本文整理汇总了C++中AudioBufferSourceNode::audioBufferSourceHandler方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioBufferSourceNode::audioBufferSourceHandler方法的具体用法?C++ AudioBufferSourceNode::audioBufferSourceHandler怎么用?C++ AudioBufferSourceNode::audioBufferSourceHandler使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AudioBufferSourceNode
的用法示例。
在下文中一共展示了AudioBufferSourceNode::audioBufferSourceHandler方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: handleStoppableSourceNodes
void AbstractAudioContext::handleStoppableSourceNodes()
{
ASSERT(isGraphOwner());
// Find AudioBufferSourceNodes to see if we can stop playing them.
for (AudioNode* node : m_activeSourceNodes) {
if (node->handler().nodeType() == AudioHandler::NodeTypeAudioBufferSource) {
AudioBufferSourceNode* sourceNode = static_cast<AudioBufferSourceNode*>(node);
sourceNode->audioBufferSourceHandler().handleStoppableSourceNode();
}
}
}
示例2: handleStoppableSourceNodes
void AudioContext::handleStoppableSourceNodes()
{
ASSERT(isGraphOwner());
// Find AudioBufferSourceNodes to see if we can stop playing them.
for (unsigned i = 0; i < m_referencedNodes.size(); ++i) {
AudioNode* node = m_referencedNodes.at(i).get();
if (node->handler().nodeType() == AudioHandler::NodeTypeAudioBufferSource) {
AudioBufferSourceNode* sourceNode = static_cast<AudioBufferSourceNode*>(node);
sourceNode->audioBufferSourceHandler().handleStoppableSourceNode();
}
}
}