本文整理汇总了C++中BitArray::SetAll方法的典型用法代码示例。如果您正苦于以下问题:C++ BitArray::SetAll方法的具体用法?C++ BitArray::SetAll怎么用?C++ BitArray::SetAll使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BitArray
的用法示例。
在下文中一共展示了BitArray::SetAll方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ModifyTriObject
void EChamferMod::ModifyTriObject (TimeValue t, ModContext &mc, TriObject *tobj) {
Mesh &mesh = tobj->GetMesh();
Interval iv = FOREVER;
float amount;
int i, j;
m_pblock->GetValue (kEchAmount, t, amount, iv);
// Convert existing selection (at whatever level) to edge selection:
BitArray targetEdges;
targetEdges.SetSize (mesh.numFaces*3);
targetEdges.ClearAll ();
switch (mesh.selLevel) {
case MESH_OBJECT:
targetEdges.SetAll ();
break;
case MESH_VERTEX:
for (i=0; i<mesh.numFaces; i++) {
for (j=0; j<3; j++) {
if (!mesh.vertSel[mesh.faces[i].v[j]]) continue;
// Don't select invisible edges:
if (mesh.faces[i].getEdgeVis(j)) targetEdges.Set (i*3+j);
if (mesh.faces[i].getEdgeVis((j+2)%3)) targetEdges.Set (i*3+(j+2)%3);
}
}
break;
case MESH_EDGE:
targetEdges = mesh.edgeSel;
break;
case MESH_FACE:
for (i=0; i<mesh.numFaces; i++) {
if (!mesh.faceSel[i]) continue;
for (j=0; j<3; j++) {
// Don't select invisible edges:
if (mesh.faces[i].getEdgeVis(j)) targetEdges.Set (i*3+j);
}
}
break;
}
// Chamfer the edges -- this just does the topological operation.
MeshDelta tmd;
tmd.InitToMesh (mesh);
MeshTempData temp;
temp.SetMesh (&mesh);
MeshChamferData *mcd = temp.ChamferData();
AdjEdgeList *ae = temp.AdjEList();
tmd.ChamferEdges (mesh, targetEdges, *mcd, ae);
tmd.Apply (mesh);
// Reset the meshdelta, temp data to deal with the post-chamfered topology:
tmd.InitToMesh (mesh);
temp.Invalidate (TOPO_CHANNEL); // Generates a new edge list, but preserves chamfer data
temp.SetMesh (&mesh);
tmd.ChamferMove (mesh, *temp.ChamferData(), amount, temp.AdjEList());
tmd.Apply (mesh);
tobj->UpdateValidity(GEOM_CHAN_NUM,iv);
}
示例2: ConvertTriSelection
void VWeldMod::ConvertTriSelection (Mesh & mesh, BitArray & targetVerts) {
targetVerts.SetSize (mesh.numVerts);
targetVerts.ClearAll ();
int i, j;
switch (mesh.selLevel) {
case MESH_OBJECT:
targetVerts.SetAll ();
break;
case MESH_VERTEX:
targetVerts = mesh.vertSel;
break;
case MESH_EDGE:
for (i=0; i<mesh.numFaces; i++) {
for (j=0; j<3; j++) {
if (!mesh.edgeSel[i*3+j]) continue;
targetVerts.Set (mesh.faces[i].v[j]);
targetVerts.Set (mesh.faces[i].v[(j+1)%3]);
}
}
break;
case MESH_FACE:
for (i=0; i<mesh.numFaces; i++) {
if (!mesh.faceSel[i]) continue;
for (j=0; j<3; j++) targetVerts.Set (mesh.faces[i].v[j]);
}
break;
}
}
示例3: WeldVertices
void NifImporter::WeldVertices(Mesh& mesh)
{
MeshDelta tmd(mesh);
BitArray vTempSel;
vTempSel.SetSize(mesh.getNumVerts());
vTempSel.SetAll();
tmd.WeldByThreshold(mesh, vTempSel, weldVertexThresh);
tmd.Apply(mesh);
}
示例4:
////////////////////////////////// MESH WELDER ////////////////////
static void
WeldMesh(Mesh *mesh, float thresh)
{
if (thresh == 0.0f)
thresh = (float)1e-30; // find only the coincident ones BitArray vset, eset;
BitArray vset;
vset.SetSize(mesh->numVerts);
vset.SetAll();
MeshDelta md;
md.WeldByThreshold(*mesh, vset, thresh);
md.Apply(*mesh);
}
示例5: MirrorTriObject
void SymmetryMod::MirrorTriObject (Mesh & mesh, int axis, Matrix3 & tm, Matrix3 & itm, int normalMapChannel) {
// Create scaling matrix for mirroring on selected axis:
Point3 scale(1,1,1);
scale[axis] = -1.0f;
itm.Scale(scale,TRUE);
// Hang on to a copy of the incoming face selection:
BitArray inputFaceSel = mesh.faceSel;
// Make the mirror copy of the entire mesh:
int oldnumv = mesh.numVerts;
int oldnumf = mesh.numFaces;
int oldNumNormals = 0;
if (normalMapChannel != INVALID_NORMALMAPCHANNEL)
{
MeshMap& map = mesh.Map(normalMapChannel);
oldNumNormals = map.vnum;
}
BitArray fset;
fset.SetSize (oldnumf);
fset.SetAll ();
mesh.CloneFaces (fset); // Clears selection on originals, sets it on new faces.
// Transform the cloned vertices to their mirror images:
for (int i=oldnumv; i<mesh.numVerts; i++) {
mesh.verts[i] = (mesh.verts[i]*itm)*tm;
}
// Restore selection of input faces:
for (int i=0; i<oldnumf; i++) mesh.faceSel.Set (i, inputFaceSel[i]);
// Flip over new faces and select to match input:
for (int i=oldnumf; i<mesh.numFaces; i++) {
mesh.FlipNormal (i);
mesh.faceSel.Set (i, inputFaceSel[i-oldnumf]);
}
//flip and specified normals/faces
if (normalMapChannel != INVALID_NORMALMAPCHANNEL)
{
MeshMap& map = mesh.Map(normalMapChannel);
int numNormals = map.vnum;
Matrix3 mirrorTM = itm*tm;
for (int i = oldNumNormals; i < numNormals; i++)
{
Point3 n = map.tv[i];
n = VectorTransform(n,mirrorTM);
map.tv[i] = n;
}
}
}
示例6: Proceed
//+>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>+
//| From IPFTest |
//+>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>+
bool PFTestSplitBySource::Proceed(IObject* pCont,
PreciseTimeValue timeStart,
PreciseTimeValue& timeEnd,
Object* pSystem,
INode* pNode,
INode* actionNode,
IPFIntegrator* integrator,
BitArray& testResult,
Tab<float>& testTime)
{
if (pNode == NULL) return false;
bool exactStep = IsExactIntegrationStep(timeEnd, pSystem);
int conditionType = pblock()->GetInt(kSplitBySource_conditionType, timeStart);
// acquire absolutely necessary particle channels
IParticleChannelAmountR* chAmount = GetParticleChannelAmountRInterface(pCont);
if (chAmount == NULL) return false; // can't find number of particles in the container
int count = chAmount->Count();
bool isSelectedSource = false;
int i, systemHandle = pNode->GetHandle();
for(i=0; i<pblock()->Count(kSplitBySource_sources); i++) {
if (systemHandle == pblock()->GetInt(kSplitBySource_sources, 0, i)) {
isSelectedSource = true; break;
}
}
// test all particles
testResult.SetSize(count);
testResult.ClearAll();
testTime.SetCount(count);
if (exactStep) {
if ((isSelectedSource && (conditionType == kSplitBySource_conditionType_selected))
|| (!isSelectedSource && (conditionType == kSplitBySource_conditionType_notSelected))) {
testResult.SetAll();
for(i=0; i<count; i++) testTime[i] = 0.0f;
}
}
return true;
}
示例7: Proceed
//+>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>+
//| From IPFTest |
//+>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>+
bool PFTestGoToNextEvent::Proceed(IObject* pCont,
PreciseTimeValue timeStart,
PreciseTimeValue& timeEnd,
Object* pSystem,
INode* pNode,
INode* actionNode,
IPFIntegrator* integrator,
BitArray& testResult,
Tab<float>& testTime)
{
int conditionType = pblock()->GetInt(kGoToNextEvent_conditionType, timeStart);
bool exactStep = IsExactIntegrationStep(timeEnd, pSystem);
// get channel container interface
IChannelContainer* chCont;
chCont = GetChannelContainerInterface(pCont);
if (chCont == NULL) return false;
// acquire absolutely necessary particle channels
IParticleChannelAmountR* chAmount = GetParticleChannelAmountRInterface(pCont);
if (chAmount == NULL) return false; // can't find number of particles in the container
IParticleChannelPTVR* chTime = GetParticleChannelTimeRInterface(pCont);
if (chTime == NULL) return false; // can't read timing info for a particle
int count = chAmount->Count();
if (count <= 0) return true;
testResult.SetSize(count);
testTime.SetCount(count);
if((conditionType == kGoToNextEvent_conditionType_all) && exactStep) {
testResult.SetAll();
for(int i=0; i<count; i++) testTime[i] = 0.0f;
} else {
testResult.ClearAll();
}
return true;
}
示例8: GeometryCheck
IGeometryChecker::ReturnVal IsolatedVertexChecker::GeometryCheck(TimeValue t,INode *nodeToCheck, IGeometryChecker::OutputVal &val)
{
val.mIndex.ZeroCount();
if(IsSupported(nodeToCheck))
{
LARGE_INTEGER ups,startTime;
QueryPerformanceFrequency(&ups);
QueryPerformanceCounter(&startTime); //used to see if we need to pop up a dialog
bool compute = true;
bool checkTime = GetIGeometryCheckerManager()->GetAutoUpdate();//only check time for the dialog if auto update is active!
ObjectState os = nodeToCheck->EvalWorldState(t);
Object *obj = os.obj;
BitArray arrayOfVerts; //we fill this up with the verts, if not empty then we have isolated vets
if(os.obj->IsSubClassOf(triObjectClassID))
{
TriObject *tri = dynamic_cast<TriObject *>(os.obj);
if(tri)
{
Mesh &mesh = tri->GetMesh();
arrayOfVerts.SetSize(mesh.numVerts);
arrayOfVerts.SetAll ();
for (int i=0; i<mesh.numFaces; i++) {
for (int j=0; j<3; j++) arrayOfVerts.Clear(mesh.faces[i].v[j]);
if(checkTime==true)
{
DialogChecker::Check(checkTime,compute,mesh.numFaces,startTime,ups);
if(compute==false)
break;
}
}
}
else return IGeometryChecker::eFail;
}
else if(os.obj->IsSubClassOf(polyObjectClassID))
{
PolyObject *poly = dynamic_cast<PolyObject *>(os.obj);
if(poly)
{
MNMesh &mnMesh = poly->GetMesh();
arrayOfVerts.SetSize(mnMesh.numv);
arrayOfVerts.SetAll();
for(int i=0;i<mnMesh.numf;++i)
{
for(int j=0;j<mnMesh.f[i].deg;++j)
{
if(mnMesh.f[i].GetFlag(MN_DEAD)==0)
arrayOfVerts.Clear(mnMesh.f[i].vtx[j]);
}
if(checkTime==true)
{
DialogChecker::Check(checkTime,compute,mnMesh.numf,startTime,ups);
if(compute==false)
break;
}
}
}
else return IGeometryChecker::eFail;
}
if(arrayOfVerts.IsEmpty()==false) //we have an isolated vierts
{
int localsize= arrayOfVerts.GetSize();
for(int i=0;i<localsize;++i)
{
if(arrayOfVerts[i])
val.mIndex.Append(1,&i);
}
}
return TypeReturned();
}
return IGeometryChecker::eFail;
}
示例9: ModifyTriObject
void SymmetryMod::ModifyTriObject (TimeValue t, ModContext &mc, TriObject *tobj, INode *inode) {
Mesh &mesh = tobj->GetMesh();
Interval iv = FOREVER;
int axis, slice, weld, flip;
float threshold;
mp_pblock->GetValue (kSymAxis, t, axis, iv);
mp_pblock->GetValue (kSymFlip, t, flip, iv);
mp_pblock->GetValue (kSymSlice, t, slice, iv);
mp_pblock->GetValue (kSymWeld, t, weld, iv);
mp_pblock->GetValue (kSymThreshold, t, threshold, iv);
if (threshold<0) threshold=0;
// Get transform from mirror controller:
Matrix3 tm = CompMatrix (t, NULL, &mc, &iv);
Matrix3 itm = Inverse (tm);
// Get DotProd(N,x)=offset plane definition from transform
Point3 Axis(0,0,0);
Axis[axis] = flip ? -1.0f : 1.0f;
Point3 origin = tm.GetTrans();
Point3 N = Normalize(tm*Axis - origin);
float offset = DotProd (N, origin);
// Slice operation does not handle NormalSpecs, but it handles mapping channels.
// move our mesh normal data to a map channel
MeshNormalSpec *pNormals = mesh.GetSpecifiedNormals ();
int normalMapChannel = INVALID_NORMALMAPCHANNEL;
if (pNormals && pNormals->GetNumFaces())
{
pNormals->SetParent(&mesh);
//find an empty map channel
for (int mp = 0; mp < mesh.getNumMaps(); mp++)
{
if (!mesh.mapSupport(mp))
{
normalMapChannel = mp;
mesh.setMapSupport(normalMapChannel,TRUE);
MeshMap& map = mesh.Map(normalMapChannel);
for (int i = 0; i < map.fnum; i++)
{
for (int j = 0; j < 3; j++)
{
unsigned int newID = pNormals->Face(i).GetNormalID(j);
map.tf[i].t[j] = newID;
}
}
map.setNumVerts(pNormals->GetNumNormals());
for (int i = 0; i < map.vnum; i++)
{
map.tv[i] = pNormals->Normal(i);
}
// make sure nothing is done with MeshNormalSpec (until data is copied back)
pNormals->Clear();
break;
}
}
}
// Slice off everything below the plane.
if (slice) SliceTriObject (mesh, N, offset);
MirrorTriObject (mesh, axis, tm, itm,normalMapChannel);
if (weld) WeldTriObject (mesh, N, offset, threshold);
//now move the normals back
if (pNormals && normalMapChannel != -1)
{
MeshMap& map = mesh.Map(normalMapChannel);
pNormals->SetNumFaces(map.fnum);
pNormals->SetNumNormals(map.vnum);
pNormals->SetAllExplicit(true);
BitArray temp;
temp.SetSize(map.vnum);
temp.SetAll();
pNormals->SpecifyNormals(TRUE,&temp);
for (int i = 0; i < map.vnum; i++)
{
pNormals->GetNormalArray()[i] = map.tv[i];
pNormals->SetNormalExplicit(i,true);
}
for (int i = 0; i < map.fnum; i++)
{
for (int j = 0; j < 3; j++)
{
pNormals->SetNormalIndex(i,j,map.tf[i].t[j]);
MeshNormalFace& face = pNormals->Face(i);
face.SpecifyAll(true);
}
}
pNormals->SetFlag(MESH_NORMAL_MODIFIER_SUPPORT);
for (int i = 0; i < pNormals->GetNumFaces(); i++)
{
for (int j = 0; j < 3; j++)
//.........这里部分代码省略.........
示例10: fnFlattenMap
void UnwrapMod::fnFlattenMap(float angleThreshold, Tab<Point3*> *normalList, float spacing, BOOL normalize, int layoutType, BOOL rotateClusters, BOOL fillHoles)
{
for (int i = 0; i < mMeshTopoData.Count(); i++)
{
mMeshTopoData[i]->HoldSelection();
}
BailStart();
if (preventFlattening) return;
/*
if (TVMaps.f.Count() == 0) return;
BitArray *polySel = fnGetSelectedPolygons();
if (polySel == NULL)
return;
*/
theHold.Begin();
HoldPointsAndFaces();
/*
BitArray holdPolySel;
holdPolySel.SetSize(polySel->GetSize());
holdPolySel = *polySel;
*/
Point3 normal(0.0f,0.0f,1.0f);
Tab<Point3> mapNormal;
mapNormal.SetCount(normalList->Count());
for (int i =0; i < mapNormal.Count(); i++)
{
mapNormal[i] = *(*normalList)[i];
}
BOOL noSelection = TRUE;
for (int ldID = 0; ldID < mMeshTopoData.Count(); ldID++)
{
if (mMeshTopoData[ldID]->GetFaceSelection().NumberSet())
noSelection = FALSE;
}
if (noSelection)
{
for (int ldID = 0; ldID < mMeshTopoData.Count(); ldID++)
{
BitArray fsel = mMeshTopoData[ldID]->GetFaceSelection();
fsel.SetAll();
mMeshTopoData[ldID]->SetFaceSelection(fsel);
}
}
TSTR statusMessage;
MeshTopoData::GroupBy groupBy = MeshTopoData::kFaceAngle;
int v = 0;
pblock->GetValue(unwrap_flattenby,0,v,FOREVER);
if (v == 0)
groupBy = MeshTopoData::kFaceAngle;
else if (v == 2)
groupBy = MeshTopoData::kMaterialID;
else if (v == 1)
groupBy = MeshTopoData::kSmoothingGroup;
BOOL bContinue = BuildCluster( mapNormal, angleThreshold, TRUE,TRUE,groupBy);
/*
BitArray sel;
sel.SetSize(TVMaps.f.Count());
*/
gBArea = 0.0f;
int initialCluster = clusterList.Count();
if (bContinue)
{
for (int i =0; i < clusterList.Count(); i++)
{
MeshTopoData *ld = clusterList[i]->ld;
ld->ClearSelection(TVFACEMODE);// sel.ClearAll();
for (int j = 0; j < clusterList[i]->faces.Count();j++)
ld->SetFaceSelected(clusterList[i]->faces[j],TRUE);//sel.Set(clusterList[i]->faces[j]);
ld->PlanarMapNoScale(clusterList[i]->normal,this);
int per = (i * 100)/clusterList.Count();
statusMessage.printf(_T("%s %d%%."),GetString(IDS_PW_STATUS_MAPPING),per);
if (Bail(ip,statusMessage))
{
i = clusterList.Count();
bContinue = FALSE;
}
}
// if (0)
if (bContinue)
{
for (int ldID = 0; ldID < mMeshTopoData.Count(); ldID++)
mMeshTopoData[ldID]->UpdateClusterVertices(clusterList);
//.........这里部分代码省略.........
示例11: ModifyObject
void MirrorMod::ModifyObject(
TimeValue t, ModContext &mc, ObjectState *os, INode *node)
{
Matrix3 itm = CompMatrix(t,NULL,&mc);
Matrix3 tm = Inverse(itm);
Interval iv = FOREVER;
int axis, copy;
float offset;
pblock->GetValue(PB_AXIS,t,axis,iv);
pblock->GetValue(PB_COPY,t,copy,iv);
pblock->GetValue(PB_OFFSET,t,offset,iv);
DWORD oldLevel;
BOOL convertedShape = FALSE;
BitArray oldFaceSelections;
// support for TriObjects
if (os->obj->IsSubClassOf(triObjectClassID)) {
TriObject *tobj = (TriObject*)os->obj;
Mesh &mesh = tobj->GetMesh();
switch (mesh.selLevel) {
case MESH_OBJECT: mesh.faceSel.SetAll(); break;
case MESH_VERTEX: {
for (int i=0; i<mesh.getNumFaces(); i++) {
for (int j=0; j<3; j++) {
if (mesh.vertSel[mesh.faces[i].v[j]]) {
mesh.faceSel.Set(i);
}
}
}
break;
}
case MESH_EDGE: {
for (int i=0; i<mesh.getNumFaces(); i++) {
for (int j=0; j<3; j++) {
if (mesh.edgeSel[i*3+j]) {
mesh.faceSel.Set(i);
}
}
}
break;
}
}
oldLevel = mesh.selLevel;
mesh.selLevel = MESH_FACE;
if (copy) {
mesh.CloneFaces(mesh.faceSel);
mesh.ClearVSelectionWeights ();
}
if (axis<3) {
for (int i=0; i<mesh.getNumFaces(); i++) {
if (mesh.faceSel[i]) mesh.FlipNormal(i);
}
}
}
#ifndef NO_PATCHES
// support for PatchObjects
if (os->obj->IsSubClassOf(patchObjectClassID)) {
PatchObject *pobj = (PatchObject*)os->obj;
PatchMesh &pmesh = pobj->GetPatchMesh(t);
switch (pmesh.selLevel) {
case PATCH_OBJECT: pmesh.patchSel.SetAll(); break;
case PATCH_VERTEX: {
for (int i=0; i<pmesh.getNumPatches(); i++) {
Patch &p = pmesh.patches[i];
for (int j=0; j<p.type; j++) {
if (pmesh.vertSel[p.v[j]]) {
pmesh.patchSel.Set(i);
break;
}
}
}
break;
}
case PATCH_EDGE: {
for (int i=0; i<pmesh.getNumPatches(); i++) {
Patch &p = pmesh.patches[i];
for (int j=0; j<p.type; j++) {
if (pmesh.edgeSel[p.edge[j]]) {
pmesh.patchSel.Set(i);
break;
}
}
}
break;
}
}
oldLevel = pmesh.selLevel;
pmesh.selLevel = PATCH_PATCH;
if (copy)
pmesh.ClonePatchParts(); // Copy the selected patches
if (axis<3)
pmesh.FlipPatchNormal(-1); // Flip selected normals
}
#endif // NO_PATCHES
// support for PolyObjects
else if (os->obj->IsSubClassOf(polyObjectClassID)) {
//.........这里部分代码省略.........
示例12: DetachFromGeoFaces
void MeshTopoData::DetachFromGeoFaces(BitArray faceSel, BitArray &vertSel, UnwrapMod *mod)
{
TimeValue t = GetCOREInterface()->GetTime();
//loop through the geo vertices and create our geo list of all verts in the
Tab<int> geoPoints;
BitArray usedGeoPoints;
usedGeoPoints.SetSize(TVMaps.geomPoints.Count());
usedGeoPoints.ClearAll();
BitArray isolatedPoints;
isolatedPoints.SetSize(TVMaps.v.Count());
isolatedPoints.SetAll();
for (int i = 0; i < TVMaps.f.Count(); i++)
{
if (!(TVMaps.f[i]->flags & FLAG_DEAD))
{
if (faceSel[i])
{
int degree = TVMaps.f[i]->count;
for (int j = 0; j < degree; j++)
{
int index = TVMaps.f[i]->v[j];
if (!usedGeoPoints[index])
{
usedGeoPoints.Set(index);
geoPoints.Append(1,&index,3000);
}
if (TVMaps.f[i]->vecs)
{
int index = TVMaps.f[i]->vecs->vhandles[j*2];
if (index != -1)
{
if (!usedGeoPoints[index])
{
usedGeoPoints.Set(index);
geoPoints.Append(1,&index,3000);
}
}
index = TVMaps.f[i]->vecs->vhandles[j*2+1];
if (index != -1)
{
if (!usedGeoPoints[index])
{
usedGeoPoints.Set(index);
geoPoints.Append(1,&index,3000);
}
}
index = TVMaps.f[i]->vecs->vinteriors[j];
if (index != -1)
{
if (!usedGeoPoints[index])
{
usedGeoPoints.Set(index);
geoPoints.Append(1,&index,3000);
}
}
}
}
}
else
{
int degree = TVMaps.f[i]->count;
for (int j = 0; j < degree; j++)
{
int index = TVMaps.f[i]->t[j];
isolatedPoints.Clear(index);
if (TVMaps.f[i]->vecs)
{
int index = TVMaps.f[i]->vecs->handles[j*2];
if (index != -1)
{
isolatedPoints.Clear(index);
}
index = TVMaps.f[i]->vecs->handles[j*2+1];
if (index != -1)
{
isolatedPoints.Clear(index);
}
index = TVMaps.f[i]->vecs->interiors[j];
if (index != -1)
{
isolatedPoints.Clear(index);
}
}
}
}
}
}
for (int i = 0; i < TVMaps.v.Count(); i++)
{
if (isolatedPoints[i])
SetTVVertDead(i,TRUE);
}
//.........这里部分代码省略.........