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C++ BaseAgent::assignToBuild方法代码示例

本文整理汇总了C++中BaseAgent::assignToBuild方法的典型用法代码示例。如果您正苦于以下问题:C++ BaseAgent::assignToBuild方法的具体用法?C++ BaseAgent::assignToBuild怎么用?C++ BaseAgent::assignToBuild使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BaseAgent的用法示例。


在下文中一共展示了BaseAgent::assignToBuild方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: executeOrder

bool BuildPlanner::executeOrder(UnitType type)
{
    //Max 3 concurrent buildings allowed at the same time
    if ((int)buildQueue.size() >= 3)
    {
        return false;
    }

    ////Hold if we are to build a new base
    //if ((int)buildQueue.size() > 0)
    //{
    //	if (buildQueue.at(0).toBuild.isResourceDepot())
    //	{
    //		return false;
    //	}
    //	vector<BaseAgent*> agents = AgentManager::getInstance()->getAgents();
    //	for (int i = 0; i < (int)agents.size(); i++)
    //	{
    //		if (agents.at(i)->getUnitType().isResourceDepot() && agents.at(i)->getUnit()->isBeingConstructed())
    //		{
    //			return false; // TODO: Check if necessary
    //		}
    //	}
    //}

    if (type.isResourceDepot())
    {
        TilePosition pos = CoverMap::getInstance()->findExpansionSite();
        if (pos.x() == -1)
        {
            Broodwar->printf("Removing expand as no expansion site could be found");
            //No expansion site found.
            if ((int)buildOrder.size() > 0) buildOrder.erase(buildOrder.begin());
            return true;
        }
    }

    if (type.isRefinery())
    {
        TilePosition rSpot = CoverMap::getInstance()->searchRefinerySpot();
        if (rSpot.x() < 0)
        {
            //No buildspot found
            if ((int)buildOrder.size() > 0) buildOrder.erase(buildOrder.begin());
            return true;
        }
    }

    if (isZerg())
    {
        pair<UnitType, int> builder = type.whatBuilds();
        if (builder.first.getID() != UnitTypes::Zerg_Drone)
        {
            //Needs to be morphed
            return executeMorph(builder.first, type);
        }
    }

    //Check if we have resources
    if (!ResourceManager::getInstance()->hasResources(type))
    {
        return false;
    }


    // TODO: Check if we can improve finding the best worker
    vector<BaseAgent*> agents = AgentManager::getInstance()->getAgents();
    for (int i = 0; i < (int)agents.size(); i++)
    {
        BaseAgent* agent = agents.at(i);
        if (agent != NULL && agent->isAlive())
        {
            if (agent->canBuild(type))
            {
                if (agent->assignToBuild(type))
                {
                    lock(0, agent->getUnitID());
                    return true;
                }
                else
                {
                    //Unable to find a buildspot. Dont bother checking for all
                    //other workers
                    handleNoBuildspotFound(type);

                    Broodwar->printf("No build spot found for %s", type.getName().c_str());

                    return false;
                }
            }
        }
    }
    return false;
}
开发者ID:BuffBuff,项目名称:BTHAI_3.0,代码行数:94,代码来源:BuildPlanner.cpp


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