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C++ BedItem::internalRemoveSleeper方法代码示例

本文整理汇总了C++中BedItem::internalRemoveSleeper方法的典型用法代码示例。如果您正苦于以下问题:C++ BedItem::internalRemoveSleeper方法的具体用法?C++ BedItem::internalRemoveSleeper怎么用?C++ BedItem::internalRemoveSleeper使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BedItem的用法示例。


在下文中一共展示了BedItem::internalRemoveSleeper方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: wakeUp

void BedItem::wakeUp()
{
	if(!house)
		return;

	if(sleeper)
	{
		if(Player* player = g_game.getPlayerByGuidEx(sleeper))
		{
			regeneratePlayer(player);
			if(player->isVirtual())
			{
				IOLoginData::getInstance()->savePlayer(player);
				delete player;
			}
			else
				g_game.addCreatureHealth(player);
		}
	}

	Beds::getInstance().setBedSleeper(NULL, sleeper);
	internalRemoveSleeper();

	BedItem* nextBedItem = getNextBedItem();
	if(nextBedItem)
		nextBedItem->internalRemoveSleeper();

	updateAppearance(NULL);
	if(nextBedItem)
		nextBedItem->updateAppearance(NULL);
}
开发者ID:Fir3element,项目名称:035,代码行数:31,代码来源:beds.cpp

示例2: wakeUp

void BedItem::wakeUp(Player* player)
{
	// avoid crashes
	if (!house) {
		return;
	}

	if (sleeperGUID != 0) {
		if (!player) {
			std::string name;

			if (IOLoginData::getInstance()->getNameByGuid(sleeperGUID, name)) {
				Player* _player = new Player(name, NULL);

				if (IOLoginData::getInstance()->loadPlayer(_player, name)) {
					regeneratePlayer(_player);
					IOLoginData::getInstance()->savePlayer(_player);
				}

				delete _player;
				_player = NULL;
			}
		} else {
			regeneratePlayer(player);
			g_game.addCreatureHealth(player);
		}
	}

	// update the BedSleepersMap
	Beds::getInstance().setBedSleeper(NULL, sleeperGUID);

	BedItem* nextBedItem = getNextBedItem();

	// unset sleep info
	internalRemoveSleeper();

	if (nextBedItem) {
		nextBedItem->internalRemoveSleeper();
	}

	// change self and partner's appearance
	updateAppearance(NULL);

	if (nextBedItem) {
		nextBedItem->updateAppearance(NULL);
	}
}
开发者ID:24312108k,项目名称:forgottenserver,代码行数:47,代码来源:beds.cpp

示例3: wakeUp

void BedItem::wakeUp(Player* player)
{
	// avoid crashes
	if (!house) {
		return;
	}

	if (sleeperGUID != 0) {
		if (!player) {
			Player _player(nullptr);
			if (IOLoginData::loadPlayerById(&_player, sleeperGUID)) {
				regeneratePlayer(&_player);
				IOLoginData::savePlayer(&_player);
			}
		} else {
			regeneratePlayer(player);
			g_game.addCreatureHealth(player);
		}
	}

	// update the BedSleepersMap
	Beds::getInstance().setBedSleeper(nullptr, sleeperGUID);

	BedItem* nextBedItem = getNextBedItem();

	// unset sleep info
	internalRemoveSleeper();

	if (nextBedItem) {
		nextBedItem->internalRemoveSleeper();
	}

	// change self and partner's appearance
	updateAppearance(nullptr);

	if (nextBedItem) {
		nextBedItem->updateAppearance(nullptr);
	}
}
开发者ID:EmanuelEkstrom,项目名称:forgottenserver,代码行数:39,代码来源:beds.cpp


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