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C++ Benchmark::isSuitableFor方法代码示例

本文整理汇总了C++中Benchmark::isSuitableFor方法的典型用法代码示例。如果您正苦于以下问题:C++ Benchmark::isSuitableFor方法的具体用法?C++ Benchmark::isSuitableFor怎么用?C++ Benchmark::isSuitableFor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Benchmark的用法示例。


在下文中一共展示了Benchmark::isSuitableFor方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: next

 Benchmark* next() {
     Benchmark* bench = nullptr;
     // skips non matching benches
     while ((bench = this->innerNext()) &&
            (SkCommandLineFlags::ShouldSkip(FLAGS_match, bench->getUniqueName()) ||
             !bench->isSuitableFor(Benchmark::kGPU_Backend))) {
         delete bench;
     }
     return bench;
 }
开发者ID:Crawping,项目名称:chromium_extract,代码行数:10,代码来源:kilobench.cpp

示例2: tool_main


//.........这里部分代码省略.........
        size_t bytes;
        int count;
        context->getResourceCacheLimits(&count, &bytes);
        if (-1 != FLAGS_gpuCacheBytes) {
            bytes = static_cast<size_t>(FLAGS_gpuCacheBytes);
        }
        if (-1 != FLAGS_gpuCacheCount) {
            count = FLAGS_gpuCacheCount;
        }
        context->setResourceCacheLimits(count, bytes);
#endif
    }

    // Run each bench in each configuration it supports and we asked for.
    Iter iter;
    Benchmark* bench;
    while ((bench = iter.next()) != NULL) {
        SkAutoTUnref<Benchmark> benchUnref(bench);
        if (SkCommandLineFlags::ShouldSkip(FLAGS_match, bench->getName())) {
            continue;
        }

        bench->setForceAlpha(alpha);
        bench->setForceAA(FLAGS_forceAA);
        bench->setForceFilter(FLAGS_forceFilter);
        bench->setDither(dither);
        bench->preDraw();

        bool loggedBenchName = false;
        for (int i = 0; i < configs.count(); ++i) {
            const int configIndex = configs[i];
            const Config& config = gConfigs[configIndex];

            if (!bench->isSuitableFor(config.backend)) {
                continue;
            }

            GrContext* context = NULL;
#if SK_SUPPORT_GPU
            SkGLContextHelper* glContext = NULL;
            if (Benchmark::kGPU_Backend == config.backend) {
                context = gContextFactory.get(config.contextType);
                if (NULL == context) {
                    continue;
                }
                glContext = gContextFactory.getGLContext(config.contextType);
            }
#endif

            SkAutoTUnref<SkCanvas> canvas;
            SkAutoTUnref<SkPicture> recordFrom;
            SkPictureRecorder recorderTo;
            const SkIPoint dim = bench->getSize();

            SkAutoTUnref<SkSurface> surface;
            if (Benchmark::kNonRendering_Backend != config.backend) {
                surface.reset(make_surface(config.fColorType,
                                           dim,
                                           config.backend,
                                           config.sampleCount,
                                           context));
                if (!surface.get()) {
                    logger.logError(SkStringPrintf(
                        "Device creation failure for config %s. Will skip.\n", config.name));
                    continue;
                }
开发者ID:venkatarajasekhar,项目名称:Qt,代码行数:67,代码来源:benchmain.cpp


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