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C++ BYTEARRAY::begin方法代码示例

本文整理汇总了C++中BYTEARRAY::begin方法的典型用法代码示例。如果您正苦于以下问题:C++ BYTEARRAY::begin方法的具体用法?C++ BYTEARRAY::begin怎么用?C++ BYTEARRAY::begin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在BYTEARRAY的用法示例。


在下文中一共展示了BYTEARRAY::begin方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ExtractPackets

void CBNLSClient :: ExtractPackets( )
{
	string *RecvBuffer = m_Socket->GetBytes( );
	BYTEARRAY Bytes = UTIL_CreateByteArray( (unsigned char *)RecvBuffer->c_str( ), RecvBuffer->size( ) );

	while( Bytes.size( ) >= 3 )
	{
		uint16_t Length = UTIL_ByteArrayToUInt16( Bytes, false );

		if( Length >= 3 )
		{
			if( Bytes.size( ) >= Length )
			{
				m_Packets.push( new CCommandPacket( 0, Bytes[2], BYTEARRAY( Bytes.begin( ), Bytes.begin( ) + Length ) ) );
				*RecvBuffer = RecvBuffer->substr( Length );
				Bytes = BYTEARRAY( Bytes.begin( ) + Length, Bytes.end( ) );
			}
			else
				return;
		}
		else
		{
			CONSOLE_Print( "[BNLSC: " + m_Server + ":" + UTIL_ToString( m_Port ) + ":C" + UTIL_ToString( m_WardenCookie ) + "] error - received invalid packet from BNLS server (bad length), disconnecting" );
			m_Socket->Disconnect( );
			return;
		}
	}
}
开发者ID:uakfdotb,项目名称:pychop,代码行数:28,代码来源:bnlsclient.cpp

示例2: BYTEARRAY

bool CBNETProtocol :: RECEIVE_SID_AUTH_INFO( BYTEARRAY data )
{
    // DEBUG_Print( "RECEIVED SID_AUTH_INFO" );
    // DEBUG_Print( data );

    // 2 bytes					-> Header
    // 2 bytes					-> Length
    // 4 bytes					-> LogonType
    // 4 bytes					-> ServerToken
    // 4 bytes					-> ???
    // 8 bytes					-> MPQFileTime
    // null terminated string	-> IX86VerFileName
    // null terminated string	-> ValueStringFormula

    if( ValidateLength( data ) && data.size( ) >= 25 )
    {
        m_LogonType = BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 );
        m_ServerToken = BYTEARRAY( data.begin( ) + 8, data.begin( ) + 12 );
        m_MPQFileTime = BYTEARRAY( data.begin( ) + 16, data.begin( ) + 24 );
        m_IX86VerFileName = UTIL_ExtractCString( data, 24 );
        m_ValueStringFormula = UTIL_ExtractCString( data, m_IX86VerFileName.size( ) + 25 );
        return true;
    }

    return false;
}
开发者ID:Quji,项目名称:OHSystem,代码行数:26,代码来源:bnetprotocol.cpp

示例3: Update

bool CPotentialPlayer :: Update( void *fd )
{
	if( m_DeleteMe )
		return true;

	if( !m_Socket )
		return false;

	m_Socket->DoRecv( (fd_set *)fd );
	
	// extract as many packets as possible from the socket's receive buffer and process them

	string *RecvBuffer = m_Socket->GetBytes( );
	BYTEARRAY Bytes = UTIL_CreateByteArray( (unsigned char *)RecvBuffer->c_str( ), RecvBuffer->size( ) );

	// a packet is at least 4 bytes so loop as long as the buffer contains 4 bytes

	while( Bytes.size( ) >= 4 )
	{
		if( Bytes[0] == W3GS_HEADER_CONSTANT || Bytes[0] == GPS_HEADER_CONSTANT )
		{
			// bytes 2 and 3 contain the length of the packet

			uint16_t Length = UTIL_ByteArrayToUInt16( Bytes, false, 2 );

			if( Length >= 4 )
			{
				if( Bytes.size( ) >= Length )
				{
                                        if( Bytes[0] == W3GS_HEADER_CONSTANT && Bytes[1] == CGameProtocol :: W3GS_REQJOIN )
                                        {
                                                delete m_IncomingJoinPlayer;
                                                m_IncomingJoinPlayer = m_Protocol->RECEIVE_W3GS_REQJOIN( BYTEARRAY( Bytes.begin( ), Bytes.begin( ) + Length ) );

                                                if( m_IncomingJoinPlayer )
                                                        m_Game->EventPlayerJoined( this, m_IncomingJoinPlayer );

                                                // this is the packet which interests us for now, the remaining is left for CGamePlayer

                                                *RecvBuffer = RecvBuffer->substr( Length );
                                                Bytes = BYTEARRAY( Bytes.begin( ) + Length, Bytes.end( ) );
                                                break;
                                        }

					*RecvBuffer = RecvBuffer->substr( Length );
					Bytes = BYTEARRAY( Bytes.begin( ) + Length, Bytes.end( ) );
				}
				else
					break;
			}
		}
	}        

	// don't call DoSend here because some other players may not have updated yet and may generate a packet for this player
	// also m_Socket may have been set to NULL during ProcessPackets but we're banking on the fact that m_DeleteMe has been set to true as well so it'll short circuit before dereferencing

	return m_DeleteMe || !m_Socket->GetConnected( ) || m_Socket->HasError( );
}
开发者ID:NoodleBoy,项目名称:aura-bot,代码行数:58,代码来源:gameplayer.cpp

示例4: string

string CBNETProtocol :: RECEIVE_SID_CLANINVITATIONRESPONSE( BYTEARRAY data )
{
	if( ValidateLength( data ) && data.size( ) >= 12 )
	{
		//skip four bytes cookie
		m_ClanLastInviteTag = BYTEARRAY( data.begin( ) + 8, data.begin( ) + 12 );
		BYTEARRAY ClanName = UTIL_ExtractCString( data, 12 );
		m_ClanLastInviteName = UTIL_ExtractCString( data, 12 + ClanName.size( ) );
		
		return string( m_ClanLastInviteName.begin( ), m_ClanLastInviteName.end( ) );
	}

	return NULL;
}
开发者ID:4RtY,项目名称:ghostpp,代码行数:14,代码来源:bnetprotocol.cpp

示例5: CIncomingChatEvent

CIncomingChatEvent *CBNETProtocol :: RECEIVE_SID_CHATEVENT( BYTEARRAY data )
{
	// DEBUG_Print( "RECEIVED SID_CHATEVENT" );
	// DEBUG_Print( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> EventID
	// 4 bytes					-> UserFlags
	// 4 bytes					-> Ping
	// 12 bytes					-> ???
	// null terminated string	-> User
	// null terminated string	-> Message

	if( ValidateLength( data ) && data.size( ) >= 29 )
	{
		BYTEARRAY EventID = BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 );
		BYTEARRAY UserFlags = BYTEARRAY( data.begin( ) + 8, data.begin( ) + 12 );
		BYTEARRAY Ping = BYTEARRAY( data.begin( ) + 12, data.begin( ) + 16 );
		BYTEARRAY User = UTIL_ExtractCString( data, 28 );
		BYTEARRAY Message = UTIL_ExtractCString( data, User.size( ) + 29 );

		switch( UTIL_ByteArrayToUInt32( EventID, false ) )
		{
		case CBNETProtocol :: EID_SHOWUSER:
		case CBNETProtocol :: EID_JOIN:
		case CBNETProtocol :: EID_LEAVE:
		case CBNETProtocol :: EID_WHISPER:
		case CBNETProtocol :: EID_TALK:
		case CBNETProtocol :: EID_BROADCAST:
		case CBNETProtocol :: EID_CHANNEL:
		case CBNETProtocol :: EID_USERFLAGS:
		case CBNETProtocol :: EID_WHISPERSENT:
		case CBNETProtocol :: EID_CHANNELFULL:
		case CBNETProtocol :: EID_CHANNELDOESNOTEXIST:
		case CBNETProtocol :: EID_CHANNELRESTRICTED:
		case CBNETProtocol :: EID_INFO:
		case CBNETProtocol :: EID_ERROR:
		case CBNETProtocol :: EID_EMOTE:
			return new CIncomingChatEvent(	(CBNETProtocol :: IncomingChatEvent)UTIL_ByteArrayToUInt32( EventID, false ),
												UTIL_ByteArrayToUInt32( UserFlags, false ),
												UTIL_ByteArrayToUInt32( Ping, false ),
												string( User.begin( ), User.end( ) ),
												string( Message.begin( ), Message.end( ) ) );
		}

	}

	return NULL;
}
开发者ID:svn2github,项目名称:ghostplusplus,代码行数:50,代码来源:bnetprotocol.cpp

示例6: ExtractPackets

void CGamePlayer :: ExtractPackets( )
{
	if( !m_Socket )
		return;

	// extract as many packets as possible from the socket's receive buffer and put them in the m_Packets queue

	string *RecvBuffer = m_Socket->GetBytes( );
	BYTEARRAY Bytes = UTIL_CreateByteArray( (unsigned char *)RecvBuffer->c_str( ), RecvBuffer->size( ) );

	// a packet is at least 4 bytes so loop as long as the buffer contains 4 bytes

	while( Bytes.size( ) >= 4 )
	{
		if( Bytes[0] == W3GS_HEADER_CONSTANT || Bytes[0] == GPS_HEADER_CONSTANT )
		{
			// bytes 2 and 3 contain the length of the packet

			uint16_t Length = UTIL_ByteArrayToUInt16( Bytes, false, 2 );

			if( Length >= 4 )
			{
				if( Bytes.size( ) >= Length )
				{
					m_Packets.push( new CCommandPacket( Bytes[0], Bytes[1], BYTEARRAY( Bytes.begin( ), Bytes.begin( ) + Length ) ) );

					if( Bytes[0] == W3GS_HEADER_CONSTANT )
						++m_TotalPacketsReceived;

					*RecvBuffer = RecvBuffer->substr( Length );
					Bytes = BYTEARRAY( Bytes.begin( ) + Length, Bytes.end( ) );
				}
				else
					return;
			}
			else
			{
				m_Error = true;
				m_ErrorString = "received invalid packet from player (bad length)";
				return;
			}
		}
		else
		{
			m_Error = true;
			m_ErrorString = "received invalid packet from player (bad header constant)";
			return;
		}
	}
}
开发者ID:4RtY,项目名称:ghostpp,代码行数:50,代码来源:gameplayer.cpp

示例7: while

vector<CIncomingFriendList *> CBNETProtocol :: RECEIVE_SID_FRIENDSLIST( BYTEARRAY data )
{
    // DEBUG_Print( "RECEIVED SID_FRIENDSLIST" );
    // DEBUG_Print( data );

    // 2 bytes					-> Header
    // 2 bytes					-> Length
    // 1 byte					-> Total
    // for( 1 .. Total )
    //		null term string	-> Account
    //		1 byte				-> Status
    //		1 byte				-> Area
    //		4 bytes				-> ???
    //		null term string	-> Location

    vector<CIncomingFriendList *> Friends;

    if( ValidateLength( data ) && data.size( ) >= 5 )
    {
        unsigned int i = 5;
        unsigned char Total = data[4];

        while( Total > 0 )
        {
            Total--;

            if( data.size( ) < i + 1 )
                break;

            BYTEARRAY Account = UTIL_ExtractCString( data, i );
            i += Account.size( ) + 1;

            if( data.size( ) < i + 7 )
                break;

            unsigned char Status = data[i];
            unsigned char Area = data[i + 1];
            i += 6;
            BYTEARRAY Location = UTIL_ExtractCString( data, i );
            i += Location.size( ) + 1;
            Friends.push_back( new CIncomingFriendList(	string( Account.begin( ), Account.end( ) ),
                               Status,
                               Area,
                               string( Location.begin( ), Location.end( ) ) ) );
        }
    }

    return Friends;
}
开发者ID:Quji,项目名称:OHSystem,代码行数:49,代码来源:bnetprotocol.cpp

示例8: CIncomingClanList

CIncomingClanList *CBNETProtocol :: RECEIVE_SID_CLANMEMBERSTATUSCHANGE( BYTEARRAY data )
{
    // DEBUG_Print( "RECEIVED SID_CLANMEMBERSTATUSCHANGE" );
    // DEBUG_Print( data );

    // 2 bytes					-> Header
    // 2 bytes					-> Length
    // null terminated string	-> Name
    // 1 byte					-> Rank
    // 1 byte					-> Status
    // null terminated string	-> Location

    if( ValidateLength( data ) && data.size( ) >= 5 )
    {
        BYTEARRAY Name = UTIL_ExtractCString( data, 4 );

        if( data.size( ) >= Name.size( ) + 7 )
        {
            unsigned char Rank = data[Name.size( ) + 5];
            unsigned char Status = data[Name.size( ) + 6];

            // in the original VB source the location string is read but discarded, so that's what I do here

            BYTEARRAY Location = UTIL_ExtractCString( data, Name.size( ) + 7 );
            return new CIncomingClanList(	string( Name.begin( ), Name.end( ) ),
                                            Rank,
                                            Status );
        }
    }

    return NULL;
}
开发者ID:Quji,项目名称:OHSystem,代码行数:32,代码来源:bnetprotocol.cpp

示例9: CIncomingJoinPlayer

CIncomingJoinPlayer *CGameProtocol :: RECEIVE_W3GS_REQJOIN( BYTEARRAY data )
{
	// DEBUG_Print( "RECEIVED W3GS_REQJOIN" );
	// DEBUG_Print( data );

	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> Host Counter (Game ID)
	// 4 bytes					-> Entry Key (used in LAN)
	// 1 byte					-> ???
	// 2 bytes					-> Listen Port
	// 4 bytes					-> Peer Key
	// null terminated string	-> Name
	// 4 bytes					-> ???
	// 2 bytes					-> InternalPort (???)
	// 4 bytes					-> InternalIP

	if( ValidateLength( data ) && data.size( ) >= 20 )
	{
		uint32_t HostCounter = UTIL_ByteArrayToUInt32( data, false, 4 );
		BYTEARRAY Name = UTIL_ExtractCString( data, 19 );

		if( !Name.empty( ) && data.size( ) >= Name.size( ) + 30 )
		{
			BYTEARRAY InternalIP = BYTEARRAY( data.begin( ) + Name.size( ) + 26, data.begin( ) + Name.size( ) + 30 );
			return new CIncomingJoinPlayer( HostCounter, string( Name.begin( ), Name.end( ) ), InternalIP );
		}
	}

	return NULL;
}
开发者ID:brunobnb,项目名称:ghostcb,代码行数:31,代码来源:gameprotocol.cpp

示例10: BYTEARRAY

BYTEARRAY CBNLSProtocol :: RECEIVE_BNLS_WARDEN( BYTEARRAY data )
{
	// 2 bytes					-> Length
	// 1 byte					-> ID
	// (BYTE)					-> Usage
	// (DWORD)					-> Cookie
	// (BYTE)					-> Result
	// (WORD)					-> Length of data
	// (VOID)					-> Data

	if( ValidateLength( data ) && data.size( ) >= 11 )
	{
		unsigned char Usage = data[3];
		uint32_t Cookie = UTIL_ByteArrayToUInt32( data, false, 4 );
		unsigned char Result = data[8];
		uint16_t Length = UTIL_ByteArrayToUInt16( data, false, 10 );

		if( Result == 0x00 )
			return BYTEARRAY( data.begin( ) + 11, data.end( ) );
		else
			CONSOLE_Print( "[BNLSPROTO] received error code " + UTIL_ToString( data[8] ) );
	}

	return BYTEARRAY( );
}
开发者ID:0x6d48,项目名称:ghostpp,代码行数:25,代码来源:bnlsprotocol.cpp

示例11: CIncomingGarenaUser

CIncomingGarenaUser *CGCBIProtocol :: RECEIVE_GCBI_INIT( BYTEARRAY data )
{
	// 2 bytes					-> Header
	// 2 bytes					-> Length
	// 4 bytes					-> actual IP address (big endian)
	// 4 bytes					-> Garena user ID (big endian)
	// 4 bytes					-> Garena room ID (big endian)
	// 4 bytes					-> Garena user experience (big endian)
	// 2 bytes					-> country string from Garena

	if( ValidateLength( data ) && data.size( ) == 22 )
	{
		BYTEARRAY IP = BYTEARRAY( data.begin( ) + 4, data.begin( ) + 8 );
		BYTEARRAY UserID = BYTEARRAY( data.begin( ) + 8, data.begin( ) + 12 );
		BYTEARRAY RoomID = BYTEARRAY( data.begin( ) + 12, data.begin( ) + 16 );
		BYTEARRAY UserExp = BYTEARRAY( data.begin( ) + 16, data.begin( ) + 20 );
		BYTEARRAY Country = BYTEARRAY( data.begin( ) + 20, data.begin( ) + 22 );
		
		return new CIncomingGarenaUser(UTIL_ByteArrayToUInt32( IP, true ),
											UTIL_ByteArrayToUInt32( UserID, true ),
											UTIL_ByteArrayToUInt32( RoomID, true ),
											UTIL_ByteArrayToUInt32( UserExp, true ),
											string( Country.begin( ), Country.end( ) ) );
	}

	return NULL;
}
开发者ID:DJexpert,项目名称:ohsystem,代码行数:27,代码来源:gcbiprotocol.cpp

示例12: string

bool CBNCSUtilInterface :: HELP_SID_AUTH_ACCOUNTLOGONPROOF( BYTEARRAY salt, BYTEARRAY serverKey )
{
	// set m_M1

	char buf[20];
	// nls_get_M1( (nls_t *)m_nls, buf, string( serverKey.begin( ), serverKey.end( ) ).c_str( ), string( salt.begin( ), salt.end( ) ).c_str( ) );
	( (NLS *)m_NLS )->getClientSessionKey( buf, string( salt.begin( ), salt.end( ) ).c_str( ), string( serverKey.begin( ), serverKey.end( ) ).c_str( ) );
	m_M1 = UTIL_CreateByteArray( (unsigned char *)buf, 20 );
	return true;
}
开发者ID:SparkoPro,项目名称:ghostnordicleague,代码行数:10,代码来源:bncsutilinterface.cpp

示例13: AddLeaveGame

void CReplay :: AddLeaveGame( uint32_t reason, unsigned char PID, uint32_t result )
{
	BYTEARRAY Block;
	Block.push_back( REPLAY_LEAVEGAME );
	UTIL_AppendByteArray( Block, reason, false );
	Block.push_back( PID );
	UTIL_AppendByteArray( Block, result, false );
	UTIL_AppendByteArray( Block, (uint32_t)1, false );
	m_CompiledBlocks += string( Block.begin( ), Block.end( ) );
}
开发者ID:0x6d48,项目名称:ghostpp,代码行数:10,代码来源:replay.cpp

示例14: ExtractPackets

void CBNET :: ExtractPackets( )
{
	// extract as many packets as possible from the socket's receive buffer and put them in the m_Packets queue
	string*		RecvBuffer	= m_Socket->GetBytes( );
	BYTEARRAY	Bytes		= UTIL_CreateByteArray( reinterpret_cast<unsigned char*>( const_cast<char*>( RecvBuffer->c_str() ) ), RecvBuffer->size() );

	// a packet is at least 4 bytes so loop as long as the buffer contains 4 bytes
	while( Bytes.size() >= 4 )
	{
		// byte 0 is always 255
		if( Bytes[0] == BNET_HEADER_CONSTANT )
		{
			// bytes 2 and 3 contain the length of the packet

			uint16_t Length = UTIL_ByteArrayToUInt16( Bytes, false, 2 );

			if( Length >= 4 )
			{
				if( Bytes.size() >= Length )
				{
					m_Packets.push( new CCommandPacket( BNET_HEADER_CONSTANT, Bytes[1], BYTEARRAY(Bytes.begin(), Bytes.begin() + Length) ) );
					*RecvBuffer = RecvBuffer->substr( Length );
					Bytes = BYTEARRAY( Bytes.begin() + Length, Bytes.end() );
				}
				else
					return;
			}
			else
			{
				cout << "[BNET: " << m_ServerAlias << "] error - received invalid packet from battle.net (bad length), disconnecting\n";
				m_Socket->Disconnect( );
				return;
			}
		}
		else
		{
			cout << "[BNET: " << m_ServerAlias << "] error - received invalid packet from battle.net (bad header constant), disconnecting\n";
			m_Socket->Disconnect( );
			return;
		}
	}
}
开发者ID:kr4uzi,项目名称:ghostlite,代码行数:42,代码来源:bnet.cpp

示例15: SendTo

bool CUDPSocket :: SendTo( struct sockaddr_in sin, BYTEARRAY message )
{
	if( m_Socket == INVALID_SOCKET || m_HasError )
		return false;

	string MessageString = string( message.begin( ), message.end( ) );

	if( sendto( m_Socket, MessageString.c_str( ), MessageString.size( ), 0, (struct sockaddr *)&sin, sizeof( sin ) ) == -1 )
		return false;

	return true;
}
开发者ID:Mofsy,项目名称:ent-ghost,代码行数:12,代码来源:socket.cpp


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