Term = cast_or_null<BinaryOperator>(T.getStmt())) {
(void) Term;
assert(Term->isLogicalOp());
assert(SrcBlock->succ_size() == 2);
// Did we take the true or false branch?
unsigned constant = (*SrcBlock->succ_begin() == BE.getDst()) ? 1 : 0;
X = svalBuilder.makeIntVal(constant, B->getType());
}
else {
// If there is no terminator, by construction the last statement
// in SrcBlock is the value of the enclosing expression.
// However, we still need to constrain that value to be 0 or 1.
assert(!SrcBlock->empty());
CFGStmt Elem = SrcBlock->rbegin()->castAs<CFGStmt>();
const Expr *RHS = cast<Expr>(Elem.getStmt());
SVal RHSVal = N->getState()->getSVal(RHS, Pred->getLocationContext());
if (RHSVal.isUndef()) {
X = RHSVal;
} else {
DefinedOrUnknownSVal DefinedRHS = RHSVal.castAs<DefinedOrUnknownSVal>();
ProgramStateRef StTrue, StFalse;
llvm::tie(StTrue, StFalse) = N->getState()->assume(DefinedRHS);
if (StTrue) {
if (StFalse) {
// We can't constrain the value to 0 or 1.
// The best we can do is a cast.
X = getSValBuilder().evalCast(RHSVal, B->getType(), RHS->getType());
} else {
// The value is known to be true.
X = getSValBuilder().makeIntVal(1, B->getType());
}
} else {
// The value is known to be false.
assert(StFalse && "Infeasible path!");
X = getSValBuilder().makeIntVal(0, B->getType());
}
}
}
Bldr.generateNode(B, Pred, state->BindExpr(B, Pred->getLocationContext(), X));
}
示例7: assert
void ExprEngine::VisitLogicalExpr(const BinaryOperator* B, ExplodedNode *Pred,
ExplodedNodeSet &Dst) {
assert(B->getOpcode() == BO_LAnd ||
B->getOpcode() == BO_LOr);
StmtNodeBuilder Bldr(Pred, Dst, *currBldrCtx);
ProgramStateRef state = Pred->getState();
if (B->getType()->isVectorType()) {
// FIXME: We do not model vector arithmetic yet. When adding support for
// that, note that the CFG-based reasoning below does not apply, because
// logical operators on vectors are not short-circuit. Currently they are
// modeled as short-circuit in Clang CFG but this is incorrect.
// Do not set the value for the expression. It'd be UnknownVal by default.
Bldr.generateNode(B, Pred, state);
return;
}
ExplodedNode *N = Pred;
while (!N->getLocation().getAs<BlockEntrance>()) {
ProgramPoint P = N->getLocation();
assert(P.getAs<PreStmt>()|| P.getAs<PreStmtPurgeDeadSymbols>());
(void) P;
assert(N->pred_size() == 1);
N = *N->pred_begin();
}
assert(N->pred_size() == 1);
N = *N->pred_begin();
BlockEdge BE = N->getLocation().castAs<BlockEdge>();
SVal X;
// Determine the value of the expression by introspecting how we
// got this location in the CFG. This requires looking at the previous
// block we were in and what kind of control-flow transfer was involved.
const CFGBlock *SrcBlock = BE.getSrc();
// The only terminator (if there is one) that makes sense is a logical op.
CFGTerminator T = SrcBlock->getTerminator();
if (const BinaryOperator *Term = cast_or_null<BinaryOperator>(T.getStmt())) {
(void) Term;
assert(Term->isLogicalOp());
assert(SrcBlock->succ_size() == 2);
// Did we take the true or false branch?
unsigned constant = (*SrcBlock->succ_begin() == BE.getDst()) ? 1 : 0;
X = svalBuilder.makeIntVal(constant, B->getType());
}
else {
// If there is no terminator, by construction the last statement
// in SrcBlock is the value of the enclosing expression.
// However, we still need to constrain that value to be 0 or 1.
assert(!SrcBlock->empty());
CFGStmt Elem = SrcBlock->rbegin()->castAs<CFGStmt>();
const Expr *RHS = cast<Expr>(Elem.getStmt());
SVal RHSVal = N->getState()->getSVal(RHS, Pred->getLocationContext());
if (RHSVal.isUndef()) {
X = RHSVal;
} else {
// We evaluate "RHSVal != 0" expression which result in 0 if the value is
// known to be false, 1 if the value is known to be true and a new symbol
// when the assumption is unknown.
nonloc::ConcreteInt Zero(getBasicVals().getValue(0, B->getType()));
X = evalBinOp(N->getState(), BO_NE,
svalBuilder.evalCast(RHSVal, B->getType(), RHS->getType()),
Zero, B->getType());
}
}
Bldr.generateNode(B, Pred, state->BindExpr(B, Pred->getLocationContext(), X));
}