本文整理汇总了C++中AudioTrack::setLoop方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioTrack::setLoop方法的具体用法?C++ AudioTrack::setLoop怎么用?C++ AudioTrack::setLoop使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AudioTrack
的用法示例。
在下文中一共展示了AudioTrack::setLoop方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: play
void SoundChannel::play(const sp<Sample>& sample, int nextChannelID, float leftVolume,
float rightVolume, int priority, int loop, float rate)
{
AudioTrack* oldTrack;
LOGV("play %p: sampleID=%d, channelID=%d, leftVolume=%f, rightVolume=%f, priority=%d, loop=%d, rate=%f",
this, sample->sampleID(), nextChannelID, leftVolume, rightVolume, priority, loop, rate);
// if not idle, this voice is being stolen
if (mState != IDLE) {
LOGV("channel %d stolen - event queued for channel %d", channelID(), nextChannelID);
mNextEvent.set(sample, nextChannelID, leftVolume, rightVolume, priority, loop, rate);
stop();
return;
}
// initialize track
int afFrameCount;
int afSampleRate;
int streamType = mSoundPool->streamType();
if (AudioSystem::getOutputFrameCount(&afFrameCount, streamType) != NO_ERROR) {
afFrameCount = kDefaultFrameCount;
}
if (AudioSystem::getOutputSamplingRate(&afSampleRate, streamType) != NO_ERROR) {
afSampleRate = kDefaultSampleRate;
}
int numChannels = sample->numChannels();
uint32_t sampleRate = uint32_t(float(sample->sampleRate()) * rate + 0.5);
uint32_t bufferFrames = (afFrameCount * sampleRate) / afSampleRate;
uint32_t frameCount = 0;
if (loop) {
frameCount = sample->size()/numChannels/((sample->format() == AudioSystem::PCM_16_BIT) ? sizeof(int16_t) : sizeof(uint8_t));
}
#ifndef USE_SHARED_MEM_BUFFER
// Ensure minimum audio buffer size in case of short looped sample
if(frameCount < kDefaultBufferCount * bufferFrames) {
frameCount = kDefaultBufferCount * bufferFrames;
}
#endif
AudioTrack* newTrack;
// mToggle toggles each time a track is started on a given channel.
// The toggle is concatenated with the SoundChannel address and passed to AudioTrack
// as callback user data. This enables the detection of callbacks received from the old
// audio track while the new one is being started and avoids processing them with
// wrong audio audio buffer size (mAudioBufferSize)
unsigned long toggle = mToggle ^ 1;
void *userData = (void *)((unsigned long)this | toggle);
#ifdef USE_SHARED_MEM_BUFFER
newTrack = new AudioTrack(streamType, sampleRate, sample->format(),
numChannels, sample->getIMemory(), 0, callback, userData);
#else
newTrack = new AudioTrack(streamType, sampleRate, sample->format(),
numChannels, frameCount, 0, callback, userData, bufferFrames);
#endif
if (newTrack->initCheck() != NO_ERROR) {
LOGE("Error creating AudioTrack");
delete newTrack;
return;
}
LOGV("setVolume %p", newTrack);
newTrack->setVolume(leftVolume, rightVolume);
newTrack->setLoop(0, frameCount, loop);
{
Mutex::Autolock lock(&mLock);
// From now on, AudioTrack callbacks recevieved with previous toggle value will be ignored.
mToggle = toggle;
oldTrack = mAudioTrack;
mAudioTrack = newTrack;
mPos = 0;
mSample = sample;
mChannelID = nextChannelID;
mPriority = priority;
mLoop = loop;
mLeftVolume = leftVolume;
mRightVolume = rightVolume;
mNumChannels = numChannels;
mRate = rate;
clearNextEvent();
mState = PLAYING;
mAudioTrack->start();
mAudioBufferSize = newTrack->frameCount()*newTrack->frameSize();
}
LOGV("delete oldTrack %p", oldTrack);
delete oldTrack;
}