本文整理汇总了C++中BYTEARRAY::end方法的典型用法代码示例。如果您正苦于以下问题:C++ BYTEARRAY::end方法的具体用法?C++ BYTEARRAY::end怎么用?C++ BYTEARRAY::end使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BYTEARRAY
的用法示例。
在下文中一共展示了BYTEARRAY::end方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CIncomingChatEvent
CIncomingChatEvent *CBNETProtocol :: RECEIVE_SID_CHATEVENT( BYTEARRAY data )
{
// DEBUG_Print( "RECEIVED SID_CHATEVENT" );
// DEBUG_Print( data );
// 2 bytes -> Header
// 2 bytes -> Length
// 4 bytes -> EventID
// 4 bytes -> UserFlags
// 4 bytes -> Ping
// 12 bytes -> ???
// null terminated string -> User
// null terminated string -> Message
if( ValidateLength( data ) && data.size( ) >= 29 )
{
BYTEARRAY EventID = BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 );
BYTEARRAY UserFlags = BYTEARRAY( data.begin( ) + 8, data.begin( ) + 12 );
BYTEARRAY Ping = BYTEARRAY( data.begin( ) + 12, data.begin( ) + 16 );
BYTEARRAY User = UTIL_ExtractCString( data, 28 );
BYTEARRAY Message = UTIL_ExtractCString( data, User.size( ) + 29 );
switch( UTIL_ByteArrayToUInt32( EventID, false ) )
{
case CBNETProtocol :: EID_SHOWUSER:
case CBNETProtocol :: EID_JOIN:
case CBNETProtocol :: EID_LEAVE:
case CBNETProtocol :: EID_WHISPER:
case CBNETProtocol :: EID_TALK:
case CBNETProtocol :: EID_BROADCAST:
case CBNETProtocol :: EID_CHANNEL:
case CBNETProtocol :: EID_USERFLAGS:
case CBNETProtocol :: EID_WHISPERSENT:
case CBNETProtocol :: EID_CHANNELFULL:
case CBNETProtocol :: EID_CHANNELDOESNOTEXIST:
case CBNETProtocol :: EID_CHANNELRESTRICTED:
case CBNETProtocol :: EID_INFO:
case CBNETProtocol :: EID_ERROR:
case CBNETProtocol :: EID_EMOTE:
return new CIncomingChatEvent( (CBNETProtocol :: IncomingChatEvent)UTIL_ByteArrayToUInt32( EventID, false ),
UTIL_ByteArrayToUInt32( UserFlags, false ),
UTIL_ByteArrayToUInt32( Ping, false ),
string( User.begin( ), User.end( ) ),
string( Message.begin( ), Message.end( ) ) );
}
}
return NULL;
}
示例2: while
vector<CIncomingFriendList *> CBNETProtocol :: RECEIVE_SID_FRIENDSLIST( BYTEARRAY data )
{
// DEBUG_Print( "RECEIVED SID_FRIENDSLIST" );
// DEBUG_Print( data );
// 2 bytes -> Header
// 2 bytes -> Length
// 1 byte -> Total
// for( 1 .. Total )
// null term string -> Account
// 1 byte -> Status
// 1 byte -> Area
// 4 bytes -> ???
// null term string -> Location
vector<CIncomingFriendList *> Friends;
if( ValidateLength( data ) && data.size( ) >= 5 )
{
unsigned int i = 5;
unsigned char Total = data[4];
while( Total > 0 )
{
Total--;
if( data.size( ) < i + 1 )
break;
BYTEARRAY Account = UTIL_ExtractCString( data, i );
i += Account.size( ) + 1;
if( data.size( ) < i + 7 )
break;
unsigned char Status = data[i];
unsigned char Area = data[i + 1];
i += 6;
BYTEARRAY Location = UTIL_ExtractCString( data, i );
i += Location.size( ) + 1;
Friends.push_back( new CIncomingFriendList( string( Account.begin( ), Account.end( ) ),
Status,
Area,
string( Location.begin( ), Location.end( ) ) ) );
}
}
return Friends;
}
示例3: BYTEARRAY
BYTEARRAY CBNLSProtocol :: RECEIVE_BNLS_WARDEN( BYTEARRAY data )
{
// 2 bytes -> Length
// 1 byte -> ID
// (BYTE) -> Usage
// (DWORD) -> Cookie
// (BYTE) -> Result
// (WORD) -> Length of data
// (VOID) -> Data
if( ValidateLength( data ) && data.size( ) >= 11 )
{
unsigned char Usage = data[3];
uint32_t Cookie = UTIL_ByteArrayToUInt32( data, false, 4 );
unsigned char Result = data[8];
uint16_t Length = UTIL_ByteArrayToUInt16( data, false, 10 );
if( Result == 0x00 )
return BYTEARRAY( data.begin( ) + 11, data.end( ) );
else
CONSOLE_Print( "[BNLSPROTO] received error code " + UTIL_ToString( data[8] ) );
}
return BYTEARRAY( );
}
示例4: CIncomingGarenaUser
CIncomingGarenaUser *CGCBIProtocol :: RECEIVE_GCBI_INIT( BYTEARRAY data )
{
// 2 bytes -> Header
// 2 bytes -> Length
// 4 bytes -> actual IP address (big endian)
// 4 bytes -> Garena user ID (big endian)
// 4 bytes -> Garena room ID (big endian)
// 4 bytes -> Garena user experience (big endian)
// 2 bytes -> country string from Garena
if( ValidateLength( data ) && data.size( ) == 22 )
{
BYTEARRAY IP = BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 );
BYTEARRAY UserID = BYTEARRAY( data.begin( ) + 8, data.begin( ) + 12 );
BYTEARRAY RoomID = BYTEARRAY( data.begin( ) + 12, data.begin( ) + 16 );
BYTEARRAY UserExp = BYTEARRAY( data.begin( ) + 16, data.begin( ) + 20 );
BYTEARRAY Country = BYTEARRAY( data.begin( ) + 20, data.begin( ) + 22 );
return new CIncomingGarenaUser(UTIL_ByteArrayToUInt32( IP, true ),
UTIL_ByteArrayToUInt32( UserID, true ),
UTIL_ByteArrayToUInt32( RoomID, true ),
UTIL_ByteArrayToUInt32( UserExp, true ),
string( Country.begin( ), Country.end( ) ) );
}
return NULL;
}
示例5: ExtractPackets
void CBNLSClient :: ExtractPackets( )
{
string *RecvBuffer = m_Socket->GetBytes( );
BYTEARRAY Bytes = UTIL_CreateByteArray( (unsigned char *)RecvBuffer->c_str( ), RecvBuffer->size( ) );
while( Bytes.size( ) >= 3 )
{
uint16_t Length = UTIL_ByteArrayToUInt16( Bytes, false );
if( Length >= 3 )
{
if( Bytes.size( ) >= Length )
{
m_Packets.push( new CCommandPacket( 0, Bytes[2], BYTEARRAY( Bytes.begin( ), Bytes.begin( ) + Length ) ) );
*RecvBuffer = RecvBuffer->substr( Length );
Bytes = BYTEARRAY( Bytes.begin( ) + Length, Bytes.end( ) );
}
else
return;
}
else
{
CONSOLE_Print( "[BNLSC: " + m_Server + ":" + UTIL_ToString( m_Port ) + ":C" + UTIL_ToString( m_WardenCookie ) + "] error - received invalid packet from BNLS server (bad length), disconnecting" );
m_Socket->Disconnect( );
return;
}
}
}
示例6: CIncomingClanList
CIncomingClanList *CBNETProtocol :: RECEIVE_SID_CLANMEMBERSTATUSCHANGE( BYTEARRAY data )
{
// DEBUG_Print( "RECEIVED SID_CLANMEMBERSTATUSCHANGE" );
// DEBUG_Print( data );
// 2 bytes -> Header
// 2 bytes -> Length
// null terminated string -> Name
// 1 byte -> Rank
// 1 byte -> Status
// null terminated string -> Location
if( ValidateLength( data ) && data.size( ) >= 5 )
{
BYTEARRAY Name = UTIL_ExtractCString( data, 4 );
if( data.size( ) >= Name.size( ) + 7 )
{
unsigned char Rank = data[Name.size( ) + 5];
unsigned char Status = data[Name.size( ) + 6];
// in the original VB source the location string is read but discarded, so that's what I do here
BYTEARRAY Location = UTIL_ExtractCString( data, Name.size( ) + 7 );
return new CIncomingClanList( string( Name.begin( ), Name.end( ) ),
Rank,
Status );
}
}
return NULL;
}
示例7: CIncomingJoinPlayer
CIncomingJoinPlayer *CGameProtocol :: RECEIVE_W3GS_REQJOIN( BYTEARRAY data )
{
// DEBUG_Print( "RECEIVED W3GS_REQJOIN" );
// DEBUG_Print( data );
// 2 bytes -> Header
// 2 bytes -> Length
// 4 bytes -> Host Counter (Game ID)
// 4 bytes -> Entry Key (used in LAN)
// 1 byte -> ???
// 2 bytes -> Listen Port
// 4 bytes -> Peer Key
// null terminated string -> Name
// 4 bytes -> ???
// 2 bytes -> InternalPort (???)
// 4 bytes -> InternalIP
if( ValidateLength( data ) && data.size( ) >= 20 )
{
uint32_t HostCounter = UTIL_ByteArrayToUInt32( data, false, 4 );
BYTEARRAY Name = UTIL_ExtractCString( data, 19 );
if( !Name.empty( ) && data.size( ) >= Name.size( ) + 30 )
{
BYTEARRAY InternalIP = BYTEARRAY( data.begin( ) + Name.size( ) + 26, data.begin( ) + Name.size( ) + 30 );
return new CIncomingJoinPlayer( HostCounter, string( Name.begin( ), Name.end( ) ), InternalIP );
}
}
return NULL;
}
示例8: Update
bool CPotentialPlayer :: Update( void *fd )
{
if( m_DeleteMe )
return true;
if( !m_Socket )
return false;
m_Socket->DoRecv( (fd_set *)fd );
// extract as many packets as possible from the socket's receive buffer and process them
string *RecvBuffer = m_Socket->GetBytes( );
BYTEARRAY Bytes = UTIL_CreateByteArray( (unsigned char *)RecvBuffer->c_str( ), RecvBuffer->size( ) );
// a packet is at least 4 bytes so loop as long as the buffer contains 4 bytes
while( Bytes.size( ) >= 4 )
{
if( Bytes[0] == W3GS_HEADER_CONSTANT || Bytes[0] == GPS_HEADER_CONSTANT )
{
// bytes 2 and 3 contain the length of the packet
uint16_t Length = UTIL_ByteArrayToUInt16( Bytes, false, 2 );
if( Length >= 4 )
{
if( Bytes.size( ) >= Length )
{
if( Bytes[0] == W3GS_HEADER_CONSTANT && Bytes[1] == CGameProtocol :: W3GS_REQJOIN )
{
delete m_IncomingJoinPlayer;
m_IncomingJoinPlayer = m_Protocol->RECEIVE_W3GS_REQJOIN( BYTEARRAY( Bytes.begin( ), Bytes.begin( ) + Length ) );
if( m_IncomingJoinPlayer )
m_Game->EventPlayerJoined( this, m_IncomingJoinPlayer );
// this is the packet which interests us for now, the remaining is left for CGamePlayer
*RecvBuffer = RecvBuffer->substr( Length );
Bytes = BYTEARRAY( Bytes.begin( ) + Length, Bytes.end( ) );
break;
}
*RecvBuffer = RecvBuffer->substr( Length );
Bytes = BYTEARRAY( Bytes.begin( ) + Length, Bytes.end( ) );
}
else
break;
}
}
}
// don't call DoSend here because some other players may not have updated yet and may generate a packet for this player
// also m_Socket may have been set to NULL during ProcessPackets but we're banking on the fact that m_DeleteMe has been set to true as well so it'll short circuit before dereferencing
return m_DeleteMe || !m_Socket->GetConnected( ) || m_Socket->HasError( );
}
示例9: AddLeaveGame
void CReplay :: AddLeaveGame( uint32_t reason, unsigned char PID, uint32_t result )
{
BYTEARRAY Block;
Block.push_back( REPLAY_LEAVEGAME );
UTIL_AppendByteArray( Block, reason, false );
Block.push_back( PID );
UTIL_AppendByteArray( Block, result, false );
UTIL_AppendByteArray( Block, (uint32_t)1, false );
m_CompiledBlocks += string( Block.begin( ), Block.end( ) );
}
示例10: string
bool CBNCSUtilInterface :: HELP_SID_AUTH_ACCOUNTLOGONPROOF( BYTEARRAY salt, BYTEARRAY serverKey )
{
// set m_M1
char buf[20];
// nls_get_M1( (nls_t *)m_nls, buf, string( serverKey.begin( ), serverKey.end( ) ).c_str( ), string( salt.begin( ), salt.end( ) ).c_str( ) );
( (NLS *)m_NLS )->getClientSessionKey( buf, string( salt.begin( ), salt.end( ) ).c_str( ), string( serverKey.begin( ), serverKey.end( ) ).c_str( ) );
m_M1 = UTIL_CreateByteArray( (unsigned char *)buf, 20 );
return true;
}
示例11: SendTo
bool CUDPSocket :: SendTo( struct sockaddr_in sin, BYTEARRAY message )
{
if( m_Socket == INVALID_SOCKET || m_HasError )
return false;
string MessageString = string( message.begin( ), message.end( ) );
if( sendto( m_Socket, MessageString.c_str( ), MessageString.size( ), 0, (struct sockaddr *)&sin, sizeof( sin ) ) == -1 )
return false;
return true;
}
示例12: BYTEARRAY
BYTEARRAY CBNETProtocol :: RECEIVE_SID_WARDEN( BYTEARRAY data )
{
// DEBUG_Print( "RECEIVED SID_WARDEN" );
// DEBUG_PRINT( data );
// 2 bytes -> Header
// 2 bytes -> Length
// n bytes -> Data
if( ValidateLength( data ) && data.size( ) >= 4 )
return BYTEARRAY( data.begin( ) + 4, data.end( ) );
return BYTEARRAY( );
}
示例13: ExtractPackets
void CGamePlayer :: ExtractPackets( )
{
if( !m_Socket )
return;
// extract as many packets as possible from the socket's receive buffer and put them in the m_Packets queue
string *RecvBuffer = m_Socket->GetBytes( );
BYTEARRAY Bytes = UTIL_CreateByteArray( (unsigned char *)RecvBuffer->c_str( ), RecvBuffer->size( ) );
// a packet is at least 4 bytes so loop as long as the buffer contains 4 bytes
while( Bytes.size( ) >= 4 )
{
if( Bytes[0] == W3GS_HEADER_CONSTANT || Bytes[0] == GPS_HEADER_CONSTANT || Bytes[0] == GCBI_HEADER_CONSTANT )
{
// bytes 2 and 3 contain the length of the packet
uint16_t Length = UTIL_ByteArrayToUInt16( Bytes, false, 2 );
if( Length >= 4 )
{
if( Bytes.size( ) >= Length )
{
m_Packets.push( new CCommandPacket( Bytes[0], Bytes[1], BYTEARRAY( Bytes.begin( ), Bytes.begin( ) + Length ) ) );
if( Bytes[0] == W3GS_HEADER_CONSTANT )
++m_TotalPacketsReceived;
*RecvBuffer = RecvBuffer->substr( Length );
Bytes = BYTEARRAY( Bytes.begin( ) + Length, Bytes.end( ) );
}
else
return;
}
else
{
m_Error = true;
m_ErrorString = "received invalid packet from player (bad length)";
return;
}
}
else
{
m_Error = true;
m_ErrorString = "received invalid packet from player (bad header constant)";
return;
}
}
}
示例14: PrepareForSave
void CSaveGame :: PrepareForSave()
{
// Custom W3Z file format type header
// by freed
BYTEARRAY packet;
UTIL_AppendByteArray( packet, m_MapPath );
UTIL_AppendByteArray( packet, customMarkFileType, true );
UTIL_AppendByteArray( packet, m_GameName );
UTIL_AppendByteArray( packet, customMarkFileType, true );
UTIL_AppendByteArray( packet, customMarkFileType, true );
UTIL_AppendByteArray( packet, (uint32_t)0, false );
UTIL_AppendByteArray( packet, (uint32_t)0, false );
UTIL_AppendByteArray( packet, (uint16_t)0, false );
packet.push_back ( m_Slots.size() );
for( unsigned char i = 0; i < m_Slots.size(); i++ )
{
packet.push_back( m_Slots[i].GetPID() );
packet.push_back( m_Slots[i].GetDownloadStatus() );
packet.push_back( m_Slots[i].GetSlotStatus() );
packet.push_back( m_Slots[i].GetComputer() );
packet.push_back( m_Slots[i].GetTeam() );
packet.push_back( m_Slots[i].GetColour() );
packet.push_back( m_Slots[i].GetRace() );
packet.push_back( m_Slots[i].GetComputerType() );
packet.push_back( m_Slots[i].GetHandicap() );
}
UTIL_AppendByteArray( packet, (uint32_t)m_RandomSeed, false );
packet.push_back( 0 ); // GameType
packet.push_back( m_PIDs.size() ); // number of player slots (non observer)
UTIL_AppendByteArray( packet, m_MagicNumber );
packet.push_back( m_PIDs.size() );
for( vector<CGamePlayer*>::iterator i = m_PIDs.begin(); i != m_PIDs.end(); ++i )
{
packet.push_back( (*i)->GetPID() );
UTIL_AppendByteArray( packet, (*i)->GetName(), true );
}
m_Decompressed = string( packet.begin( ), packet.end( ) );
}
示例15: AddChatMessage
void CReplay :: AddChatMessage( unsigned char PID, unsigned char flags, uint32_t chatMode, string message )
{
BYTEARRAY Block;
Block.push_back( REPLAY_CHATMESSAGE );
Block.push_back( PID );
UTIL_AppendByteArray( Block, (uint16_t)0, false );
Block.push_back( flags );
UTIL_AppendByteArray( Block, chatMode, false );
UTIL_AppendByteArrayFast( Block, message );
// assign length
BYTEARRAY LengthBytes = UTIL_CreateByteArray( (uint16_t)( Block.size( ) - 4 ), false );
Block[2] = LengthBytes[0];
Block[3] = LengthBytes[1];
m_CompiledBlocks += string( Block.begin( ), Block.end( ) );
}