本文整理汇总了C++中AudioBuffer::playWithMixer方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioBuffer::playWithMixer方法的具体用法?C++ AudioBuffer::playWithMixer怎么用?C++ AudioBuffer::playWithMixer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AudioBuffer
的用法示例。
在下文中一共展示了AudioBuffer::playWithMixer方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: play
SfxInstanceId QtAdvancedAudioPlayer::play(SfxId soundId)
{
PlayableAudioSource *inst;
checkFinishedEffects();
QObject *source = m_effects.value(soundId);
if (!source)
{
CCLOGERROR("Tried to play non-existing sfx %u", soundId);
return 0;
}
if (qobject_cast<VorbisSource *>(source))
{
inst = qobject_cast<PlayableAudioSource *>(source);
inst->seek(0);
inst->play();
}
else
{
AudioBuffer *buffer = qobject_cast<AudioBuffer *>(source);
inst = buffer->playWithMixer(*m_mixer);
if (!inst)
{
CCLOG("playWithMixer for %s failed", pszFilePath);
return 0;
}
}
QObject::connect(inst, SIGNAL(finished(unsigned int)),
this, SLOT(sfxFinished(unsigned int)));
m_effectInstances.insertMulti(++m_sfxInstanceId,
QPointer<PlayableAudioSource>(inst));
inst->setTag(m_sfxInstanceId);
inst->setId(soundId);
return m_sfxInstanceId;
}