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C++ AudioTrack::format方法代码示例

本文整理汇总了C++中AudioTrack::format方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioTrack::format方法的具体用法?C++ AudioTrack::format怎么用?C++ AudioTrack::format使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AudioTrack的用法示例。


在下文中一共展示了AudioTrack::format方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SNDDMA_Init

qboolean SNDDMA_Init(void)
{
  if ( ! enableSound() ) {
    return false;
  }

  gDMAByteIndex = 0;

  // Initialize the AudioTrack.

  status_t result = gAudioTrack.set(
    AudioSystem::DEFAULT, // stream type
    SAMPLE_RATE,   // sample rate
    BITS_PER_SAMPLE == 16 ? AudioSystem::PCM_16_BIT : AudioSystem::PCM_8_BIT,      // format (8 or 16)
    (CHANNEL_COUNT > 1) ? AudioSystem::CHANNEL_OUT_STEREO : AudioSystem::CHANNEL_OUT_MONO,       // channel mask
    0,       // default buffer size
    0, // flags
    AndroidQuakeSoundCallback, // callback
    0,  // user
    0); // default notification size

  LOGI("AudioTrack status  = %d (%s)\n", result, result == NO_ERROR ? "success" : "error");

  if ( result == NO_ERROR ) {
    LOGI("AudioTrack latency = %u ms\n", gAudioTrack.latency());
    LOGI("AudioTrack format = %u bits\n", gAudioTrack.format() == AudioSystem::PCM_16_BIT ? 16 : 8);
    LOGI("AudioTrack sample rate = %u Hz\n", gAudioTrack.getSampleRate());
    LOGI("AudioTrack frame count = %d\n", int(gAudioTrack.frameCount()));
    LOGI("AudioTrack channel count = %d\n", gAudioTrack.channelCount());

    // Initialize Quake's idea of a DMA buffer.

    shm = &sn;
    memset((void*)&sn, 0, sizeof(sn));

    shm->splitbuffer = false;	// Not used.
    shm->samplebits = gAudioTrack.format() == AudioSystem::PCM_16_BIT ? 16 : 8;
    shm->speed = gAudioTrack.getSampleRate();
    shm->channels = gAudioTrack.channelCount();
    shm->samples = TOTAL_BUFFER_SIZE / BYTES_PER_SAMPLE;
    shm->samplepos = 0; // Not used.
    shm->buffer = (unsigned char*) Hunk_AllocName(TOTAL_BUFFER_SIZE, (char*) "shmbuf");
    shm->submission_chunk = 1; // Not used.

    shm->soundalive = true;

    if ( (shm->samples & 0x1ff) != 0 ) {
      LOGE("SNDDDMA_Init: samples must be power of two.");
      return false;
    }

    if ( shm->buffer == 0 ) {
      LOGE("SNDDDMA_Init: Could not allocate sound buffer.");
      return false;
    }

    gAudioTrack.setVolume(1.0f, 1.0f);
    gAudioTrack.start();
  }

  return result == NO_ERROR;
}
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