本文整理汇总了C++中BTextView::LineHeight方法的典型用法代码示例。如果您正苦于以下问题:C++ BTextView::LineHeight方法的具体用法?C++ BTextView::LineHeight怎么用?C++ BTextView::LineHeight使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BTextView
的用法示例。
在下文中一共展示了BTextView::LineHeight方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getAuthentication
bool AuthenticationPanel::getAuthentication(const BString& text,
const BString& previousUser, const BString& previousPass,
bool previousRememberCredentials, bool badPassword,
BString& user, BString& pass, bool* rememberCredentials)
{
// Configure panel and layout controls.
rgb_color infoColor = ui_color(B_PANEL_TEXT_COLOR);
BRect textBounds(0, 0, 250, 200);
BTextView* textView = new BTextView(textBounds, "text", textBounds,
be_plain_font, &infoColor, B_FOLLOW_NONE, B_WILL_DRAW | B_SUPPORTS_LAYOUT);
textView->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
textView->SetText(text.String());
textView->MakeEditable(false);
textView->MakeSelectable(false);
m_usernameTextControl->SetText(previousUser.String());
m_passwordTextControl->TextView()->HideTyping(true);
// Ignore the previous password, if it didn't work.
if (!badPassword)
m_passwordTextControl->SetText(previousPass.String());
m_hidePasswordCheckBox->SetValue(B_CONTROL_ON);
m_rememberCredentialsCheckBox->SetValue(previousRememberCredentials);
// create layout
SetLayout(new BGroupLayout(B_VERTICAL, 0.0));
float spacing = be_control_look->DefaultItemSpacing();
AddChild(BGroupLayoutBuilder(B_VERTICAL, 0.0)
.Add(BGridLayoutBuilder(0, spacing)
.Add(textView, 0, 0, 2)
.Add(m_usernameTextControl->CreateLabelLayoutItem(), 0, 1)
.Add(m_usernameTextControl->CreateTextViewLayoutItem(), 1, 1)
.Add(m_passwordTextControl->CreateLabelLayoutItem(), 0, 2)
.Add(m_passwordTextControl->CreateTextViewLayoutItem(), 1, 2)
.Add(BSpaceLayoutItem::CreateGlue(), 0, 3)
.Add(m_hidePasswordCheckBox, 1, 3)
.Add(m_rememberCredentialsCheckBox, 0, 4, 2)
.SetInsets(spacing, spacing, spacing, spacing)
)
.Add(new BSeparatorView(B_HORIZONTAL, B_PLAIN_BORDER))
.Add(BGroupLayoutBuilder(B_HORIZONTAL, spacing)
.AddGlue()
.Add(m_cancelButton)
.Add(m_okButton)
.SetInsets(spacing, spacing, spacing, spacing)
)
);
float textHeight = textView->LineHeight(0) * textView->CountLines();
textView->SetExplicitMinSize(BSize(B_SIZE_UNSET, textHeight));
SetDefaultButton(m_okButton);
if (badPassword && previousUser.Length())
m_passwordTextControl->MakeFocus(true);
else
m_usernameTextControl->MakeFocus(true);
if (m_parentWindowFrame.IsValid())
CenterIn(m_parentWindowFrame);
else
CenterOnScreen();
// Start AuthenticationPanel window thread
Show();
// Let the window jitter, if the previous password was invalid
if (badPassword)
PostMessage(kMsgJitter);
// Block calling thread
// Get the originating window, if it exists, to let it redraw itself.
BWindow* window = dynamic_cast<BWindow*>(BLooper::LooperForThread(find_thread(NULL)));
if (window) {
status_t err;
for (;;) {
do {
err = acquire_sem_etc(m_exitSemaphore, 1, B_RELATIVE_TIMEOUT, 10000);
// We've (probably) had our time slice taken away from us
} while (err == B_INTERRUPTED);
if (err != B_TIMED_OUT) {
// Semaphore was finally released or nuked.
break;
}
window->UpdateIfNeeded();
}
} else {
// No window to update, so just hang out until we're done.
while (acquire_sem(m_exitSemaphore) == B_INTERRUPTED) {
}
}
// AuthenticationPanel wants to quit.
Lock();
user = m_usernameTextControl->Text();
pass = m_passwordTextControl->Text();
if (rememberCredentials)
*rememberCredentials = m_rememberCredentialsCheckBox->Value() == B_CONTROL_ON;
bool canceled = m_cancelled;
//.........这里部分代码省略.........
示例2: entry
void
BTextWidget::StartEdit(BRect bounds, BPoseView *view, BPose *pose)
{
if (!IsEditable())
return;
// don't allow editing of the trash directory name
if (pose->TargetModel()->IsTrash())
return;
// don't allow editing of the "Disks" icon name
if (pose->TargetModel()->IsRoot())
return;
BEntry entry(pose->TargetModel()->EntryRef());
if (entry.InitCheck() == B_OK
&& !ConfirmChangeIfWellKnownDirectory(&entry, "rename"))
return;
// get bounds with full text length
BRect rect(bounds);
BRect textRect(bounds);
rect.OffsetBy(-2, -1);
rect.right += 1;
BFont font;
view->GetFont(&font);
BTextView *textView = new BTextView(rect, "WidgetTextView", textRect, &font, 0,
B_FOLLOW_ALL, B_WILL_DRAW);
textView->SetWordWrap(false);
DisallowMetaKeys(textView);
fText->SetUpEditing(textView);
textView->AddFilter(new BMessageFilter(B_KEY_DOWN, TextViewFilter));
rect.right = rect.left + textView->LineWidth() + 3;
// center new width, if necessary
if (view->ViewMode() == kIconMode
|| (view->ViewMode() == kListMode && fAlignment == B_ALIGN_CENTER)) {
rect.OffsetBy(bounds.Width() / 2 - rect.Width() / 2, 0);
}
rect.bottom = rect.top + textView->LineHeight() + 1;
textRect = rect.OffsetToCopy(2, 1);
textRect.right -= 3;
textRect.bottom--;
textView->SetTextRect(textRect);
textRect = view->Bounds();
bool hitBorder = false;
if (rect.left < 1)
rect.left = 1, hitBorder = true;
if (rect.right > textRect.right)
rect.right = textRect.right - 2, hitBorder = true;
textView->MoveTo(rect.LeftTop());
textView->ResizeTo(rect.Width(), rect.Height());
BScrollView *scrollView = new BScrollView("BorderView", textView, 0, 0, false,
false, B_PLAIN_BORDER);
view->AddChild(scrollView);
// configure text view
switch (view->ViewMode()) {
case kIconMode:
textView->SetAlignment(B_ALIGN_CENTER);
break;
case kMiniIconMode:
textView->SetAlignment(B_ALIGN_LEFT);
break;
case kListMode:
textView->SetAlignment(fAlignment);
break;
}
textView->MakeResizable(true, hitBorder ? NULL : scrollView);
view->SetActivePose(pose); // tell view about pose
SetActive(true); // for widget
textView->SelectAll();
textView->MakeFocus();
// make this text widget invisible while we edit it
SetVisible(false);
ASSERT(view->Window()); // how can I not have a Window here???
if (view->Window())
// force immediate redraw so TextView appears instantly
view->Window()->UpdateIfNeeded();
}
示例3: entry
void
BTextWidget::StartEdit(BRect bounds, BPoseView* view, BPose* pose)
{
view->SetTextWidgetToCheck(NULL, this);
if (!IsEditable() || IsActive())
return;
BEntry entry(pose->TargetModel()->EntryRef());
if (entry.InitCheck() == B_OK
&& !ConfirmChangeIfWellKnownDirectory(&entry,
B_TRANSLATE_COMMENT("rename",
"As in 'if you rename this folder...' (en) "
"'Wird dieser Ordner umbenannt...' (de)"),
B_TRANSLATE_COMMENT("rename",
"As in 'to rename this folder...' (en) "
"'Um diesen Ordner umzubenennen...' (de)"),
B_TRANSLATE_COMMENT("Rename",
"Button label, 'Rename' (en), 'Umbenennen' (de)")))
return;
// get bounds with full text length
BRect rect(bounds);
BRect textRect(bounds);
rect.OffsetBy(-2, -1);
rect.right += 1;
BFont font;
view->GetFont(&font);
BTextView* textView = new BTextView(rect, "WidgetTextView", textRect,
&font, 0, B_FOLLOW_ALL, B_WILL_DRAW);
textView->SetWordWrap(false);
DisallowMetaKeys(textView);
fText->SetUpEditing(textView);
textView->AddFilter(new BMessageFilter(B_KEY_DOWN, TextViewFilter));
rect.right = rect.left + textView->LineWidth() + 3;
// center new width, if necessary
if (view->ViewMode() == kIconMode
|| (view->ViewMode() == kListMode && fAlignment == B_ALIGN_CENTER)) {
rect.OffsetBy(bounds.Width() / 2 - rect.Width() / 2, 0);
}
rect.bottom = rect.top + textView->LineHeight() + 1;
textRect = rect.OffsetToCopy(2, 1);
textRect.right -= 3;
textRect.bottom--;
textView->SetTextRect(textRect);
BPoint origin = view->LeftTop();
textRect = view->Bounds();
bool hitBorder = false;
if (rect.left <= origin.x)
rect.left = origin.x + 1, hitBorder = true;
if (rect.right >= textRect.right)
rect.right = textRect.right - 1, hitBorder = true;
textView->MoveTo(rect.LeftTop());
textView->ResizeTo(rect.Width(), rect.Height());
BScrollView* scrollView = new BScrollView("BorderView", textView, 0, 0,
false, false, B_PLAIN_BORDER);
view->AddChild(scrollView);
// configure text view
switch (view->ViewMode()) {
case kIconMode:
textView->SetAlignment(B_ALIGN_CENTER);
break;
case kMiniIconMode:
textView->SetAlignment(B_ALIGN_LEFT);
break;
case kListMode:
textView->SetAlignment(fAlignment);
break;
}
textView->MakeResizable(true, hitBorder ? NULL : scrollView);
view->SetActivePose(pose);
// tell view about pose
SetActive(true);
// for widget
textView->SelectAll();
textView->MakeFocus();
// make this text widget invisible while we edit it
SetVisible(false);
ASSERT(view->Window() != NULL);
// how can I not have a Window here???
if (view->Window()) {
// force immediate redraw so TextView appears instantly
view->Window()->UpdateIfNeeded();
}
//.........这里部分代码省略.........