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C++ BehaviorTask::reset方法代码示例

本文整理汇总了C++中BehaviorTask::reset方法的典型用法代码示例。如果您正苦于以下问题:C++ BehaviorTask::reset方法的具体用法?C++ BehaviorTask::reset怎么用?C++ BehaviorTask::reset使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BehaviorTask的用法示例。


在下文中一共展示了BehaviorTask::reset方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: update

	EBTStatus SelectorLoopTask::update(Agent* pAgent, EBTStatus childStatus)
    {
        BEHAVIAC_UNUSED_VAR(pAgent);
        BEHAVIAC_UNUSED_VAR(childStatus);

		//checking the preconditions and take the first action tree
		uint32_t index = (uint32_t)-1;
        for (uint32_t i = 0; i < this->m_children.size(); ++i)
        {
			WithPreconditionTask* pSubTree = (WithPreconditionTask*)this->m_children[i];
			BEHAVIAC_ASSERT(WithPreconditionTask::DynamicCast(pSubTree));

			BehaviorTask* pPrecondTree = pSubTree->PreconditionNode();

			EBTStatus status = pPrecondTree->exec(pAgent);

			if (status == BT_SUCCESS)
			{
				index = i;
				break;
			}
        }

		//clean up the current ticking action tree
		if (index != (uint32_t)-1)
		{
			if (this->m_activeChildIndex != CompositeTask::InvalidChildIndex)
			{
				WithPreconditionTask* pCurrentSubTree = (WithPreconditionTask*)this->m_children[this->m_activeChildIndex];
				BEHAVIAC_ASSERT(WithPreconditionTask::DynamicCast(pCurrentSubTree));
				BehaviorTask* pCurrentActionTree = pCurrentSubTree->Action();

				WithPreconditionTask* pSubTree = (WithPreconditionTask*)this->m_children[index];
				BEHAVIAC_ASSERT(WithPreconditionTask::DynamicCast(pSubTree));

				BehaviorTask* pActionTree = pSubTree->Action();

				if (pCurrentActionTree != pActionTree)
				{
					pCurrentActionTree->abort(pAgent);

					pCurrentSubTree->abort(pAgent);

					this->m_activeChildIndex = index;
				}
			}


			for (uint32_t i = 0; i < this->m_children.size(); ++i)
			{
				WithPreconditionTask* pSubTree = (WithPreconditionTask*)this->m_children[i];
				BEHAVIAC_ASSERT(WithPreconditionTask::DynamicCast(pSubTree));

				//dummy ticking so that the designer knows it is updating
				EBTStatus statusDummy = pSubTree->exec(pAgent);
				BEHAVIAC_ASSERT(statusDummy == BT_RUNNING);
				BEHAVIAC_UNUSED_VAR(statusDummy);

				//when i < index, the precondition is failure, so to continue
				if (i < index)
				{
					continue;
				}

				if (i > index)
				{
					BehaviorTask* pPreconditionTree = pSubTree->PreconditionNode();

					EBTStatus status = pPreconditionTree->exec(pAgent);

					//to search for the first one whose precondition is success
					if (status != BT_SUCCESS)
					{
						continue;
					}
				}

				BehaviorTask* pActionTree = pSubTree->Action();

				EBTStatus status = pActionTree->exec(pAgent);

				if (status == BT_RUNNING)
				{
					this->m_activeChildIndex = index;
				}
				else
				{
					pActionTree->reset(pAgent);

					if (status == BT_FAILURE || status == BT_INVALID)
					{
						//THE ACTION failed, to try the next one
						continue;
					}
				}

				BEHAVIAC_ASSERT(status == BT_RUNNING || status == BT_SUCCESS);

				return status;
			}
//.........这里部分代码省略.........
开发者ID:KeyleXiao,项目名称:behaviac,代码行数:101,代码来源:selectorloop.cpp


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