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C++ AudioNodeStream::Engine方法代码示例

本文整理汇总了C++中AudioNodeStream::Engine方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioNodeStream::Engine方法的具体用法?C++ AudioNodeStream::Engine怎么用?C++ AudioNodeStream::Engine使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AudioNodeStream的用法示例。


在下文中一共展示了AudioNodeStream::Engine方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

void
AudioNode::DestroyMediaStream()
{
  if (mStream) {
    // Remove the node pointer on the engine.
    AudioNodeStream* ns = mStream;
    MOZ_ASSERT(ns, "How come we don't have a stream here?");
    MOZ_ASSERT(ns->Engine()->NodeMainThread() == this,
               "Invalid node reference");
    ns->Engine()->ClearNode();

    mStream->Destroy();
    mStream = nullptr;

    nsCOMPtr<nsIObserverService> obs = services::GetObserverService();
    if (obs) {
      nsAutoString id;
      id.AppendPrintf("%u", mId);
      obs->NotifyObservers(nullptr, "webaudio-node-demise", id.get());
    }
#ifdef DEBUG
    mDemiseNotified = true;
#endif
  }
}
开发者ID:eeejay,项目名称:gecko-dev,代码行数:25,代码来源:AudioNode.cpp

示例2: lock

void
AudioNode::DestroyMediaStream()
{
  if (mStream) {
    {
      // Remove the node reference on the engine, and take care to not
      // hold the lock when the stream gets destroyed, because that will
      // cause the engine to be destroyed as well, and we don't want to
      // be holding the lock as we're trying to destroy it!
      AudioNodeStream* ns = static_cast<AudioNodeStream*>(mStream.get());
      MutexAutoLock lock(ns->Engine()->NodeMutex());
      MOZ_ASSERT(ns, "How come we don't have a stream here?");
      MOZ_ASSERT(ns->Engine()->Node() == this, "Invalid node reference");
      ns->Engine()->ClearNode();
    }

    mStream->Destroy();
    mStream = nullptr;
  }
}
开发者ID:,项目名称:,代码行数:20,代码来源:


注:本文中的AudioNodeStream::Engine方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。