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C++ BaseAgent::getUnitID方法代码示例

本文整理汇总了C++中BaseAgent::getUnitID方法的典型用法代码示例。如果您正苦于以下问题:C++ BaseAgent::getUnitID方法的具体用法?C++ BaseAgent::getUnitID怎么用?C++ BaseAgent::getUnitID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BaseAgent的用法示例。


在下文中一共展示了BaseAgent::getUnitID方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: checkUnitsToHeal

bool MedicAgent::checkUnitsToHeal()
{
	try {
		double bestDist = -1;
		Unit* toHeal = NULL;

		vector<BaseAgent*> agents = AgentManager::getInstance()->getAgents();
		for (int i = 0; i < (int)agents.size(); i++)
		{
			BaseAgent* agent = agents.at(i);
			if (agent->isAlive() && agent->isDamaged())
			{
				if (isMedicTarget(agent->getUnit()) && agent->getUnitID() != unit->getID())
				{
					Unit* cUnit = agent->getUnit();
					if (cUnit->exists() && cUnit->getHitPoints() > 0)
				{
						double dist = unit->getDistance(cUnit);
						if (bestDist < 0 || dist < bestDist)
				{
							bestDist = dist;
							toHeal = cUnit;
						}
					}
				}
			}
		}

		if (bestDist >= 0 && toHeal !=NULL)
		{
			//Broodwar->printf("[%d] Medic healing", unitID);
			unit->useTech(TechTypes::Healing, toHeal);
		}
	}
	catch(exception)
	{
		Broodwar->printf("[%d] checkUnitToHeal() error", unit->getID());
	}

	return false;
}
开发者ID:TENFIRE,项目名称:StarCraft_AI,代码行数:41,代码来源:MedicAgent.cpp

示例2: executeOrder

bool BuildPlanner::executeOrder(UnitType type)
{
	//Max 3 concurrent buildings allowed at the same time
	if ((int)buildQueue.size() >= 3)
	{
		return false;
	}

	////Hold if we are to build a new base
	//if ((int)buildQueue.size() > 0)
	//{
	//	if (buildQueue.at(0).toBuild.isResourceDepot())
	//	{
	//		return false;
	//	}
	//	vector<BaseAgent*> agents = AgentManager::getInstance()->getAgents();
	//	for (int i = 0; i < (int)agents.size(); i++)
	//	{
	//		if (agents.at(i)->getUnitType().isResourceDepot() && agents.at(i)->getUnit()->isBeingConstructed())
	//		{
	//			return false; // TODO: Check if necessary
	//		}
	//	}
	//}

	if (type.isResourceDepot())
	{
		TilePosition pos = CoverMap::getInstance()->findExpansionSite();
		if (pos.x() == -1)
		{
			Broodwar->printf("Removing expand as no expansion site could be found");
			//No expansion site found.
			if ((int)buildOrder.size() > 0) buildOrder.erase(buildOrder.begin());
			return true;
		}
	}

	if (type.isRefinery())
	{
		TilePosition rSpot = CoverMap::getInstance()->searchRefinerySpot();
		if (rSpot.x() < 0)
		{
			//No buildspot found
			if ((int)buildOrder.size() > 0) buildOrder.erase(buildOrder.begin());
			return true;
		}
	}

	if (isZerg())
	{
		pair<UnitType, int> builder = type.whatBuilds();
		if (builder.first.getID() != UnitTypes::Zerg_Drone)
		{
			//Needs to be morphed
			return executeMorph(builder.first, type);
		}
	}

	//Check if we have resources
	if (!ResourceManager::getInstance()->hasResources(type))
	{
		return false;
	}


	// TODO: Check if we can improve finding the best worker
	vector<BaseAgent*> agents = AgentManager::getInstance()->getAgents();
	for (int i = 0; i < (int)agents.size(); i++)
	{
		BaseAgent* agent = agents.at(i);
		if (agent != NULL && agent->isAlive())
		{
			if (agent->canBuild(type))
			{
				if (agent->assignToBuild(type))
				{
					lock(0, agent->getUnitID());
					return true;
				}
				else
				{
					//Unable to find a buildspot. Dont bother checking for all
					//other workers
					handleNoBuildspotFound(type);

					Broodwar->printf("No build spot found for %s", type.getName().c_str());

					return false;
				}
			}
		}
	}
	return false;
}
开发者ID:BuffBuff,项目名称:BTHAI_3.0,代码行数:94,代码来源:BuildPlanner.cpp


注:本文中的BaseAgent::getUnitID方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。