本文整理汇总了C++中BMediaRoster::GetFreeOutputsFor方法的典型用法代码示例。如果您正苦于以下问题:C++ BMediaRoster::GetFreeOutputsFor方法的具体用法?C++ BMediaRoster::GetFreeOutputsFor怎么用?C++ BMediaRoster::GetFreeOutputsFor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类BMediaRoster
的用法示例。
在下文中一共展示了BMediaRoster::GetFreeOutputsFor方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
status_t
GameSoundBuffer::Connect(media_node * consumer)
{
BMediaRoster* roster = BMediaRoster::Roster();
status_t err = roster->RegisterNode(fNode);
if (err != B_OK)
return err;
// make sure the Media Roster knows that we're using the node
err = roster->GetNodeFor(fNode->Node().node, &fConnection->producer);
if (err != B_OK)
return err;
// connect to the mixer
fConnection->consumer = *consumer;
// set the producer's time source to be the "default" time source, which
// the Mixer uses too.
err = roster->GetTimeSource(&fConnection->timeSource);
if (err != B_OK)
return err;
err = roster->SetTimeSourceFor(fConnection->producer.node, fConnection->timeSource.node);
if (err != B_OK)
return err;
// got the nodes; now we find the endpoints of the connection
media_input mixerInput;
media_output soundOutput;
int32 count = 1;
err = roster->GetFreeOutputsFor(fConnection->producer, &soundOutput, 1, &count);
if (err != B_OK)
return err;
count = 1;
err = roster->GetFreeInputsFor(fConnection->consumer, &mixerInput, 1, &count);
if (err != B_OK)
return err;
// got the endpoints; now we connect it!
media_format format;
format.type = B_MEDIA_RAW_AUDIO;
format.u.raw_audio = media_raw_audio_format::wildcard;
err = roster->Connect(soundOutput.source, mixerInput.destination, &format, &soundOutput, &mixerInput);
if (err != B_OK)
return err;
// the inputs and outputs might have been reassigned during the
// nodes' negotiation of the Connect(). That's why we wait until
// after Connect() finishes to save their contents.
fConnection->format = format;
fConnection->source = soundOutput.source;
fConnection->destination = mixerInput.destination;
fIsConnected = true;
return B_OK;
}
示例2: getFreeOutputs
status_t NodeRef::getFreeOutputs(
vector<media_output>& ioOutputs,
media_type filterType) const {
BMediaRoster* r = BMediaRoster::Roster();
status_t err;
int32 count;
int32 bufferInc = 16;
int32 outputBufferSize = 16;
media_output* outputBuffer = new media_output[outputBufferSize];
while(true) {
err = r->GetFreeOutputsFor(
m_info.node, outputBuffer, outputBufferSize, &count, filterType);
if(err < B_OK)
return err;
if(count == outputBufferSize) {
// buffer too small; increase & try again
outputBufferSize += bufferInc;
delete [] outputBuffer;
outputBuffer = new media_output[outputBufferSize];
continue;
}
if(count)
// copy found outputs into vector
copy(outputBuffer, outputBuffer + count,
back_inserter(ioOutputs));
break;
}
// fix missing node info
_fixOutputs(ioOutputs);
delete [] outputBuffer;
return B_OK;
}
示例3: SetRefFor
void
NodeHarnessWin::MessageReceived(BMessage *msg)
{
status_t err;
switch (msg->what)
{
case BUTTON_CONNECT:
mIsConnected = true;
// set the button states appropriately
mConnectButton->SetEnabled(false);
mStartButton->SetEnabled(true);
// set up the node network
{
BMediaRoster* r = BMediaRoster::Roster();
// find a node that can handle an audio file
#if TEST_WITH_AUDIO
entry_ref inRef;
dormant_node_info info;
::get_ref_for_path("/boot/optional/sound/virtual (void)", &inRef);
err = r->SniffRef(inRef, B_BUFFER_PRODUCER | B_FILE_INTERFACE, &info);
ErrorCheck(err, "couldn't find file reader node\n");
err = r->InstantiateDormantNode(info, &mConnection.producer, B_FLAVOR_IS_LOCAL);
ErrorCheck(err, "couldn't instantiate file reader node\n");
bigtime_t dummy_length; // output = media length; we don't use it
err = r->SetRefFor(mConnection.producer, inRef, false, &dummy_length);
ErrorCheck(err, "unable to SetRefFor() to read that sound file!\n");
#else
r->GetVideoInput(&mConnection.producer);
#endif
entry_ref logRef;
::get_ref_for_path("/tmp/node_log", &logRef);
mLogNode = new LoggingConsumer(logRef);
err = r->RegisterNode(mLogNode);
ErrorCheck(err, "unable to register LoggingConsumer node!\n");
// make sure the Media Roster knows that we're using the node
r->GetNodeFor(mLogNode->Node().node, &mConnection.consumer);
// trim down the log's verbosity a touch
mLogNode->SetEnabled(LOG_HANDLE_EVENT, false);
// fire off a window with the LoggingConsumer's controls in it
BParameterWeb* web;
r->GetParameterWebFor(mConnection.consumer, &web);
BView* view = BMediaTheme::ViewFor(web);
BWindow* win = new BWindow(BRect(250, 200, 300, 300), "Controls",
B_TITLED_WINDOW, B_ASYNCHRONOUS_CONTROLS);
win->AddChild(view);
win->ResizeTo(view->Bounds().Width(), view->Bounds().Height());
win->Show();
// set the nodes' time sources
r->GetTimeSource(&mTimeSource);
r->SetTimeSourceFor(mConnection.consumer.node, mTimeSource.node);
r->SetTimeSourceFor(mConnection.producer.node, mTimeSource.node);
// got the nodes; now we find the endpoints of the connection
media_input logInput;
media_output soundOutput;
int32 count;
err = r->GetFreeOutputsFor(mConnection.producer, &soundOutput, 1, &count);
ErrorCheck(err, "unable to get a free output from the producer node");
err = r->GetFreeInputsFor(mConnection.consumer, &logInput, 1, &count);
ErrorCheck(err, "unable to get a free input to the LoggingConsumer");
// fill in the rest of the Connection object
mConnection.source = soundOutput.source;
mConnection.destination = logInput.destination;
// got the endpoints; now we connect it!
media_format format;
#if TEST_WITH_AUDIO
format.type = B_MEDIA_RAW_AUDIO; // !!! hmmm.. how to fully wildcard this?
format.u.raw_audio = media_raw_audio_format::wildcard;
#else
format.type = B_MEDIA_RAW_VIDEO; // !!! hmmm.. how to fully wildcard this?
format.u.raw_video = media_raw_video_format::wildcard;
#endif
err = r->Connect(mConnection.source, mConnection.destination, &format, &soundOutput, &logInput);
ErrorCheck(err, "unable to connect nodes");
mConnection.format = format;
// for video input, we need to set the downstream latency for record -> playback
bigtime_t latency;
r->GetLatencyFor(mConnection.producer, &latency);
printf("Setting producer run mode latency to %" B_PRIdBIGTIME "\n", latency);
r->SetProducerRunModeDelay(mConnection.producer, latency + 6000);
// preroll first, to be a good citizen
r->PrerollNode(mConnection.consumer);
r->PrerollNode(mConnection.producer);
//.........这里部分代码省略.........
示例4: switch
void
NodeHarnessWin::MessageReceived(BMessage *msg)
{
status_t err;
switch (msg->what)
{
case BUTTON_CONNECT:
mIsConnected = true;
// set the button states appropriately
mConnectButton->SetEnabled(false);
mStartButton->SetEnabled(true);
// set up the node network
{
BMediaRoster* r = BMediaRoster::Roster();
// connect to the mixer
err = r->GetAudioMixer(&mConnection.consumer);
ErrorCheck(err, "unable to get the system mixer");
// fire off a window with the ToneProducer's controls in it
BParameterWeb* web;
r->GetParameterWebFor(mConnection.producer, &web);
BView* view = BMediaTheme::ViewFor(web);
BWindow* win = new BWindow(BRect(250, 200, 300, 300), "Controls",
B_TITLED_WINDOW, B_ASYNCHRONOUS_CONTROLS);
win->AddChild(view);
win->ResizeTo(view->Bounds().Width(), view->Bounds().Height());
win->Show();
// set the producer's time source to be the "default" time source, which
// the Mixer uses too.
r->GetTimeSource(&mTimeSource);
r->SetTimeSourceFor(mConnection.producer.node, mTimeSource.node);
// got the nodes; now we find the endpoints of the connection
media_input mixerInput;
media_output soundOutput;
int32 count = 1;
err = r->GetFreeOutputsFor(mConnection.producer, &soundOutput, 1, &count);
ErrorCheck(err, "unable to get a free output from the producer node");
count = 1;
err = r->GetFreeInputsFor(mConnection.consumer, &mixerInput, 1, &count);
ErrorCheck(err, "unable to get a free input to the mixer");
// got the endpoints; now we connect it!
media_format format;
format.type = B_MEDIA_RAW_AUDIO;
format.u.raw_audio = media_raw_audio_format::wildcard;
err = r->Connect(soundOutput.source, mixerInput.destination, &format, &soundOutput, &mixerInput);
ErrorCheck(err, "unable to connect nodes");
// the inputs and outputs might have been reassigned during the
// nodes' negotiation of the Connect(). That's why we wait until
// after Connect() finishes to save their contents.
mConnection.format = format;
mConnection.source = soundOutput.source;
mConnection.destination = mixerInput.destination;
// Set an appropriate run mode for the producer
r->SetRunModeNode(mConnection.producer, BMediaNode::B_INCREASE_LATENCY);
}
break;
case BUTTON_START:
mStartButton->SetEnabled(false);
mStopButton->SetEnabled(true);
// start the producer running
{
BMediaRoster* r = BMediaRoster::Roster();
BTimeSource* ts = r->MakeTimeSourceFor(mConnection.producer);
if (!ts)
{
fprintf(stderr, "* ERROR - MakeTimeSourceFor(producer) returned NULL!\n");
exit(1);
}
// make sure we give the producer enough time to run buffers through
// the node chain, otherwise it'll start up already late
bigtime_t latency = 0;
r->GetLatencyFor(mConnection.producer, &latency);
r->StartNode(mConnection.producer, ts->Now() + latency);
ts->Release();
mIsRunning = true;
}
break;
case BUTTON_STOP:
StopNodes();
break;
default:
BWindow::MessageReceived(msg);
break;
}
}
示例5:
void
MediaIcon::_getMediaTypesFor(const live_node_info &nodeInfo, bool *audioIn,
bool *audioOut, bool *videoIn, bool *videoOut)
{
D_INTERNAL(("MediaIcon::_getMediaTypeFor(live_node_info)\n"));
// get the media_types supported by this node
const int32 numberOfInputs = 4;
int32 numberOfFreeInputs, numberOfConnectedInputs;
media_input inputs[numberOfInputs];
const int32 numberOfOutputs = 4;
int32 numberOfFreeOutputs, numberOfConnectedOutputs;
media_output outputs[numberOfOutputs];
BMediaRoster *roster = BMediaRoster::CurrentRoster();
if (roster->GetFreeInputsFor(nodeInfo.node, inputs, numberOfInputs, &numberOfFreeInputs) == B_OK) {
for (int32 i = 0; i < numberOfFreeInputs; i++) {
if ((inputs[i].format.type == B_MEDIA_RAW_AUDIO)
|| (inputs[i].format.type == B_MEDIA_ENCODED_AUDIO)) {
*audioIn = true;
continue;
}
if ((inputs[i].format.type == B_MEDIA_RAW_VIDEO)
|| (inputs[i].format.type == B_MEDIA_ENCODED_VIDEO)) {
*videoIn = true;
}
}
}
if (roster->GetConnectedInputsFor(nodeInfo.node, inputs, numberOfInputs, &numberOfConnectedInputs) == B_OK) {
for (int32 i = 0; i < numberOfConnectedInputs; i++) {
if ((inputs[i].format.type == B_MEDIA_RAW_AUDIO)
|| (inputs[i].format.type == B_MEDIA_ENCODED_AUDIO)) {
*audioIn = true;
continue;
}
if ((inputs[i].format.type == B_MEDIA_RAW_VIDEO)
|| (inputs[i].format.type == B_MEDIA_ENCODED_VIDEO)) {
*videoIn = true;
}
}
}
if (roster->GetFreeOutputsFor(nodeInfo.node, outputs, numberOfOutputs, &numberOfFreeOutputs) == B_OK) {
for (int32 i = 0; i < numberOfFreeOutputs; i++) {
if ((outputs[i].format.type == B_MEDIA_RAW_AUDIO)
|| (outputs[i].format.type == B_MEDIA_ENCODED_AUDIO)) {
*audioOut = true;
continue;
}
if ((outputs[i].format.type == B_MEDIA_RAW_VIDEO)
|| (outputs[i].format.type == B_MEDIA_ENCODED_VIDEO)) {
*videoOut = true;
}
}
}
if (roster->GetConnectedOutputsFor(nodeInfo.node, outputs, numberOfOutputs, &numberOfConnectedOutputs) == B_OK) {
for (int32 i = 0; i < numberOfConnectedOutputs; i++) {
if ((outputs[i].format.type == B_MEDIA_RAW_AUDIO)
|| (outputs[i].format.type == B_MEDIA_ENCODED_AUDIO)) {
*audioOut = true;
continue;
}
if ((outputs[i].format.type == B_MEDIA_RAW_VIDEO)
|| (outputs[i].format.type == B_MEDIA_ENCODED_VIDEO)) {
*videoOut = true;
}
}
}
}