本文整理汇总了C++中AudioBufferSourceNode::setBuffer方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioBufferSourceNode::setBuffer方法的具体用法?C++ AudioBufferSourceNode::setBuffer怎么用?C++ AudioBufferSourceNode::setBuffer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AudioBufferSourceNode
的用法示例。
在下文中一共展示了AudioBufferSourceNode::setBuffer方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setBuffer
void JSAudioBufferSourceNode::setBuffer(ExecState* exec, JSValue value)
{
AudioBufferSourceNode* imp = static_cast<AudioBufferSourceNode*>(impl());
AudioBuffer* buffer = toAudioBuffer(value);
if (!buffer) {
throwError(exec, createSyntaxError(exec, "Value is not of type AudioBuffer"));
return;
}
if (!imp->setBuffer(buffer))
throwError(exec, createSyntaxError(exec, "AudioBuffer unsupported number of channels"));
}
示例2: throwTypeError
void V8AudioBufferSourceNode::bufferAttrSetterCustom(v8::Local<v8::String> name, v8::Local<v8::Value> value, const v8::AccessorInfo& info)
{
v8::Handle<v8::Object> holder = info.Holder();
AudioBufferSourceNode* imp = V8AudioBufferSourceNode::toNative(holder);
AudioBuffer* buffer = 0;
if (V8AudioBuffer::HasInstance(value, info.GetIsolate(), worldType(info.GetIsolate()))) {
buffer = V8AudioBuffer::toNative(value->ToObject());
if (buffer && !imp->setBuffer(buffer)) {
throwTypeError("AudioBuffer unsupported number of channels", info.GetIsolate());
return;
}
}
if (!buffer) {
throwTypeError("Value is not of type AudioBuffer", info.GetIsolate());
return;
}
}
示例3: setBuffer
void JSAudioBufferSourceNode::setBuffer(ExecState*, JSValue value)
{
AudioBufferSourceNode* imp = static_cast<AudioBufferSourceNode*>(impl());
imp->setBuffer(toAudioBuffer(value));
}