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C++ BigNumber::SetBinary方法代码示例

本文整理汇总了C++中BigNumber::SetBinary方法的典型用法代码示例。如果您正苦于以下问题:C++ BigNumber::SetBinary方法的具体用法?C++ BigNumber::SetBinary怎么用?C++ BigNumber::SetBinary使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BigNumber的用法示例。


在下文中一共展示了BigNumber::SetBinary方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: _SetVSFields

/// Make the SRP6 calculation from hash in dB
void AuthSocket::_SetVSFields(const std::string& rI)
{
    s.SetRand(s_BYTE_SIZE * 8);

    BigNumber I;
    I.SetHexStr(rI.c_str());

    // In case of leading zeros in the rI hash, restore them
    uint8 mDigest[SHA_DIGEST_LENGTH];
    memset(mDigest, 0, SHA_DIGEST_LENGTH);
    if (I.GetNumBytes() <= SHA_DIGEST_LENGTH)
        memcpy(mDigest, I.AsByteArray(), I.GetNumBytes());

    std::reverse(mDigest, mDigest + SHA_DIGEST_LENGTH);

    Sha1Hash sha;
    sha.UpdateData(s.AsByteArray(), s.GetNumBytes());
    sha.UpdateData(mDigest, SHA_DIGEST_LENGTH);
    sha.Finalize();
    BigNumber x;
    x.SetBinary(sha.GetDigest(), sha.GetLength());
    v = g.ModExp(x, N);
    // No SQL injection (username escaped)
    const char *v_hex, *s_hex;
    v_hex = v.AsHexStr();
    s_hex = s.AsHexStr();
    LoginDatabase.PExecute("UPDATE account SET v = '%s', s = '%s' WHERE username = '%s'", v_hex, s_hex, _safelogin.c_str() );
    OPENSSL_free((void*)v_hex);
    OPENSSL_free((void*)s_hex);
}
开发者ID:FoOtY,项目名称:ClassyWoW,代码行数:31,代码来源:AuthSocket.cpp

示例2: HandleReconnectProof

void AuthSocket::HandleReconnectProof()
{
	if( m_account == NULL )
		return;

	// Load sessionkey from account database.
	QueryResult * result = sLogonSQL->Query ("SELECT SessionKey FROM accounts WHERE acct = %u", m_account->AccountId);
	if(result)
	{
		Field * field = result->Fetch();
		K.SetHexStr(field[0].GetString ());
		delete result;
	}
	else
	{
	    // Disconnect if the sessionkey invalid or not found
		DEBUG_LOG("AuthReConnectProof","No matching SessionKey found while user %s tried to login.", AccountName.c_str());
		Disconnect();
		return;
	}

	if(GetReadBuffer().GetSize() < sizeof(sAuthLogonProofKey_C))
		return;

	sAuthLogonProofKey_C lp;
	GetReadBuffer().Read(&lp, sizeof(sAuthLogonProofKey_C));

	BigNumber A;
	A.SetBinary(lp.R1, 16);

	Sha1Hash sha;
	sha.Initialize();
	sha.UpdateData(AccountName);
	sha.UpdateBigNumbers(&A, &rs, &K, 0);
	sha.Finalize();

	if (!memcmp(sha.GetDigest(), lp.R2, SHA_DIGEST_LENGTH))
	{
		///- Sending response
		ByteBuffer pkt;
		pkt << (uint8)  0x03;	//ReconnectProof
		pkt << (uint8)  0x00;
		pkt << (uint16) 0x00;	// 2 bytes zeros
		Send(pkt.contents(), pkt.size());

		// we're authenticated now :)
		m_authenticated = true;

		DEBUG_LOG("AuthReConnectProof","Authentication Success.");
	}
	else
		DEBUG_LOG("AuthReConnectProof","Authentication Failed.");

}
开发者ID:CadeLaRen,项目名称:Xeon-MMORPG-Emulator,代码行数:54,代码来源:AuthSocket.cpp

示例3:

void Battlenet::Session::_SetVSFields(std::string const& pstr)
{
    s.SetRand(uint32(BufferSizes::SRP_6_S) * 8);

    BigNumber p;
    p.SetHexStr(pstr.c_str());

    SHA256Hash sha;
    sha.UpdateBigNumbers(&s, &p, NULL);
    sha.Finalize();
    BigNumber x;
    x.SetBinary(sha.GetDigest(), sha.GetLength());
    v = g.ModExp(x, N);

    PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BNET_VS_FIELDS);
    stmt->setString(0, v.AsHexStr());
    stmt->setString(1, s.AsHexStr());
    stmt->setString(2, _accountInfo->Login);

    LoginDatabase.Execute(stmt);
}
开发者ID:DSlayerMan,项目名称:VortexCore434,代码行数:21,代码来源:Session.cpp

示例4: _SetVSFields

// Make the SRP6 calculation from hash in dB
void AuthSocket::_SetVSFields(const std::string& rI)
{
    s.SetRand(s_BYTE_SIZE * 8);

    BigNumber I;
    I.SetHexStr(rI.c_str());

    // In case of leading zeros in the rI hash, restore them
    uint8 mDigest[SHA_DIGEST_LENGTH];
    memset(mDigest, 0, SHA_DIGEST_LENGTH);
    if (I.GetNumBytes() <= SHA_DIGEST_LENGTH)
	{
        memcpy(mDigest, I.AsByteArray(), I.GetNumBytes());
	}

    std::reverse(mDigest, mDigest + SHA_DIGEST_LENGTH);

    SHA1Hash sha;
    sha.UpdateData(s.AsByteArray(), s.GetNumBytes());
    sha.UpdateData(mDigest, SHA_DIGEST_LENGTH);
    sha.Finalize();
    BigNumber x;
    x.SetBinary(sha.GetDigest(), sha.GetLength());
    v = g.ModExp(x, N);

    // No SQL injection (username escaped)
    const char *v_hex, *s_hex;
    v_hex = v.AsHexStr();
    s_hex = s.AsHexStr();

    PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_VS);
    stmt->setString(0, v_hex);
    stmt->setString(1, s_hex);
    stmt->setString(2, _login);
    LoginDatabase.Execute(stmt);

    OPENSSL_free((void*)v_hex);
    OPENSSL_free((void*)s_hex);
}
开发者ID:boom8866,项目名称:new,代码行数:40,代码来源:AuthSocket.cpp

示例5: _SetVSFields

/// Make the SRP6 calculation from hash in dB
void AuthSocket::_SetVSFields(std::string rI)
{
    BigNumber I;
    I.SetHexStr(rI.c_str());

    //In case of leading zeroes in the rI hash, restore them
    uint8 mDigest[SHA_DIGEST_LENGTH];
    memset(mDigest,0,SHA_DIGEST_LENGTH);
    if (I.GetNumBytes() <= SHA_DIGEST_LENGTH)
        memcpy(mDigest,I.AsByteArray(),I.GetNumBytes());

    std::reverse(mDigest,mDigest+SHA_DIGEST_LENGTH);

    Sha1Hash sha;
    sha.UpdateData(s.AsByteArray(), s.GetNumBytes());
    sha.UpdateData(mDigest, SHA_DIGEST_LENGTH);
    sha.Finalize();
    BigNumber x;
    x.SetBinary(sha.GetDigest(), sha.GetLength());
    v = g.ModExp(x, N);
    // No SQL injection (username escaped)
    dbRealmServer.PExecute("UPDATE `account` SET `v` = '%s', `s` = '%s' WHERE UPPER(`username`)= UPPER('%s')",v.AsHexStr(),s.AsHexStr(), _safelogin.c_str() );
}
开发者ID:Artea,项目名称:mangos-svn,代码行数:24,代码来源:AuthSocket.cpp

示例6: InformationRetreiveCallback

void WorldSocket::InformationRetreiveCallback(WorldPacket & recvData, uint32 requestid)
{
	if(requestid != mRequestID)
		return;

	uint32 error;
	recvData >> error;

	if(error != 0)
	{
		// something happened wrong @ the logon server
		OutPacket(SMSG_AUTH_RESPONSE, 1, "\x0D");
		return;
	}

	// Extract account information from the packet.
	string AccountName;
	uint32 AccountID;
	string GMFlags;
	uint32 AccountFlags;

	recvData >> AccountID >> AccountName >> GMFlags >> AccountFlags;
	sLog.outDebug( " >> got information packet from logon: `%s` ID %u (request %u)", AccountName.c_str(), AccountID, mRequestID);
	//	sLog.outColor(TNORMAL, "\n");

	mRequestID = 0;
	// Pull the session key.
	uint8 K[40];
	recvData.read(K, 40);

	BigNumber BNK;
	BNK.SetBinary(K, 40);

	// Initialize crypto.
	_crypt.SetKey(K, 40);
	_crypt.Init();

	Session * session = sClientMgr.CreateSession(AccountID);
	if(session == NULL)
	{
		/* we are already logged in. send auth failed. (if anyone has a better error lemme know :P) */
		OutPacket(SMSG_AUTH_RESPONSE, 1, "\x0D");
		return;
	}

	m_session = session;
	session->m_socket = this;
    Sha1Hash sha;

	uint8 digest[20];
	pAuthenticationPacket->read(digest, 20);

	uint32 t = 0;
	sha.UpdateData(AccountName);
	sha.UpdateData((uint8 *)&t, 4);
	sha.UpdateData((uint8 *)&mClientSeed, 4);
	sha.UpdateData((uint8 *)&mSeed, 4);
	sha.UpdateBigNumbers(&BNK, NULL);
	sha.Finalize();

	if (memcmp(sha.GetDigest(), digest, 20))
	{
		// AUTH_UNKNOWN_ACCOUNT = 21
		OutPacket(SMSG_AUTH_RESPONSE, 1, "\x15");
		return;
	}

	// Allocate session
	m_session->m_accountFlags = AccountFlags;
	m_session->m_GMPermissions = GMFlags;
	m_session->m_accountId = AccountID;
	m_session->m_latency = _latency;
	m_session->m_accountName = AccountName;

	Log.Notice("Auth", "%s from %s:%u [%ums]", AccountName.c_str(), GetRemoteIP().c_str(), GetRemotePort(), _latency);
	Authenticate();
}
开发者ID:AwkwardDev,项目名称:ascent_classic,代码行数:77,代码来源:WorldSocket.cpp

示例7: _HandleLogonProof

// Logon Proof command handler
bool AuthSocket::_HandleLogonProof()
{
    sLog->outDebug(LOG_FILTER_AUTHSERVER, "Entering _HandleLogonProof");
    // Read the packet
    sAuthLogonProof_C lp;

    if (!socket().recv((char *)&lp, sizeof(sAuthLogonProof_C)))
        return false;

    // Continue the SRP6 calculation based on data received from the client
    BigNumber A;

    A.SetBinary(lp.A, 32);

    // SRP safeguard: abort if A == 0
    if (A.isZero())
    {
        socket().shutdown();
        return true;
    }

    SHA1Hash sha;
    sha.UpdateBigNumbers(&A, &B, NULL);
    sha.Finalize();
    BigNumber u;
    u.SetBinary(sha.GetDigest(), 20);
    BigNumber S = (A * (v.ModExp(u, N))).ModExp(b, N);

    uint8 t[32];
    uint8 t1[16];
    uint8 vK[40];
    memcpy(t, S.AsByteArray(32), 32);

    for (int i = 0; i < 16; ++i)
        t1[i] = t[i * 2];

    sha.Initialize();
    sha.UpdateData(t1, 16);
    sha.Finalize();

    for (int i = 0; i < 20; ++i)
        vK[i * 2] = sha.GetDigest()[i];

    for (int i = 0; i < 16; ++i)
        t1[i] = t[i * 2 + 1];

    sha.Initialize();
    sha.UpdateData(t1, 16);
    sha.Finalize();

    for (int i = 0; i < 20; ++i)
        vK[i * 2 + 1] = sha.GetDigest()[i];

    K.SetBinary(vK, 40);

    uint8 hash[20];

    sha.Initialize();
    sha.UpdateBigNumbers(&N, NULL);
    sha.Finalize();
    memcpy(hash, sha.GetDigest(), 20);
    sha.Initialize();
    sha.UpdateBigNumbers(&g, NULL);
    sha.Finalize();

    for (int i = 0; i < 20; ++i)
        hash[i] ^= sha.GetDigest()[i];

    BigNumber t3;
    t3.SetBinary(hash, 20);

    sha.Initialize();
    sha.UpdateData(_login);
    sha.Finalize();
    uint8 t4[SHA_DIGEST_LENGTH];
    memcpy(t4, sha.GetDigest(), SHA_DIGEST_LENGTH);

    sha.Initialize();
    sha.UpdateBigNumbers(&t3, NULL);
    sha.UpdateData(t4, SHA_DIGEST_LENGTH);
    sha.UpdateBigNumbers(&s, &A, &B, &K, NULL);
    sha.Finalize();
    BigNumber M;
    M.SetBinary(sha.GetDigest(), 20);

    // Check if SRP6 results match (password is correct), else send an error
    if (!memcmp(M.AsByteArray(), lp.M1, 20))
    {
        sLog->outDebug(LOG_FILTER_AUTHSERVER, "'%s:%d' User '%s' successfully authenticated", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str());

        // Update the sessionkey, last_ip, last login time and reset number of failed logins in the account table for this account
        // No SQL injection (escaped user name) and IP address as received by socket
        const char *K_hex = K.AsHexStr();

        PreparedStatement *stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LOGONPROOF);
        stmt->setString(0, K_hex);
        stmt->setString(1, socket().getRemoteAddress().c_str());
        stmt->setUInt32(2, GetLocaleByName(_localizationName));
        stmt->setString(3, _os);
//.........这里部分代码省略.........
开发者ID:Cailiaock,项目名称:5.4.7-Wow-source,代码行数:101,代码来源:AuthSocket.cpp

示例8: _HandleLogonProof

// Logon Proof command handler
bool AuthSocket::_HandleLogonProof()
{
    sLog->outStaticDebug("Entering _HandleLogonProof");
    // Read the packet
    sAuthLogonProof_C lp;

    if (!socket().recv((char *)&lp, sizeof(sAuthLogonProof_C)))
        return false;

    // If the client has no valid version
    if (_expversion == NO_VALID_EXP_FLAG)
    {
        // Check if we have the appropriate patch on the disk
        sLog->outDebug(LOG_FILTER_NETWORKIO, "Client with invalid version, patching is not implemented");
        socket().shutdown();
        return true;
    }

    // Continue the SRP6 calculation based on data received from the client
    BigNumber A;

    A.SetBinary(lp.A, 32);

    // SRP safeguard: abort if A == 0
    if (A.isZero())
    {
        socket().shutdown();
        return true;
    }

    SHA1Hash sha;
    sha.UpdateBigNumbers(&A, &B, NULL);
    sha.Finalize();
    BigNumber u;
    u.SetBinary(sha.GetDigest(), 20);
    BigNumber S = (A * (v.ModExp(u, N))).ModExp(b, N);

    uint8 t[32];
    uint8 t1[16];
    uint8 vK[40];
    memcpy(t, S.AsByteArray(32), 32);

    for (int i = 0; i < 16; ++i)
        t1[i] = t[i * 2];

    sha.Initialize();
    sha.UpdateData(t1, 16);
    sha.Finalize();

    for (int i = 0; i < 20; ++i)
        vK[i * 2] = sha.GetDigest()[i];

    for (int i = 0; i < 16; ++i)
        t1[i] = t[i * 2 + 1];

    sha.Initialize();
    sha.UpdateData(t1, 16);
    sha.Finalize();

    for (int i = 0; i < 20; ++i)
        vK[i * 2 + 1] = sha.GetDigest()[i];

    K.SetBinary(vK, 40);

    uint8 hash[20];

    sha.Initialize();
    sha.UpdateBigNumbers(&N, NULL);
    sha.Finalize();
    memcpy(hash, sha.GetDigest(), 20);
    sha.Initialize();
    sha.UpdateBigNumbers(&g, NULL);
    sha.Finalize();

    for (int i = 0; i < 20; ++i)
        hash[i] ^= sha.GetDigest()[i];

    BigNumber t3;
    t3.SetBinary(hash, 20);

    sha.Initialize();
    sha.UpdateData(_login);
    sha.Finalize();
    uint8 t4[SHA_DIGEST_LENGTH];
    memcpy(t4, sha.GetDigest(), SHA_DIGEST_LENGTH);

    sha.Initialize();
    sha.UpdateBigNumbers(&t3, NULL);
    sha.UpdateData(t4, SHA_DIGEST_LENGTH);
    sha.UpdateBigNumbers(&s, &A, &B, &K, NULL);
    sha.Finalize();
    BigNumber M;
    M.SetBinary(sha.GetDigest(), 20);

    // Check if SRP6 results match (password is correct), else send an error
    if (!memcmp(M.AsByteArray(), lp.M1, 20))
    {
        sLog->outBasic("User '%s' successfully authenticated", _login.c_str());

//.........这里部分代码省略.........
开发者ID:,项目名称:,代码行数:101,代码来源:

示例9: HandleProof

void AuthSocket::HandleProof()
{
	if(readBuffer.GetSize() < sizeof(sAuthLogonProof_C))
	{
		LOG_ERROR("[AuthLogonProof] The packet received is larger than expected, refusing to handle it!");
		return ;
	}

	// patch
	if(m_patch && !m_account)
	{
		//RemoveReadBufferBytes(75,false);
		readBuffer.Remove(75);
		LOG_DEBUG("[AuthLogonProof] Intitiating PatchJob");
		uint8 bytes[2] = {0x01, 0x0a};
		Send(bytes, 2);
		PatchMgr::getSingleton().InitiatePatch(m_patch, this);
		return;
	}

	if(!m_account)
		return;

	LOG_DEBUG("[AuthLogonProof] Interleaving and checking proof...");

	sAuthLogonProof_C lp;
	//Read(sizeof(sAuthLogonProof_C), (uint8*)&lp);
	readBuffer.Read(&lp, sizeof(sAuthLogonProof_C));


	////////////////////////////////////////////////////// SRP6 ///////////////////////////////////////////////
	//Now comes the famous secret Xi Chi fraternity handshake ( http://www.youtube.com/watch?v=jJSYBoI2si0 ),
	//generating a session key
	//
	// A = g^a % N
	// u = SHA1( A | B )
	//
	//

	BigNumber A;
	A.SetBinary(lp.A, 32);

	Sha1Hash sha;
	sha.UpdateBigNumbers(&A, &B, 0);
	sha.Finalize();

	BigNumber u;
	u.SetBinary(sha.GetDigest(), 20);

	// S session key key, S = ( A * v^u ) ^ b
	BigNumber S = (A * (v.ModExp(u, N))).ModExp(b, N);


	// Generate M
	// M = H(H(N) xor H(g), H(I), s, A, B, K) according to http://srp.stanford.edu/design.html
	uint8 t[32];
	uint8 t1[16];
	uint8 vK[40];
	memcpy(t, S.AsByteArray(), 32);
	for(int i = 0; i < 16; i++)
	{
		t1[i] = t[i * 2];
	}
	sha.Initialize();
	sha.UpdateData(t1, 16);
	sha.Finalize();
	for(int i = 0; i < 20; i++)
	{
		vK[i * 2] = sha.GetDigest()[i];
	}
	for(int i = 0; i < 16; i++)
	{
		t1[i] = t[i * 2 + 1];
	}
	sha.Initialize();
	sha.UpdateData(t1, 16);
	sha.Finalize();
	for(int i = 0; i < 20; i++)
	{
		vK[i * 2 + 1] = sha.GetDigest()[i];
	}
	m_sessionkey.SetBinary(vK, 40);

	uint8 hash[20];

	sha.Initialize();
	sha.UpdateBigNumbers(&N, NULL);
	sha.Finalize();
	memcpy(hash, sha.GetDigest(), 20);
	sha.Initialize();
	sha.UpdateBigNumbers(&g, NULL);
	sha.Finalize();
	for(int i = 0; i < 20; i++)
	{
		hash[i] ^= sha.GetDigest()[i];
	}
	BigNumber t3;
	t3.SetBinary(hash, 20);

	sha.Initialize();
//.........这里部分代码省略.........
开发者ID:Ikesters,项目名称:ArcPro,代码行数:101,代码来源:AuthSocket.cpp

示例10: _HandleLogonChallenge


//.........这里部分代码省略.........
                    {
                        pkt << uint8(0);
                        pkt << uint8(0);
                        pkt << uint8(0);
                        pkt << uint8(0);
                        pkt << uint64(0);
                    }

                    if(securityFlags & 0x04)                // Security token input
                    {
                        pkt << uint8(1);
                    }

                    uint8 secLevel = (*result)[4].GetUInt8();
                    _accountSecurityLevel = secLevel <= SEC_ADMINISTRATOR ? AccountTypes(secLevel) : SEC_ADMINISTRATOR;

                    _localizationName.resize(4);
                    for(int i = 0; i < 4; ++i)
                        _localizationName[i] = ch->country[4-i-1];

                    sLog.outBasic("[AuthChallenge] account %s is using '%c%c%c%c' locale (%u)", _login.c_str (), ch->country[3], ch->country[2], ch->country[1], ch->country[0], GetLocaleByName(_localizationName));

                    // user authenticated => turn off autoreg, thus account creating
                    _autoreg = false;
                }
            }
            delete result;
        }
        else if(_autoreg)                                   // no account
        {
            // check username
            if(_safelogin.find_first_of(notAllowedChars)!=_safelogin.npos || _safelogin.length()<4)
                _autoreg = false;
            // check IP
            else if(uint32 amountip = sConfig.GetIntDefault("AmountIP", 0))
            {
                QueryResult *result2 = loginDatabase.PQuery("SELECT COUNT(last_ip) FROM account WHERE last_ip = '%s'", GetRemoteAddress().c_str());
                if (result2 && (*result2)[0].GetUInt8() >= amountip)
                {
                    _autoreg = false;
                    delete result2;
                }
            }

            // still all ok
            if(_autoreg)
            {
                ///- Get the password from the account table, upper it, and make the SRP6 calculation
                std::transform(_safelogin.begin(), _safelogin.end(), _safelogin.begin(), std::towupper);
                Sha1Hash sha;
                std::string sI = _safelogin + ":" + _safelogin;
                sha.UpdateData(sI);
                sha.Finalize();

                BigNumber bn;
                bn.SetBinary(sha.GetDigest(), sha.GetLength());
                uint8 *val = bn.AsByteArray();
                std::reverse(val, val+bn.GetNumBytes());
                bn.SetBinary(val, bn.GetNumBytes());

                const char* rI = bn.AsHexStr();
                _SetVSFields(rI);
                OPENSSL_free((void*)rI);

                b.SetRand(19 * 8);
                BigNumber gmod=g.ModExp(b, N);
                B = ((v * 3) + gmod) % N;

                if (B.GetNumBytes() < 32)
                    sLog.outDetail("Interesting, calculation of B in realmd is < 32.");

                ASSERT(gmod.GetNumBytes() <= 32);

                BigNumber unk3;
                unk3.SetRand(16*8);

                ///- Fill the response packet with the result
                pkt << (uint8)REALM_AUTH_SUCCESS;
                pkt.append(B.AsByteArray(), 32);
                pkt << (uint8)1;
                pkt.append(g.AsByteArray(), 1);
                pkt << (uint8)32;
                pkt.append(N.AsByteArray(), 32);
                pkt.append(s.AsByteArray(), s.GetNumBytes());
                pkt.append(unk3.AsByteArray(), 16);
                pkt << (uint8)0;                // Added in 1.12.x client branch
            }
            else
                // username and/or IP is bad
                pkt << (uint8) REALM_AUTH_NO_MATCH;
        }
        else
        {
            // autoreg off in config, account is wrong
            pkt << (uint8) REALM_AUTH_NO_MATCH;
        }
    }
    SendBuf((char const*)pkt.contents(), pkt.size());
    return true;
}
开发者ID:,项目名称:,代码行数:101,代码来源:

示例11: HandleLogonProof

// Logon Proof command handler
bool AuthSession::HandleLogonProof()
{
    TC_LOG_DEBUG("server.authserver", "Entering _HandleLogonProof");
    _status = STATUS_CLOSED;

    // Read the packet
    sAuthLogonProof_C *logonProof = reinterpret_cast<sAuthLogonProof_C*>(GetReadBuffer().GetReadPointer());

    // If the client has no valid version
    if (_expversion == NO_VALID_EXP_FLAG)
    {
        // Check if we have the appropriate patch on the disk
        TC_LOG_DEBUG("network", "Client with invalid version, patching is not implemented");
        return false;
    }

    // Continue the SRP6 calculation based on data received from the client
    BigNumber A;

    A.SetBinary(logonProof->A, 32);

    // SRP safeguard: abort if A == 0
    if ((A % N).IsZero())
        return false;

    SHA1Hash sha;
    sha.UpdateBigNumbers(&A, &B, nullptr);
    sha.Finalize();
    BigNumber u;
    u.SetBinary(sha.GetDigest(), 20);
    BigNumber S = (A * (v.ModExp(u, N))).ModExp(b, N);

    uint8 t[32];
    uint8 t1[16];
    uint8 vK[40];
    memcpy(t, S.AsByteArray(32).get(), 32);

    for (int i = 0; i < 16; ++i)
        t1[i] = t[i * 2];

    sha.Initialize();
    sha.UpdateData(t1, 16);
    sha.Finalize();

    for (int i = 0; i < 20; ++i)
        vK[i * 2] = sha.GetDigest()[i];

    for (int i = 0; i < 16; ++i)
        t1[i] = t[i * 2 + 1];

    sha.Initialize();
    sha.UpdateData(t1, 16);
    sha.Finalize();

    for (int i = 0; i < 20; ++i)
        vK[i * 2 + 1] = sha.GetDigest()[i];

    K.SetBinary(vK, 40);

    uint8 hash[20];

    sha.Initialize();
    sha.UpdateBigNumbers(&N, nullptr);
    sha.Finalize();
    memcpy(hash, sha.GetDigest(), 20);
    sha.Initialize();
    sha.UpdateBigNumbers(&g, nullptr);
    sha.Finalize();

    for (int i = 0; i < 20; ++i)
        hash[i] ^= sha.GetDigest()[i];

    BigNumber t3;
    t3.SetBinary(hash, 20);

    sha.Initialize();
    sha.UpdateData(_accountInfo.Login);
    sha.Finalize();
    uint8 t4[SHA_DIGEST_LENGTH];
    memcpy(t4, sha.GetDigest(), SHA_DIGEST_LENGTH);

    sha.Initialize();
    sha.UpdateBigNumbers(&t3, nullptr);
    sha.UpdateData(t4, SHA_DIGEST_LENGTH);
    sha.UpdateBigNumbers(&s, &A, &B, &K, nullptr);
    sha.Finalize();
    BigNumber M;
    M.SetBinary(sha.GetDigest(), sha.GetLength());

    // Check if SRP6 results match (password is correct), else send an error
    if (!memcmp(M.AsByteArray(sha.GetLength()).get(), logonProof->M1, 20))
    {
        // Check auth token
        if ((logonProof->securityFlags & 0x04) || !_tokenKey.empty())
        {
            uint8 size = *(GetReadBuffer().GetReadPointer() + sizeof(sAuthLogonProof_C));
            std::string token(reinterpret_cast<char*>(GetReadBuffer().GetReadPointer() + sizeof(sAuthLogonProof_C) + sizeof(size)), size);
            GetReadBuffer().ReadCompleted(sizeof(size) + size);
            uint32 validToken = TOTP::GenerateToken(_tokenKey.c_str());
//.........这里部分代码省略.........
开发者ID:Refuge89,项目名称:TrinityCore,代码行数:101,代码来源:AuthSession.cpp

示例12: InformationRetreiveCallback

void WorldSocket::InformationRetreiveCallback(WorldPacket & recvData, uint32 requestid)
{
    if(requestid != mRequestID)
        return;

    uint32 error;
    recvData >> error;

    if(error != 0)
    {
        // something happened wrong @ the logon server
        OutPacket(SMSG_AUTH_RESPONSE, 1, "\x0D");
        printf("Information callback returns failure.\n");
        return;
    }

    // Extract account information from the packet.
    string AccountName;
    uint32 AccountID;
    string GMFlags;
    uint8 AccountFlags;

    recvData >> AccountID >> AccountName >> GMFlags >> AccountFlags;
    printf( " >> got information packet from logon: `%s` ID %u (request %u)", AccountName.c_str(), AccountID, mRequestID);
    //	sLog.outColor(TNORMAL, "\n");

    mRequestID = 0;
    //Pull the session key.

    recvData.read(K, 40);

    _crypt.Init(K);

    BigNumber BNK;
    BNK.SetBinary(K, 40);

    //checking if player is already connected
    //disconnect current player and login this one(blizzlike)

    string lang = "enUS";
    if(recvData.rpos() != recvData.wpos())
        recvData.read((uint8*)lang.data(), 4);

    Session * session = sClientMgr.CreateSession(AccountID);
    if(session == NULL)
    {
        /* we are already logged in. send auth failed. (if anyone has a better error lemme know :P) */
        OutPacket(SMSG_AUTH_RESPONSE, 1, "\x0D");
        printf("Duplicate client error.\n");
        return;
    }

    m_session = session;
    session->m_socket = this;
    Sha1Hash sha;

    uint8 digest[20];
    pAuthenticationPacket->read(digest, 20);

    uint32 t = 0;
    if( m_fullAccountName == NULL )				// should never happen !
        sha.UpdateData(AccountName);
    else
    {
        sha.UpdateData(*m_fullAccountName);

        // this is unused now. we may as well free up the memory.
        delete m_fullAccountName;
        m_fullAccountName = NULL;
    }

    sha.UpdateData((uint8 *)&t, 4);
    sha.UpdateData((uint8 *)&mClientSeed, 4);
    sha.UpdateData((uint8 *)&mSeed, 4);
    sha.UpdateBigNumbers(&BNK, NULL);
    sha.Finalize();

    if (memcmp(sha.GetDigest(), digest, 20))
    {
        // AUTH_UNKNOWN_ACCOUNT = 21
        OutPacket(SMSG_AUTH_RESPONSE, 1, "\x15");
        return;
    }

    //_crypt.Init(digest);

    // Allocate session
    m_session->m_accountFlags = AccountFlags;
    m_session->m_GMPermissions = GMFlags;
    m_session->m_accountId = AccountID;
    m_session->m_latency = _latency;
    m_session->m_accountName = AccountName;
    m_session->m_ClientBuild = mClientBuild;

    Log.Notice("Auth", "%s from %s:%u [%ums]", AccountName.c_str(), GetRemoteIP().c_str(), GetRemotePort(), _latency);
    Authenticate();
}
开发者ID:arcticdev,项目名称:arcticdev,代码行数:97,代码来源:WorldSocket.cpp

示例13: InformationRetreiveCallback

void WorldSocket::InformationRetreiveCallback(WorldPacket & recvData, uint32 requestid)
{
	if(requestid != mRequestID)
		return;

	uint32 error;
	recvData >> error;

	if(error != 0 || pAuthenticationPacket == NULL)
	{
		// something happened wrong @ the logon server
		OutPacket(SMSG_AUTH_RESPONSE, 1, "\x0D");
		return;
	}

	// Extract account information from the packet.
	string AccountName;
	const string * ForcedPermissions;
	uint32 AccountID;
	string GMFlags;
	uint8 AccountFlags;
	string lang = "enUS";
	uint32 i;

	recvData >> AccountID >> AccountName >> GMFlags >> AccountFlags;
	ForcedPermissions = sLogonCommHandler.GetForcedPermissions(AccountName);
	if( ForcedPermissions != NULL )
		GMFlags.assign(ForcedPermissions->c_str());

	DEBUG_LOG( "WorldSocket","Received information packet from logon: `%s` ID %u (request %u)", AccountName.c_str(), AccountID, mRequestID);

	mRequestID = 0;
	// Pull the session key.

	BigNumber BNK;
	recvData.read(K, 40);
	_crypt.Init(K);
	BNK.SetBinary(K, 40);

	//checking if player is already connected
	//disconnect current player and login this one(blizzlike)

	if(recvData.rpos() != recvData.wpos())
		recvData.read((uint8*)lang.data(), 4);

	WorldSession *session = NULL;
	session = sWorld.FindSession( AccountID );
	if( session != NULL )
	{
		if(session->_player != NULL && session->_player->GetMapMgr() == NULL)
		{
			DEBUG_LOG("WorldSocket","_player found without m_mapmgr during logon, trying to remove him [player %s, map %d, instance %d].", session->_player->GetName(), session->_player->GetMapId(), session->_player->GetInstanceID() );
			if(objmgr.GetPlayer(session->_player->GetLowGUID()))
				objmgr.RemovePlayer(session->_player);
			session->LogoutPlayer(false);
		}
		// AUTH_FAILED = 0x0D
		session->Disconnect();

		// clear the logout timer so he times out straight away
		session->SetLogoutTimer(1);

		// we must send authentication failed here.
		// the stupid newb can relog his client.
		// otherwise accounts dupe up and disasters happen.
		OutPacket(SMSG_AUTH_RESPONSE, 1, "\x15");
		return;
	}

	Sha1Hash sha;

	uint8 digest[20];
	pAuthenticationPacket->read(digest, 20);

	uint32 t = 0;
	if( m_fullAccountName == NULL )				// should never happen !
		sha.UpdateData(AccountName);
	else
	{
		sha.UpdateData(*m_fullAccountName);
		
		// this is unused now. we may as well free up the memory.
		delete m_fullAccountName;
		m_fullAccountName = NULL;
	}

	sha.UpdateData((uint8 *)&t, 4);
	sha.UpdateData((uint8 *)&mClientSeed, 4);
	sha.UpdateData((uint8 *)&mSeed, 4);
	sha.UpdateBigNumbers(&BNK, NULL);
	sha.Finalize();

	if (memcmp(sha.GetDigest(), digest, 20))
	{
		// AUTH_UNKNOWN_ACCOUNT = 21
		OutPacket(SMSG_AUTH_RESPONSE, 1, "\x15");
		return;
	}

	// Allocate session
//.........这里部分代码省略.........
开发者ID:arcticdev,项目名称:arctic-test,代码行数:101,代码来源:WorldSocket.cpp

示例14: HandleChallenge


//.........这里部分代码省略.........
		//AccountName.erase( i );
	}

	// Look up the account information
	LOG_DEBUG("[AuthChallenge] Account Name: \"%s\"", AccountName.c_str());

	m_account = AccountMgr::getSingleton().GetAccount(AccountName);
	if(m_account == 0)
	{
		LOG_DEBUG("[AuthChallenge] Invalid account.");

		// Non-existant account
		SendChallengeError(CE_NO_ACCOUNT);
		return;
	}

	LOG_DEBUG("[AuthChallenge] Account banned state = %u", m_account->Banned);

	// Check that the account isn't banned.
	if(m_account->Banned == 1)
	{
		SendChallengeError(CE_ACCOUNT_CLOSED);
		return;
	}
	else if(m_account->Banned > 0)
	{
		SendChallengeError(CE_ACCOUNT_FREEZED);
		return;
	}

	// update cached locale
	if(!m_account->forcedLocale)
	{
		char temp[4];
		temp[0] = m_challenge.country[3];
		temp[1] = m_challenge.country[2];
		temp[2] = m_challenge.country[1];
		temp[3] = m_challenge.country[0];

		*(uint32*)&m_account->Locale[0] = *(uint32*)temp;
	}

	//////////////////////////////////////////////// SRP6 Challenge ////////////////////////////////////////////////
	//
	//
	// First we will generate the Verifier value using the following formulas
	//
	// x = SHA1(s | SHA1(I | ":" | P))
	// v = g^x % N
	//
	// The SHA1(I | ":" | P) part for x we have in the account database, this is the encrypted password, reversed
	// N is a safe prime
	// g is the generator
	// | means concatenation in this contect
	//
	//

	Sha1Hash sha;
	sha.UpdateData( s.AsByteArray(), 32 );
	sha.UpdateData( m_account->SrpHash, 20 );
	sha.Finalize();

	BigNumber x;
	x.SetBinary( sha.GetDigest(), sha.GetLength() );
	v = g.ModExp(x, N);

	// Next we generate b, and B which are the public and private values of the server
	// 
	// b = random()
	// B = k*v + g^b % N
	//
	// in our case the multiplier parameters, k = 3
	
	b.SetRand(152);
	uint8 k = 3;

	BigNumber gmod = g.ModExp(b, N);
	B = ( ( v * k ) + gmod ) % N;
	ASSERT(gmod.GetNumBytes() <= 32);

	BigNumber unk;
	unk.SetRand(128);


	// Now we send B, g, N and s to the client as a challenge, asking the client for the proof
	sAuthLogonChallenge_S challenge;
	challenge.cmd = 0;
	challenge.error = 0;
	challenge.unk2 = CE_SUCCESS;
	memcpy( challenge.B, B.AsByteArray(), 32 );
	challenge.g_len = 1;
	challenge.g = ( g.AsByteArray() )[ 0 ];
	challenge.N_len = 32;
	memcpy( challenge.N, N.AsByteArray(), 32 );
	memcpy( challenge.s, s.AsByteArray(), 32 );
	memcpy( challenge.unk3, unk.AsByteArray(), 16 );
	challenge.unk4 = 0;

	Send( reinterpret_cast< uint8* >( &challenge ), sizeof( sAuthLogonChallenge_S ) );
}
开发者ID:Desch,项目名称:Edge-of-Chaos,代码行数:101,代码来源:AuthSocket.cpp

示例15: HandleChallenge


//.........这里部分代码省略.........
	BAN_STATUS ipb = IPBanner::getSingleton().CalculateBanStatus(GetRemoteAddress());

	switch(ipb)
	{
	case BAN_STATUS_PERMANENT_BAN:
		SendChallengeError(CE_ACCOUNT_CLOSED);
		return;

	case BAN_STATUS_TIME_LEFT_ON_BAN:
		SendChallengeError(CE_ACCOUNT_FREEZED);
		return;

	default:
		break;
	}

	// Null-terminate the account string
	if(m_challenge.I_len >= 0x50) { Disconnect(); return; }
	m_challenge.I[m_challenge.I_len] = 0;
	AccountName = (char*)&m_challenge.I;
	string::size_type i = AccountName.rfind("#");
	if( i != string::npos )
	{
		printf("# ACCOUNTNAME!\n");
		return;
	}

	// Look up the account information
	m_account = AccountMgr::getSingleton().GetAccount(AccountName);
	if(m_account == 0)
	{
		DEBUG_LOG("AuthChallenge","Account Name: \"%s\" - Account state: INVALID", AccountName.c_str());

		// Non-existant account
		SendChallengeError(CE_NO_ACCOUNT);
		return;
	}

	// Check that the account isn't banned.
	if(m_account->Banned == 1)
	{
		SendChallengeError(CE_ACCOUNT_CLOSED);
		Log.Notice("AuthChallenge","Account Name: \"%s\" - Account state: CLOSED", AccountName.c_str());
		return;
	}
	else if(m_account->Banned > 0)
	{
		SendChallengeError(CE_ACCOUNT_FREEZED);
		Log.Notice("AuthChallenge","Account Name: \"%s\" - Account state: FROZEN (%u)", AccountName.c_str(), m_account->Banned);
		return;
	}
	else
		Log.Notice("AuthChallenge","Account Name: \"%s\" - Account state: OK", AccountName.c_str());

	// update cached locale
	if(!m_account->forcedLocale)
	{
		char temp[4];
		temp[0] = m_challenge.country[3];
		temp[1] = m_challenge.country[2];
		temp[2] = m_challenge.country[1];
		temp[3] = m_challenge.country[0];

		*(uint32*)&m_account->Locale[0] = *(uint32*)temp;
	}

	Sha1Hash sha;
	//uint32 tc = s.GetNumBytes();
	sha.UpdateData( s.AsByteArray(), 32 );
	sha.UpdateData( m_account->SrpHash, 20 );
	sha.Finalize();

	BigNumber x;
	x.SetBinary( sha.GetDigest(), sha.GetLength() );
	v = g.ModExp(x, N);
	b.SetRand(152);

	BigNumber gmod = g.ModExp(b, N);
	B = ((v * 3) + gmod) % N;
	ASSERT(gmod.GetNumBytes() <= 32);

	BigNumber unk;
	unk.SetRand(128);
	uint8 response[200];
	uint32 c = 0;
	response[c] = 0;										c += 1;
	response[c] = 0;										c += 1;
	response[c] = CE_SUCCESS;								c += 1;
	memcpy(&response[c], B.AsByteArray(), 32);				c += 32;
	response[c] = 1;										c += 1;
	response[c] = g.AsByteArray()[0];						c += 1;
	response[c] = 32;										c += 1;
	memcpy(&response[c], N.AsByteArray(), 32);				c += 32;
	memcpy(&response[c], s.AsByteArray(), s.GetNumBytes()); c += s.GetNumBytes();
	memcpy(&response[c], unk.AsByteArray(), 16);			c += 16;
	response[c] = 0;										c += 1;

	Send(response, c);
	DEBUG_LOG("AuthSocket","Sending Success Response");
}
开发者ID:SkyFire,项目名称:sandshroud,代码行数:101,代码来源:AuthSocket.cpp


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