本文整理汇总了C++中BMediaRoster::InstantiateDormantNode方法的典型用法代码示例。如果您正苦于以下问题:C++ BMediaRoster::InstantiateDormantNode方法的具体用法?C++ BMediaRoster::InstantiateDormantNode怎么用?C++ BMediaRoster::InstantiateDormantNode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BMediaRoster
的用法示例。
在下文中一共展示了BMediaRoster::InstantiateDormantNode方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: strerror
void
MediaWindow::SmartNode::SetTo(const dormant_node_info* info)
{
_FreeNode();
if (!info)
return;
fNode = new media_node();
BMediaRoster* roster = BMediaRoster::Roster();
status_t status = B_OK;
media_node_id node_id;
if (roster->GetInstancesFor(info->addon, info->flavor_id, &node_id) == B_OK)
status = roster->GetNodeFor(node_id, fNode);
else
status = roster->InstantiateDormantNode(*info, fNode, B_FLAVOR_IS_GLOBAL);
if (status != B_OK) {
fprintf(stderr, "SmartNode::SetTo error with node %" B_PRId32
": %s\n", fNode->node, strerror(status));
}
status = roster->StartWatching(fMessenger, *fNode, B_MEDIA_WILDCARD);
if (status != B_OK) {
fprintf(stderr, "SmartNode::SetTo can't start watching for"
" node %" B_PRId32 "\n", fNode->node);
}
}
示例2: message
void
AudioSettingsView::_FillChannelMenu(const dormant_node_info* nodeInfo)
{
_EmptyMenu(fChannelMenu);
BMediaRoster* roster = BMediaRoster::Roster();
media_node node;
media_node_id node_id;
status_t err = roster->GetInstancesFor(nodeInfo->addon,
nodeInfo->flavor_id, &node_id);
if (err != B_OK) {
err = roster->InstantiateDormantNode(*nodeInfo, &node,
B_FLAVOR_IS_GLOBAL);
} else {
err = roster->GetNodeFor(node_id, &node);
}
if (err == B_OK) {
int32 inputCount = 4;
media_input* inputs = new media_input[inputCount];
BPrivate::ArrayDeleter<media_input> inputDeleter(inputs);
while (true) {
int32 realInputCount = 0;
err = roster->GetAllInputsFor(node, inputs,
inputCount, &realInputCount);
if (realInputCount > inputCount) {
inputCount *= 2;
inputs = new media_input[inputCount];
inputDeleter.SetTo(inputs);
} else {
inputCount = realInputCount;
break;
}
}
if (err == B_OK) {
BMessage message(ML_DEFAULT_CHANNEL_CHANGED);
for (int32 i = 0; i < inputCount; i++) {
media_input* input = new media_input();
memcpy(input, &inputs[i], sizeof(*input));
ChannelMenuItem* channelItem = new ChannelMenuItem(input,
new BMessage(message));
fChannelMenu->AddItem(channelItem);
if (channelItem->DestinationID() == 0)
channelItem->SetMarked(true);
}
}
}
if (Window())
fChannelMenu->SetTargetForItems(BMessenger(this));
}
示例3:
void
MediaWindow::SmartNode::SetTo(const dormant_node_info* info)
{
_FreeNode();
if (!info)
return;
fNode = new media_node();
BMediaRoster* roster = BMediaRoster::Roster();
// TODO: error codes
media_node_id node_id;
if (roster->GetInstancesFor(info->addon, info->flavor_id, &node_id) == B_OK)
roster->GetNodeFor(node_id, fNode);
else
roster->InstantiateDormantNode(*info, fNode, B_FLAVOR_IS_GLOBAL);
roster->StartWatching(fMessenger, *fNode, B_MEDIA_WILDCARD);
}
示例4:
void
MediaAddonServer::_InstantiatePhysicalInputsAndOutputs(AddOnInfo& info)
{
CALLED();
int32 count = info.addon->CountFlavors();
for (int32 i = 0; i < count; i++) {
const flavor_info* flavorinfo;
if (info.addon->GetFlavorAt(i, &flavorinfo) != B_OK) {
ERROR("MediaAddonServer::InstantiatePhysialInputsAndOutputs "
"GetFlavorAt failed for index %ld!\n", i);
continue;
}
if ((flavorinfo->kinds & (B_PHYSICAL_INPUT | B_PHYSICAL_OUTPUT)) != 0) {
media_node node;
dormant_node_info dormantNodeInfo;
dormantNodeInfo.addon = info.id;
dormantNodeInfo.flavor_id = flavorinfo->internal_id;
strcpy(dormantNodeInfo.name, flavorinfo->name);
PRINT("MediaAddonServer::InstantiatePhysialInputsAndOutputs: "
"\"%s\" is a physical input/output\n", flavorinfo->name);
status_t status = fMediaRoster->InstantiateDormantNode(
dormantNodeInfo, &node);
if (status != B_OK) {
ERROR("MediaAddonServer::InstantiatePhysialInputsAndOutputs "
"Couldn't instantiate node flavor, internal_id %ld, "
"name %s\n", flavorinfo->internal_id, flavorinfo->name);
} else {
PRINT("Node created!\n");
info.active_flavors.push_back(node);
}
}
}
}
示例5: m
void
App::MessageReceived(BMessage* message)
{
status_t err;
// message->PrintToStream();
switch(message->what) {
case M_INSTANTIATE:
{
// fetch node info
dormant_node_info info;
const void *data;
ssize_t dataSize;
err = message->FindData("info", B_RAW_TYPE, &data, &dataSize);
if (err < B_OK) {
PRINT((
"!!! App::MessageReceived(M_INSTANTIATE):\n"
" missing 'info'\n"));
break;
}
if (dataSize != sizeof(info)) {
PRINT((
"* App::MessageReceived(M_INSTANTIATE):\n"
" warning: 'info' size mismatch\n"));
if (dataSize > ssize_t(sizeof(info)))
dataSize = sizeof(info);
}
memcpy(reinterpret_cast<void *>(&info), data, dataSize);
// attempt to instantiate
BMediaRoster* r = BMediaRoster::Roster();
media_node node;
err = r->InstantiateDormantNode(info, &node);
// if(err == B_OK)
// // reference it
// err = r->GetNodeFor(node.node, &node);
// send status
if (err == B_OK) {
BMessage m(M_INSTANTIATE_COMPLETE);
m.AddInt32("node_id", node.node);
message->SendReply(&m);
}
else {
BMessage m(M_INSTANTIATE_FAILED);
m.AddInt32("error", err);
message->SendReply(&m);
}
break;
}
case M_RELEASE:
{
// fetch node info
live_node_info info;
const void *data;
ssize_t dataSize;
err = message->FindData("info", B_RAW_TYPE, &data, &dataSize);
if (err < B_OK) {
PRINT((
"!!! App::MessageReceived(M_RELEASE):\n"
" missing 'info'\n"));
break;
}
if (dataSize != sizeof(info)) {
PRINT((
"* App::MessageReceived(M_RELEASE):\n"
" warning: 'info' size mismatch\n"));
if(dataSize > ssize_t(sizeof(info)))
dataSize = sizeof(info);
}
memcpy(reinterpret_cast<void *>(&info), data, dataSize);
// attempt to release
BMediaRoster* r = BMediaRoster::Roster();
media_node node;
err = r->ReleaseNode(info.node);
// send status
if (err == B_OK) {
BMessage m(M_RELEASE_COMPLETE);
m.AddInt32("node_id", info.node.node);
message->SendReply(&m);
}
else {
BMessage m(M_RELEASE_FAILED);
m.AddInt32("error", err);
message->SendReply(&m);
}
break;
}
default:
_inherited::MessageReceived(message);
}
}
示例6: SetRefFor
void
NodeHarnessWin::MessageReceived(BMessage *msg)
{
status_t err;
switch (msg->what)
{
case BUTTON_CONNECT:
mIsConnected = true;
// set the button states appropriately
mConnectButton->SetEnabled(false);
mStartButton->SetEnabled(true);
// set up the node network
{
BMediaRoster* r = BMediaRoster::Roster();
// find a node that can handle an audio file
#if TEST_WITH_AUDIO
entry_ref inRef;
dormant_node_info info;
::get_ref_for_path("/boot/optional/sound/virtual (void)", &inRef);
err = r->SniffRef(inRef, B_BUFFER_PRODUCER | B_FILE_INTERFACE, &info);
ErrorCheck(err, "couldn't find file reader node\n");
err = r->InstantiateDormantNode(info, &mConnection.producer, B_FLAVOR_IS_LOCAL);
ErrorCheck(err, "couldn't instantiate file reader node\n");
bigtime_t dummy_length; // output = media length; we don't use it
err = r->SetRefFor(mConnection.producer, inRef, false, &dummy_length);
ErrorCheck(err, "unable to SetRefFor() to read that sound file!\n");
#else
r->GetVideoInput(&mConnection.producer);
#endif
entry_ref logRef;
::get_ref_for_path("/tmp/node_log", &logRef);
mLogNode = new LoggingConsumer(logRef);
err = r->RegisterNode(mLogNode);
ErrorCheck(err, "unable to register LoggingConsumer node!\n");
// make sure the Media Roster knows that we're using the node
r->GetNodeFor(mLogNode->Node().node, &mConnection.consumer);
// trim down the log's verbosity a touch
mLogNode->SetEnabled(LOG_HANDLE_EVENT, false);
// fire off a window with the LoggingConsumer's controls in it
BParameterWeb* web;
r->GetParameterWebFor(mConnection.consumer, &web);
BView* view = BMediaTheme::ViewFor(web);
BWindow* win = new BWindow(BRect(250, 200, 300, 300), "Controls",
B_TITLED_WINDOW, B_ASYNCHRONOUS_CONTROLS);
win->AddChild(view);
win->ResizeTo(view->Bounds().Width(), view->Bounds().Height());
win->Show();
// set the nodes' time sources
r->GetTimeSource(&mTimeSource);
r->SetTimeSourceFor(mConnection.consumer.node, mTimeSource.node);
r->SetTimeSourceFor(mConnection.producer.node, mTimeSource.node);
// got the nodes; now we find the endpoints of the connection
media_input logInput;
media_output soundOutput;
int32 count;
err = r->GetFreeOutputsFor(mConnection.producer, &soundOutput, 1, &count);
ErrorCheck(err, "unable to get a free output from the producer node");
err = r->GetFreeInputsFor(mConnection.consumer, &logInput, 1, &count);
ErrorCheck(err, "unable to get a free input to the LoggingConsumer");
// fill in the rest of the Connection object
mConnection.source = soundOutput.source;
mConnection.destination = logInput.destination;
// got the endpoints; now we connect it!
media_format format;
#if TEST_WITH_AUDIO
format.type = B_MEDIA_RAW_AUDIO; // !!! hmmm.. how to fully wildcard this?
format.u.raw_audio = media_raw_audio_format::wildcard;
#else
format.type = B_MEDIA_RAW_VIDEO; // !!! hmmm.. how to fully wildcard this?
format.u.raw_video = media_raw_video_format::wildcard;
#endif
err = r->Connect(mConnection.source, mConnection.destination, &format, &soundOutput, &logInput);
ErrorCheck(err, "unable to connect nodes");
mConnection.format = format;
// for video input, we need to set the downstream latency for record -> playback
bigtime_t latency;
r->GetLatencyFor(mConnection.producer, &latency);
printf("Setting producer run mode latency to %" B_PRIdBIGTIME "\n", latency);
r->SetProducerRunModeDelay(mConnection.producer, latency + 6000);
// preroll first, to be a good citizen
r->PrerollNode(mConnection.consumer);
r->PrerollNode(mConnection.producer);
//.........这里部分代码省略.........