本文整理汇总了C++中BitVector::any方法的典型用法代码示例。如果您正苦于以下问题:C++ BitVector::any方法的具体用法?C++ BitVector::any怎么用?C++ BitVector::any使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BitVector
的用法示例。
在下文中一共展示了BitVector::any方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: scavengeRegister
unsigned RegScavenger::scavengeRegister(const TargetRegisterClass *RC,
MachineBasicBlock::iterator I,
int SPAdj) {
MachineInstr &MI = *I;
const MachineFunction &MF = *MI.getParent()->getParent();
// Consider all allocatable registers in the register class initially
BitVector Candidates = TRI->getAllocatableSet(MF, RC);
// Exclude all the registers being used by the instruction.
for (const MachineOperand &MO : MI.operands()) {
if (MO.isReg() && MO.getReg() != 0 && !(MO.isUse() && MO.isUndef()) &&
!TargetRegisterInfo::isVirtualRegister(MO.getReg()))
for (MCRegAliasIterator AI(MO.getReg(), TRI, true); AI.isValid(); ++AI)
Candidates.reset(*AI);
}
// Try to find a register that's unused if there is one, as then we won't
// have to spill.
BitVector Available = getRegsAvailable(RC);
Available &= Candidates;
if (Available.any())
Candidates = Available;
// Find the register whose use is furthest away.
MachineBasicBlock::iterator UseMI;
unsigned SReg = findSurvivorReg(I, Candidates, 25, UseMI);
// If we found an unused register there is no reason to spill it.
if (!isRegUsed(SReg)) {
DEBUG(dbgs() << "Scavenged register: " << TRI->getName(SReg) << "\n");
return SReg;
}
ScavengedInfo &Scavenged = spill(SReg, *RC, SPAdj, I, UseMI);
Scavenged.Restore = &*std::prev(UseMI);
DEBUG(dbgs() << "Scavenged register (with spill): " << TRI->getName(SReg) <<
"\n");
return SReg;
}
示例2: scavengeRegister
unsigned RegScavenger::scavengeRegister(const TargetRegisterClass *RC,
MachineBasicBlock::iterator I,
int SPAdj) {
// Consider all allocatable registers in the register class initially
BitVector Candidates =
TRI->getAllocatableSet(*I->getParent()->getParent(), RC);
// Exclude all the registers being used by the instruction.
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) {
MachineOperand &MO = I->getOperand(i);
if (MO.isReg() && MO.getReg() != 0 &&
!TargetRegisterInfo::isVirtualRegister(MO.getReg()))
Candidates.reset(MO.getReg());
}
// Try to find a register that's unused if there is one, as then we won't
// have to spill. Search explicitly rather than masking out based on
// RegsAvailable, as RegsAvailable does not take aliases into account.
// That's what getRegsAvailable() is for.
BitVector Available = getRegsAvailable(RC);
Available &= Candidates;
if (Available.any())
Candidates = Available;
// Find the register whose use is furthest away.
MachineBasicBlock::iterator UseMI;
unsigned SReg = findSurvivorReg(I, Candidates, 25, UseMI);
// If we found an unused register there is no reason to spill it.
if (!isAliasUsed(SReg)) {
DEBUG(dbgs() << "Scavenged register: " << TRI->getName(SReg) << "\n");
return SReg;
}
assert(ScavengedReg == 0 &&
"Scavenger slot is live, unable to scavenge another register!");
// Avoid infinite regress
ScavengedReg = SReg;
// If the target knows how to save/restore the register, let it do so;
// otherwise, use the emergency stack spill slot.
if (!TRI->saveScavengerRegister(*MBB, I, UseMI, RC, SReg)) {
// Spill the scavenged register before I.
assert(ScavengingFrameIndex >= 0 &&
"Cannot scavenge register without an emergency spill slot!");
TII->storeRegToStackSlot(*MBB, I, SReg, true, ScavengingFrameIndex, RC,TRI);
MachineBasicBlock::iterator II = prior(I);
unsigned FIOperandNum = getFrameIndexOperandNum(II);
TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);
// Restore the scavenged register before its use (or first terminator).
TII->loadRegFromStackSlot(*MBB, UseMI, SReg, ScavengingFrameIndex, RC, TRI);
II = prior(UseMI);
FIOperandNum = getFrameIndexOperandNum(II);
TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);
}
ScavengeRestore = prior(UseMI);
// Doing this here leads to infinite regress.
// ScavengedReg = SReg;
DEBUG(dbgs() << "Scavenged register (with spill): " << TRI->getName(SReg) <<
"\n");
return SReg;
}
示例3: calculateLiveIntervals
void StackColoring::calculateLiveIntervals(unsigned NumSlots) {
SmallVector<SlotIndex, 16> Starts;
SmallVector<SlotIndex, 16> Finishes;
// For each block, find which slots are active within this block
// and update the live intervals.
for (MachineFunction::iterator MBB = MF->begin(), MBBe = MF->end();
MBB != MBBe; ++MBB) {
Starts.clear();
Starts.resize(NumSlots);
Finishes.clear();
Finishes.resize(NumSlots);
// Create the interval for the basic blocks with lifetime markers in them.
for (SmallVector<MachineInstr*, 8>::iterator it = Markers.begin(),
e = Markers.end(); it != e; ++it) {
MachineInstr *MI = *it;
if (MI->getParent() != MBB)
continue;
assert((MI->getOpcode() == TargetOpcode::LIFETIME_START ||
MI->getOpcode() == TargetOpcode::LIFETIME_END) &&
"Invalid Lifetime marker");
bool IsStart = MI->getOpcode() == TargetOpcode::LIFETIME_START;
MachineOperand &Mo = MI->getOperand(0);
int Slot = Mo.getIndex();
assert(Slot >= 0 && "Invalid slot");
SlotIndex ThisIndex = Indexes->getInstructionIndex(MI);
if (IsStart) {
if (!Starts[Slot].isValid() || Starts[Slot] > ThisIndex)
Starts[Slot] = ThisIndex;
} else {
if (!Finishes[Slot].isValid() || Finishes[Slot] < ThisIndex)
Finishes[Slot] = ThisIndex;
}
}
// Create the interval of the blocks that we previously found to be 'alive'.
BitVector Alive = BlockLiveness[MBB].LiveIn;
Alive |= BlockLiveness[MBB].LiveOut;
if (Alive.any()) {
for (int pos = Alive.find_first(); pos != -1;
pos = Alive.find_next(pos)) {
if (!Starts[pos].isValid())
Starts[pos] = Indexes->getMBBStartIdx(MBB);
if (!Finishes[pos].isValid())
Finishes[pos] = Indexes->getMBBEndIdx(MBB);
}
}
for (unsigned i = 0; i < NumSlots; ++i) {
assert(Starts[i].isValid() == Finishes[i].isValid() && "Unmatched range");
if (!Starts[i].isValid())
continue;
assert(Starts[i] && Finishes[i] && "Invalid interval");
VNInfo *ValNum = Intervals[i]->getValNumInfo(0);
SlotIndex S = Starts[i];
SlotIndex F = Finishes[i];
if (S < F) {
// We have a single consecutive region.
Intervals[i]->addRange(LiveRange(S, F, ValNum));
} else {
// We have two non consecutive regions. This happens when
// LIFETIME_START appears after the LIFETIME_END marker.
SlotIndex NewStart = Indexes->getMBBStartIdx(MBB);
SlotIndex NewFin = Indexes->getMBBEndIdx(MBB);
Intervals[i]->addRange(LiveRange(NewStart, F, ValNum));
Intervals[i]->addRange(LiveRange(S, NewFin, ValNum));
}
}
}
}
示例4: UsedRegs
bool Thumb1FrameLowering::emitPopSpecialFixUp(MachineBasicBlock &MBB,
bool DoIt) const {
MachineFunction &MF = *MBB.getParent();
ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
unsigned ArgRegsSaveSize = AFI->getArgRegsSaveSize();
const TargetInstrInfo &TII = *STI.getInstrInfo();
const ThumbRegisterInfo *RegInfo =
static_cast<const ThumbRegisterInfo *>(STI.getRegisterInfo());
// If MBBI is a return instruction, we may be able to directly restore
// LR in the PC.
// This is possible if we do not need to emit any SP update.
// Otherwise, we need a temporary register to pop the value
// and copy that value into LR.
auto MBBI = MBB.getFirstTerminator();
if (!ArgRegsSaveSize && MBBI != MBB.end() &&
MBBI->getOpcode() == ARM::tBX_RET) {
if (!DoIt)
return true;
MachineInstrBuilder MIB =
AddDefaultPred(
BuildMI(MBB, MBBI, MBBI->getDebugLoc(), TII.get(ARM::tPOP_RET)))
.addReg(ARM::PC, RegState::Define);
MIB.copyImplicitOps(&*MBBI);
// erase the old tBX_RET instruction
MBB.erase(MBBI);
return true;
}
// Look for a temporary register to use.
// First, compute the liveness information.
LivePhysRegs UsedRegs(STI.getRegisterInfo());
UsedRegs.addLiveOuts(&MBB, /*AddPristines*/ true);
// The semantic of pristines changed recently and now,
// the callee-saved registers that are touched in the function
// are not part of the pristines set anymore.
// Add those callee-saved now.
const TargetRegisterInfo *TRI = STI.getRegisterInfo();
const MCPhysReg *CSRegs = TRI->getCalleeSavedRegs(&MF);
for (unsigned i = 0; CSRegs[i]; ++i)
UsedRegs.addReg(CSRegs[i]);
DebugLoc dl = DebugLoc();
if (MBBI != MBB.end()) {
dl = MBBI->getDebugLoc();
auto InstUpToMBBI = MBB.end();
// The post-decrement is on purpose here.
// We want to have the liveness right before MBBI.
while (InstUpToMBBI-- != MBBI)
UsedRegs.stepBackward(*InstUpToMBBI);
}
// Look for a register that can be directly use in the POP.
unsigned PopReg = 0;
// And some temporary register, just in case.
unsigned TemporaryReg = 0;
BitVector PopFriendly =
TRI->getAllocatableSet(MF, TRI->getRegClass(ARM::tGPRRegClassID));
assert(PopFriendly.any() && "No allocatable pop-friendly register?!");
// Rebuild the GPRs from the high registers because they are removed
// form the GPR reg class for thumb1.
BitVector GPRsNoLRSP =
TRI->getAllocatableSet(MF, TRI->getRegClass(ARM::hGPRRegClassID));
GPRsNoLRSP |= PopFriendly;
GPRsNoLRSP.reset(ARM::LR);
GPRsNoLRSP.reset(ARM::SP);
GPRsNoLRSP.reset(ARM::PC);
for (int Register = GPRsNoLRSP.find_first(); Register != -1;
Register = GPRsNoLRSP.find_next(Register)) {
if (!UsedRegs.contains(Register)) {
// Remember the first pop-friendly register and exit.
if (PopFriendly.test(Register)) {
PopReg = Register;
TemporaryReg = 0;
break;
}
// Otherwise, remember that the register will be available to
// save a pop-friendly register.
TemporaryReg = Register;
}
}
if (!DoIt && !PopReg && !TemporaryReg)
return false;
assert((PopReg || TemporaryReg) && "Cannot get LR");
if (TemporaryReg) {
assert(!PopReg && "Unnecessary MOV is about to be inserted");
PopReg = PopFriendly.find_first();
AddDefaultPred(BuildMI(MBB, MBBI, dl, TII.get(ARM::tMOVr))
.addReg(TemporaryReg, RegState::Define)
.addReg(PopReg, RegState::Kill));
}
assert(PopReg && "Do not know how to get LR");
AddDefaultPred(BuildMI(MBB, MBBI, dl, TII.get(ARM::tPOP)))
.addReg(PopReg, RegState::Define);
emitSPUpdate(MBB, MBBI, TII, dl, *RegInfo, ArgRegsSaveSize);
//.........这里部分代码省略.........
示例5: UsedRegs
bool Thumb1FrameLowering::emitPopSpecialFixUp(MachineBasicBlock &MBB,
bool DoIt) const {
MachineFunction &MF = *MBB.getParent();
ARMFunctionInfo *AFI = MF.getInfo<ARMFunctionInfo>();
unsigned ArgRegsSaveSize = AFI->getArgRegsSaveSize();
const TargetInstrInfo &TII = *STI.getInstrInfo();
const ThumbRegisterInfo *RegInfo =
static_cast<const ThumbRegisterInfo *>(STI.getRegisterInfo());
// If MBBI is a return instruction, or is a tPOP followed by a return
// instruction in the successor BB, we may be able to directly restore
// LR in the PC.
// This is only possible with v5T ops (v4T can't change the Thumb bit via
// a POP PC instruction), and only if we do not need to emit any SP update.
// Otherwise, we need a temporary register to pop the value
// and copy that value into LR.
auto MBBI = MBB.getFirstTerminator();
bool CanRestoreDirectly = STI.hasV5TOps() && !ArgRegsSaveSize;
if (CanRestoreDirectly) {
if (MBBI != MBB.end() && MBBI->getOpcode() != ARM::tB)
CanRestoreDirectly = (MBBI->getOpcode() == ARM::tBX_RET ||
MBBI->getOpcode() == ARM::tPOP_RET);
else {
auto MBBI_prev = MBBI;
MBBI_prev--;
assert(MBBI_prev->getOpcode() == ARM::tPOP);
assert(MBB.succ_size() == 1);
if ((*MBB.succ_begin())->begin()->getOpcode() == ARM::tBX_RET)
MBBI = MBBI_prev; // Replace the final tPOP with a tPOP_RET.
else
CanRestoreDirectly = false;
}
}
if (CanRestoreDirectly) {
if (!DoIt || MBBI->getOpcode() == ARM::tPOP_RET)
return true;
MachineInstrBuilder MIB =
BuildMI(MBB, MBBI, MBBI->getDebugLoc(), TII.get(ARM::tPOP_RET))
.add(predOps(ARMCC::AL));
// Copy implicit ops and popped registers, if any.
for (auto MO: MBBI->operands())
if (MO.isReg() && (MO.isImplicit() || MO.isDef()))
MIB.add(MO);
MIB.addReg(ARM::PC, RegState::Define);
// Erase the old instruction (tBX_RET or tPOP).
MBB.erase(MBBI);
return true;
}
// Look for a temporary register to use.
// First, compute the liveness information.
const TargetRegisterInfo &TRI = *STI.getRegisterInfo();
LivePhysRegs UsedRegs(TRI);
UsedRegs.addLiveOuts(MBB);
// The semantic of pristines changed recently and now,
// the callee-saved registers that are touched in the function
// are not part of the pristines set anymore.
// Add those callee-saved now.
const MCPhysReg *CSRegs = TRI.getCalleeSavedRegs(&MF);
for (unsigned i = 0; CSRegs[i]; ++i)
UsedRegs.addReg(CSRegs[i]);
DebugLoc dl = DebugLoc();
if (MBBI != MBB.end()) {
dl = MBBI->getDebugLoc();
auto InstUpToMBBI = MBB.end();
while (InstUpToMBBI != MBBI)
// The pre-decrement is on purpose here.
// We want to have the liveness right before MBBI.
UsedRegs.stepBackward(*--InstUpToMBBI);
}
// Look for a register that can be directly use in the POP.
unsigned PopReg = 0;
// And some temporary register, just in case.
unsigned TemporaryReg = 0;
BitVector PopFriendly =
TRI.getAllocatableSet(MF, TRI.getRegClass(ARM::tGPRRegClassID));
assert(PopFriendly.any() && "No allocatable pop-friendly register?!");
// Rebuild the GPRs from the high registers because they are removed
// form the GPR reg class for thumb1.
BitVector GPRsNoLRSP =
TRI.getAllocatableSet(MF, TRI.getRegClass(ARM::hGPRRegClassID));
GPRsNoLRSP |= PopFriendly;
GPRsNoLRSP.reset(ARM::LR);
GPRsNoLRSP.reset(ARM::SP);
GPRsNoLRSP.reset(ARM::PC);
findTemporariesForLR(GPRsNoLRSP, PopFriendly, UsedRegs, PopReg, TemporaryReg);
// If we couldn't find a pop-friendly register, restore LR before popping the
// other callee-saved registers, so we can use one of them as a temporary.
bool UseLDRSP = false;
if (!PopReg && MBBI != MBB.begin()) {
auto PrevMBBI = MBBI;
PrevMBBI--;
if (PrevMBBI->getOpcode() == ARM::tPOP) {
MBBI = PrevMBBI;
UsedRegs.stepBackward(*MBBI);
findTemporariesForLR(GPRsNoLRSP, PopFriendly, UsedRegs, PopReg, TemporaryReg);
//.........这里部分代码省略.........
示例6: scavengeRegister
unsigned RegScavenger::scavengeRegister(const TargetRegisterClass *RC,
MachineBasicBlock::iterator I,
int SPAdj) {
// Consider all allocatable registers in the register class initially
BitVector Candidates =
TRI->getAllocatableSet(*I->getParent()->getParent(), RC);
// Exclude all the registers being used by the instruction.
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i) {
MachineOperand &MO = I->getOperand(i);
if (MO.isReg() && MO.getReg() != 0 && !(MO.isUse() && MO.isUndef()) &&
!TargetRegisterInfo::isVirtualRegister(MO.getReg()))
Candidates.reset(MO.getReg());
}
// Try to find a register that's unused if there is one, as then we won't
// have to spill.
BitVector Available = getRegsAvailable(RC);
Available &= Candidates;
if (Available.any())
Candidates = Available;
// Find the register whose use is furthest away.
MachineBasicBlock::iterator UseMI;
unsigned SReg = findSurvivorReg(I, Candidates, 25, UseMI);
// If we found an unused register there is no reason to spill it.
if (!isRegUsed(SReg)) {
DEBUG(dbgs() << "Scavenged register: " << TRI->getName(SReg) << "\n");
return SReg;
}
// Find an available scavenging slot.
unsigned SI;
for (SI = 0; SI < Scavenged.size(); ++SI)
if (Scavenged[SI].Reg == 0)
break;
if (SI == Scavenged.size()) {
// We need to scavenge a register but have no spill slot, the target
// must know how to do it (if not, we'll assert below).
Scavenged.push_back(ScavengedInfo());
}
// Avoid infinite regress
Scavenged[SI].Reg = SReg;
// If the target knows how to save/restore the register, let it do so;
// otherwise, use the emergency stack spill slot.
if (!TRI->saveScavengerRegister(*MBB, I, UseMI, RC, SReg)) {
// Spill the scavenged register before I.
assert(Scavenged[SI].FrameIndex >= 0 &&
"Cannot scavenge register without an emergency spill slot!");
TII->storeRegToStackSlot(*MBB, I, SReg, true, Scavenged[SI].FrameIndex,
RC, TRI);
MachineBasicBlock::iterator II = std::prev(I);
unsigned FIOperandNum = getFrameIndexOperandNum(II);
TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);
// Restore the scavenged register before its use (or first terminator).
TII->loadRegFromStackSlot(*MBB, UseMI, SReg, Scavenged[SI].FrameIndex,
RC, TRI);
II = std::prev(UseMI);
FIOperandNum = getFrameIndexOperandNum(II);
TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);
}
Scavenged[SI].Restore = std::prev(UseMI);
// Doing this here leads to infinite regress.
// Scavenged[SI].Reg = SReg;
DEBUG(dbgs() << "Scavenged register (with spill): " << TRI->getName(SReg) <<
"\n");
return SReg;
}
示例7: scavengeRegister
unsigned RegScavenger::scavengeRegister(const TargetRegisterClass *RC,
MachineBasicBlock::iterator I,
int SPAdj) {
MachineInstr &MI = *I;
const MachineFunction &MF = *MI.getParent()->getParent();
// Consider all allocatable registers in the register class initially
BitVector Candidates = TRI->getAllocatableSet(MF, RC);
// Exclude all the registers being used by the instruction.
for (const MachineOperand &MO : MI.operands()) {
if (MO.isReg() && MO.getReg() != 0 && !(MO.isUse() && MO.isUndef()) &&
!TargetRegisterInfo::isVirtualRegister(MO.getReg()))
for (MCRegAliasIterator AI(MO.getReg(), TRI, true); AI.isValid(); ++AI)
Candidates.reset(*AI);
}
// Try to find a register that's unused if there is one, as then we won't
// have to spill.
BitVector Available = getRegsAvailable(RC);
Available &= Candidates;
if (Available.any())
Candidates = Available;
// Find the register whose use is furthest away.
MachineBasicBlock::iterator UseMI;
unsigned SReg = findSurvivorReg(I, Candidates, 25, UseMI);
// If we found an unused register there is no reason to spill it.
if (!isRegUsed(SReg)) {
DEBUG(dbgs() << "Scavenged register: " << TRI->getName(SReg) << "\n");
return SReg;
}
// Find an available scavenging slot with size and alignment matching
// the requirements of the class RC.
const MachineFrameInfo &MFI = MF.getFrameInfo();
unsigned NeedSize = RC->getSize();
unsigned NeedAlign = RC->getAlignment();
unsigned SI = Scavenged.size(), Diff = UINT_MAX;
int FIB = MFI.getObjectIndexBegin(), FIE = MFI.getObjectIndexEnd();
for (unsigned I = 0; I < Scavenged.size(); ++I) {
if (Scavenged[I].Reg != 0)
continue;
// Verify that this slot is valid for this register.
int FI = Scavenged[I].FrameIndex;
if (FI < FIB || FI >= FIE)
continue;
unsigned S = MFI.getObjectSize(FI);
unsigned A = MFI.getObjectAlignment(FI);
if (NeedSize > S || NeedAlign > A)
continue;
// Avoid wasting slots with large size and/or large alignment. Pick one
// that is the best fit for this register class (in street metric).
// Picking a larger slot than necessary could happen if a slot for a
// larger register is reserved before a slot for a smaller one. When
// trying to spill a smaller register, the large slot would be found
// first, thus making it impossible to spill the larger register later.
unsigned D = (S-NeedSize) + (A-NeedAlign);
if (D < Diff) {
SI = I;
Diff = D;
}
}
if (SI == Scavenged.size()) {
// We need to scavenge a register but have no spill slot, the target
// must know how to do it (if not, we'll assert below).
Scavenged.push_back(ScavengedInfo(FIE));
}
// Avoid infinite regress
Scavenged[SI].Reg = SReg;
// If the target knows how to save/restore the register, let it do so;
// otherwise, use the emergency stack spill slot.
if (!TRI->saveScavengerRegister(*MBB, I, UseMI, RC, SReg)) {
// Spill the scavenged register before I.
int FI = Scavenged[SI].FrameIndex;
if (FI < FIB || FI >= FIE) {
std::string Msg = std::string("Error while trying to spill ") +
TRI->getName(SReg) + " from class " + TRI->getRegClassName(RC) +
": Cannot scavenge register without an emergency spill slot!";
report_fatal_error(Msg.c_str());
}
TII->storeRegToStackSlot(*MBB, I, SReg, true, Scavenged[SI].FrameIndex,
RC, TRI);
MachineBasicBlock::iterator II = std::prev(I);
unsigned FIOperandNum = getFrameIndexOperandNum(*II);
TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);
// Restore the scavenged register before its use (or first terminator).
TII->loadRegFromStackSlot(*MBB, UseMI, SReg, Scavenged[SI].FrameIndex,
RC, TRI);
II = std::prev(UseMI);
FIOperandNum = getFrameIndexOperandNum(*II);
TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);
}
//.........这里部分代码省略.........