本文整理汇总了C++中BitMap类的典型用法代码示例。如果您正苦于以下问题:C++ BitMap类的具体用法?C++ BitMap怎么用?C++ BitMap使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了BitMap类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CreatePlane
void CreatePlane(GameObject& obj, Vector4 worldPos, const char* texture)
{
Vertex v00, v01, v02, v03;
v00.normal = Vector4::zero;
v01.normal = Vector4::zero;
v02.normal = Vector4::zero;
v03.normal = Vector4::zero;
Poly p0, p1;
BitMap bm;
if (texture != NULL && bm.Read(texture))
{
p0.texture = bm;
p1.texture = bm;
v00.uv = Vector2(0.0f, 0.0f);
v01.uv = Vector2(1.0f, 0.0f);
v02.uv = Vector2(0.0f, 1.0f);
v03.uv = Vector2(1.0f, 1.0f);
}
else
{
v00.color = ColourValue::Gray;
v01.color = ColourValue::Gray;
v02.color = ColourValue::Gray;
v03.color = ColourValue::Gray;
}
v00.position = Vector4(1, 1, 1, 1);
v01.position = Vector4(-1, 1, 1, 1);
v02.position = Vector4(1, -1, 1, 1);
v03.position = Vector4(-1, -1, 1, 1);
obj.vertexListLocal[0] = v00;
obj.vertexListLocal[1] = v01;
obj.vertexListLocal[2] = v02;
obj.vertexListLocal[3] = v03;
p0.vertices = obj.vertexListTrans;
p0.vertexIndexs[0] = 0;
p0.vertexIndexs[1] = 1;
p0.vertexIndexs[2] = 3;
p1.vertices = obj.vertexListTrans;
p1.vertexIndexs[0] = 3;
p1.vertexIndexs[1] = 2;
p1.vertexIndexs[2] = 0;
// 设置物体属性
obj.polyCount = 2;
obj.polyList[0] = p0;
obj.polyList[1] = p1;
obj.vertexCount = 4;
obj.worldPos = worldPos;
obj.ComputeVertexNormals();
}
示例2:
DisplacementPatchSampler::DisplacementPatchSampler(const GeometryImage & detailedGeometryMap, const BitMap & detailedGeometryMask, GeometryImage & geometryMap, BitMap & geometryMask) :
m_detailedGeometryMap(detailedGeometryMap),
m_detailedGeometryMask(detailedGeometryMask),
m_geometryMap(geometryMap),
m_geometryMask(geometryMask)
{
nvCheck(geometryMap.width() == geometryMask.width());
nvCheck(geometryMap.height() == geometryMask.height());
}
示例3: clear_bits
void BCEscapeAnalyzer::clear_bits(ArgumentMap vars, BitMap &bm) {
for (int i = 0; i <= _arg_size; i++) {
if (vars.contains(i)) {
bm.clear_bit(i);
}
}
}
示例4: b
void OrientedGraph::levelPartition(Partition& pi) const
/*
Assuming the graph has no oriented cycles, this function writes in pi the
partition of the vertices according to their level, where sinks have level
0, then sinks in the remaining poset have level one, etc.
NOTE : the implementation is simple-minded : we traverse the graph as many
times as there are levels.
*/
{
static BitMap b(0);
static BitMap b1(0);
b.setSize(size());
b.reset();
b1.setSize(size());
b1.reset();
pi.setSize(size());
Ulong count = 0;
Ulong current_level = 0;
while (count < size()) {
for (SetElt x = 0; x < size(); ++x) {
if (b.getBit(x))
continue;
const EdgeList e = d_edge[x];
for (Ulong j = 0; j < e.size(); ++j) {
if (!b.getBit(e[j])) /* next x */
goto nextx;
}
/* i we get here, x is the next element in the permutation */
pi[x] = current_level;
b1.setBit(x);
++count;
nextx:
continue;
}
b.assign(b1);
current_level++;
}
pi.setClassCount(current_level);
return;
}
示例5:
BloomFilter::BloomFilter(size_t N, size_t K, const BitMap &bits)
: N_(N),
M_(bits.size()),
K_(K),
bits_(bits),
pFalse_(computePFalse(N, M_, K))
{
}
示例6: _orgWidth
Texture::Texture(const BitMap& bitmap, GLint minMagFilter,GLint wrapMode): _orgWidth((GLfloat)bitmap.width()), _orgHeight((GLfloat)bitmap.height()){
glGenTextures(1, &_object);
glBindTexture(GL_TEXTURE_2D, _object);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,minMagFilter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,minMagFilter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,wrapMode);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,wrapMode);
glTexImage2D(GL_TEXTURE_2D, 0,
textureFormatforBitmap(bitmap.format(),true),
(GLsizei)bitmap.width(),
(GLsizei)bitmap.height(),
0,
textureFormatforBitmap(bitmap.format(),false),
GL_UNSIGNED_BYTE,
bitmap.pixelBuffer());
glGenerateMipmap(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D,0);
}
示例7: merge_cleanup_fpu_stack
void FpuStackAllocator::merge_cleanup_fpu_stack(LIR_List* instrs, FpuStackSim* cur_sim, BitMap& live_fpu_regs) {
#ifndef PRODUCT
if (TraceFPUStack) {
tty->cr();
tty->print("before cleanup: state: "); cur_sim->print(); tty->cr();
tty->print(" live: "); live_fpu_regs.print_on(tty); tty->cr();
}
#endif
int slot = 0;
while (slot < cur_sim->stack_size()) {
int reg = cur_sim->get_slot(slot);
if (!live_fpu_regs.at(reg)) {
if (slot != 0) {
merge_insert_xchg(instrs, cur_sim, slot);
}
merge_insert_pop(instrs, cur_sim);
} else {
slot++;
}
}
#ifndef PRODUCT
if (TraceFPUStack) {
tty->print("after cleanup: state: "); cur_sim->print(); tty->cr();
tty->print(" live: "); live_fpu_regs.print_on(tty); tty->cr();
tty->cr();
}
// check if fpu stack only contains live registers
for (unsigned int i = 0; i < live_fpu_regs.size(); i++) {
if (live_fpu_regs.at(i) != cur_sim->contains(i)) {
tty->print_cr("mismatch between required and actual stack content");
break;
}
}
#endif
}
示例8: a
void OrientedGraph::permute(const Permutation& a)
/*
This function permutes the graph according to the permutation a, according
to the usual rule : the edges of a(x) should be the image under a of the
edge set of x.
As usual, permuting values is easy : it is enough to apply a to the
elements in the various edgelists. Permuting ranges is trickier, because
it involves a^-1.
It is assumed of course that a holds a permutation of size size().
*/
{
static BitMap b(0);
static EdgeList e_buf(0);
/* permute values */
for (SetElt x = 0; x < size(); ++x) {
EdgeList& e = d_edge[x];
for (Ulong j = 0; j < e.size(); ++j) {
e[j] = a[e[j]];
}
}
/* permute ranges */
b.setSize(size());
b.reset();
for (SetElt x = 0; x < size(); ++x) {
if (b.getBit(x))
continue;
if (a[x] == x) { /* fixed point */
b.setBit(x);
continue;
}
for (SetElt y = a[x]; y != x; y = a[y]) {
/* back up values for y */
e_buf.shallowCopy(d_edge[y]);
/* put values for x in y */
d_edge[y].shallowCopy(d_edge[x]);
/* store backup values in x */
d_edge[x].shallowCopy(e_buf);
/* set bit */
b.setBit(y);
}
b.setBit(x);
}
}
示例9: savePicAsHeightMap
void savePicAsHeightMap( std::string const& infile, std::string const& outfile ) {
ImageIO::init();
BitMap* in = ImageIO::load( infile );
BitMap* out = new BitMap( in->getWidth(), in->getHeight() );
for( int j=0; j<in->getHeight(); j++ ) {
for( int i=0; i<in->getWidth(); i++ ) {
unsigned int col = in->get( i, j );
int r = ( col >> 16 ) & 0xff;
int g = ( col >> 8 ) & 0xff;
int b = col & 0xff;
int v = (int)( (double)r * 0.2125 + (double)g * 0.7154 + (double)b * 0.0721 ) & 0xff;
out->set( i, j, ( 0xff << 24 ) | ( v << 16 ) | ( v << 8 ) | v );
}
}
ImageIO::save( outfile, *out );
delete out;
delete in;
}
示例10: save
bool BMP::save( std::string const& filename, BitMap const& map ) {
FILE* f = fopen( filename.c_str(), "wb" );
assert( f );
int width = map.getWidth();
int height = map.getHeight();
// bitmap file header
unsigned short bfType = 0x4D42; // "BM"
unsigned int bfSize = 54 + width * height * 3;
unsigned short bfReserved1 = 0;
unsigned short bfReserved2 = 0;
unsigned int bfOffbits = 54;
fwrite( &bfType, 2, 1, f );
fwrite( &bfSize, 4, 1, f );
fwrite( &bfReserved1, 2, 1, f );
fwrite( &bfReserved2, 2, 1, f );
fwrite( &bfOffbits, 4, 1, f );
// bitmap info header
unsigned int biSize = 40; // bmih size
int biWidth = width;
int biHeight = height;
unsigned short biPlanes = 1;
unsigned short biBitCount = 24; // RGB
unsigned int biCompression = 0; // type: RGB
unsigned int biSizeImage = width * height * 3;
int biXPelsPerMeter = 2925;
int biYPelsPerMeter = 2925;
unsigned int biClrUsed = 0;
unsigned int biClrImportant = 0;
fwrite( &biSize, 4, 1, f );
fwrite( &biWidth, 4, 1, f );
fwrite( &biHeight, 4, 1, f );
fwrite( &biPlanes, 2, 1, f );
fwrite( &biBitCount, 2, 1, f );
fwrite( &biCompression, 4, 1, f );
fwrite( &biSizeImage, 4, 1, f );
fwrite( &biXPelsPerMeter, 4, 1, f );
fwrite( &biYPelsPerMeter, 4, 1, f );
fwrite( &biClrUsed, 4, 1, f );
fwrite( &biClrImportant, 4, 1, f );
// write data
for( int j=0; j<height; j++ ) {
for( int i=0; i<width; i++ ) {
unsigned int c = map.get( i, height - j - 1 );
unsigned char b = ( c >> 16 ) & 0xff;
unsigned char g = ( c >> 8 ) & 0xff;
unsigned char r = c & 0xff;
fwrite( &b, 1, 1, f );
fwrite( &g, 1, 1, f );
fwrite( &r, 1, 1, f );
}
}
fclose( f );
return true;
}
示例11: while
RC RM_FileScan::GetNextRec(RM_Record &rec) {
if (!bInScan)
return RM_ERR_NOTINSCAN;
RC rc;
RID rid;
RM_Record tmpRec;
while (1) {
//std::cout <<"start next : "<< nowPage <<" "<<nowSlot<<"\n";
if (bNextPage) {
//std::cout << "before next page:" << nowPage<<"\n";
if (PF_ERR_EOF == fileHandle.pfh.GetNextPage(nowPage, nowPH)) {
bInScan = false;
return RM_ERR_EOF;
}
if (rc = nowPH.GetPageNum(nowPage))
return rc;
//std::cout << "after next page:" << nowPage<<"\n";
bNextPage = false;
nowSlot = -1;
continue;
}
char *pData;
if (rc = nowPH.GetData(pData))
return rc;
BitMap bitmap;
if (rc = fileHandle.GetBitMapFromData(pData, bitmap))
return rc;
//bitmap.print();
int nextBit;
if (RM_ENDOFPAGE == bitmap.GetNextBit(nowSlot, nextBit)) {
if (rc = fileHandle.pfh.UnpinPage(nowPage))
return rc;
bNextPage = true;
continue;
}
//std::cout << "nextbit: " << nextBit <<"\n";
nowSlot = nextBit;
RID rid;
rid.SetPageNum(nowPage);
rid.SetSlotNum(nowSlot);
// std::cout << "find slot: pageNum:"<<nowPage<<" slotNum:"<<nowSlot<<"\n";
//std::cout << "recordSize:" << fileHandle.header.recordSize<<"\n";
//std::cout << "firstFree :" << fileHandle.header.firstFree <<"\n";
//std::cout << "bitmapOffset :" << fileHandle.header.bitmapOffset <<"\n";
//std::cout << "bitmapSize : " << fileHandle.header.bitmapSize <<"\n";
//std::cout << "numRecordsPerPage : " << fileHandle.header.numRecordsPerPage <<"\n";
//std::cout << "numPages : " << fileHandle.header.numPages <<"\n";
//std::cout << rid.pageNum <<" "<<rid.slotNum<<"\n";
if (rc = fileHandle.GetRecordFromData(pData, rid, tmpRec))
return rc;
//for (int i = 0; i < fileHandle.header.recordSize; i++)
// std::cout << (int)tmpRec.pData[i] <<" ";
//std::cout <<"\n";
//std::cout << "recdata: " << (int)tmpRec.pData[3]<<"\n";
//std::cout << "offset:"<<attrOffset<<" "<<" len:"<<attrLength<<" type:"<<attrType<<"\n";
//std::cout << "compop:"<<this->compOp<<"\n";
char *tmpRecData;
if (rc = tmpRec.GetData(tmpRecData))
return rc;
if (this->compOp != NO_OP) {
bool flag;
if (this->compOp != IS_OP && this->compOp != IS_NOT_OP && tmpRec.IsNull(attrNumber))
flag = false;
else
flag = (* cmp)(tmpRecData + attrOffset, this->value, attrType, attrLength);
if (flag) {
rec = tmpRec;
break;
}
} else {
rec = tmpRec;
break;
}
}
return 0;
}
示例12: fopen
BitMap* BMP::load( std::string const& filename ) {
FILE* f = fopen( filename.c_str(), "rb" );
assert( f );
// bitmap file header
unsigned short bfType;
unsigned int bfSize;
unsigned short bfReserved1;
unsigned short bfReserved2;
unsigned int bfOffbits;
fread( &bfType, 2, 1, f );
fread( &bfSize, 4, 1, f );
fread( &bfReserved1, 2, 1, f );
fread( &bfReserved2, 2, 1, f );
fread( &bfOffbits, 4, 1, f );
// bitmap info header
unsigned int biSize;
int biWidth;
int biHeight;
unsigned short biPlanes;
unsigned short biBitCount;
unsigned int biCompression;
unsigned int biSizeImage;
int biXPelsPerMeter;
int biYPelsPerMeter;
unsigned int biClrUsed;
unsigned int biClrImportant;
fread( &biSize, 4, 1, f );
fread( &biWidth, 4, 1, f );
fread( &biHeight, 4, 1, f );
fread( &biPlanes, 2, 1, f );
fread( &biBitCount, 2, 1, f );
fread( &biCompression, 4, 1, f );
fread( &biSizeImage, 4, 1, f );
fread( &biXPelsPerMeter, 4, 1, f );
fread( &biYPelsPerMeter, 4, 1, f );
fread( &biClrUsed, 4, 1, f );
fread( &biClrImportant, 4, 1, f );
BitMap* m = new BitMap( biWidth, biHeight );
// read data
for( int j=0; j<biHeight; j++ ) {
for( int i=0; i<biWidth; i++ ) {
unsigned char a, r, g, b;
fread( &b, 1, 1, f );
fread( &g, 1, 1, f );
fread( &r, 1, 1, f );
if( biBitCount == 32 )
fread( &a, 1, 1, f );
else if( biBitCount == 24 )
a = 0xff;
m->set( i, biHeight - j - 1, ( a << 24 ) | ( b << 16 ) | ( g << 8 ) | r );
}
}
fclose( f );
return m;
}
示例13: is_obj_beg
inline bool ParMarkBitMap::is_obj_beg(idx_t bit) const
{
return _beg_bits.at(bit);
}
示例14: is_obj_end
inline bool ParMarkBitMap::is_obj_end(idx_t bit) const
{
return _end_bits.at(bit);
}
示例15: clear_range
inline void ParMarkBitMap::clear_range(idx_t beg, idx_t end)
{
_beg_bits.clear_range(beg, end);
_end_bits.clear_range(beg, end);
}