当前位置: 首页>>代码示例>>C++>>正文


C++ BedItem::internalSetSleeper方法代码示例

本文整理汇总了C++中BedItem::internalSetSleeper方法的典型用法代码示例。如果您正苦于以下问题:C++ BedItem::internalSetSleeper方法的具体用法?C++ BedItem::internalSetSleeper怎么用?C++ BedItem::internalSetSleeper使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BedItem的用法示例。


在下文中一共展示了BedItem::internalSetSleeper方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: sleep

void BedItem::sleep(Player* player)
{
	if(!house || !player || player->isRemoved())
		return;

	if(!sleeper)
	{
		Beds::getInstance().setBedSleeper(this, player->getGUID());
		internalSetSleeper(player);

		BedItem* nextBedItem = getNextBedItem();
		if(nextBedItem)
			nextBedItem->internalSetSleeper(player);

		updateAppearance(player);
		if(nextBedItem)
			nextBedItem->updateAppearance(player);

		player->getTile()->moveCreature(NULL, player, getTile());
		g_game.addMagicEffect(player->getPosition(), NM_ME_SLEEP);
		Scheduler::getScheduler().addEvent(createSchedulerTask(SCHEDULER_MINTICKS, boost::bind(&Game::kickPlayer, &g_game, player->getID(), false)));
	}
	else if(Item::items[getID()].transformToFree)
	{
		wakeUp();
		g_game.addMagicEffect(player->getPosition(), NM_ME_POFF);
	}
	else
		player->sendCancelMessage(RET_NOTPOSSIBLE);
}
开发者ID:Fir3element,项目名称:035,代码行数:30,代码来源:beds.cpp

示例2: sleep

bool BedItem::sleep(Player* player)
{
	if (!house || !player || player->isRemoved()) {
		return false;
	}

	if (sleeperGUID != 0) {
		return false;
	}

	BedItem* nextBedItem = getNextBedItem();

	internalSetSleeper(player);

	if (nextBedItem) {
		nextBedItem->internalSetSleeper(player);
	}

	// update the BedSleepersMap
	Beds::getInstance().setBedSleeper(this, player->getGUID());

	// make the player walk onto the bed
	player->getTile()->moveCreature(player, getTile());

	// display 'Zzzz'/sleep effect
	g_game.addMagicEffect(player->getPosition(), NM_ME_SLEEP);

	// kick player after he sees himself walk onto the bed and it change id
	uint32_t playerId = player->getID();
	g_scheduler.addEvent(createSchedulerTask(SCHEDULER_MINTICKS, boost::bind(&Game::kickPlayer, &g_game, playerId, false)));

	// change self and partner's appearance
	updateAppearance(player);

	if (nextBedItem) {
		nextBedItem->updateAppearance(player);
	}

	return true;
}
开发者ID:24312108k,项目名称:forgottenserver,代码行数:40,代码来源:beds.cpp


注:本文中的BedItem::internalSetSleeper方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。