本文整理汇总了C++中AudioBuffer::clear方法的典型用法代码示例。如果您正苦于以下问题:C++ AudioBuffer::clear方法的具体用法?C++ AudioBuffer::clear怎么用?C++ AudioBuffer::clear使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AudioBuffer
的用法示例。
在下文中一共展示了AudioBuffer::clear方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
void
AudioSender::cleanup()
{
audioEncoder_.reset();
muxContext_.reset();
micData_.clear();
resampledData_.clear();
}
示例2: process
void JuceDemoPluginAudioProcessor::process (AudioBuffer<FloatType>& buffer,
MidiBuffer& midiMessages,
AudioBuffer<FloatType>& delayBuffer)
{
const int numSamples = buffer.getNumSamples();
// apply our gain-change to the incoming data..
applyGain (buffer, delayBuffer);
// Now pass any incoming midi messages to our keyboard state object, and let it
// add messages to the buffer if the user is clicking on the on-screen keys
keyboardState.processNextMidiBuffer (midiMessages, 0, numSamples, true);
// and now get our synth to process these midi events and generate its output.
synth.renderNextBlock (buffer, midiMessages, 0, numSamples);
// Apply our delay effect to the new output..
applyDelay (buffer, delayBuffer);
// In case we have more outputs than inputs, we'll clear any output
// channels that didn't contain input data, (because these aren't
// guaranteed to be empty - they may contain garbage).
for (int i = getNumInputChannels(); i < getNumOutputChannels(); ++i)
buffer.clear (i, 0, numSamples);
// Now ask the host for the current time so we can store it to be displayed later...
updateCurrentTimeInfoFromHost();
}
示例3: fillBufferSquarePulse
void VAOscillator::fillBufferSquarePulse(AudioBuffer<float>& buffer, AudioBuffer<float>& phaseModBuffer, AudioBuffer<float>& volumeModBuffer, AudioBuffer<float>& pitchModBuffer)
{
if(isActive)
{
float* const data = buffer.getWritePointer(0);
float const *phaseMod = phaseModBuffer.getReadPointer(0);
float const *volMod = volumeModBuffer.getReadPointer(0);
float const *pitchMod = pitchModBuffer.getReadPointer(0);
//write momentary phase values into the buffer
for(int sampleIndex = 0; sampleIndex < buffer.getNumSamples(); sampleIndex++)
{
double phase = currentPhase + phaseModAmp * phaseMod[sampleIndex];
while (phase < 0)
{
phase += 2 * double_Pi;
}
while (phase > 2 * double_Pi)
{
phase -= 2 * double_Pi;
}
currentPhase += 2 * double_Pi * ((currentFrequency * (pitchMod[sampleIndex] + 2.0))/currentSampleRate);
if(currentPhase > 2 * double_Pi)
{
currentPhase -= 2 * double_Pi;
}
if(phase < double_Pi)
{
data[sampleIndex] = -1;
}
else
{
data[sampleIndex] = 1;
}
data[sampleIndex] += getBlep(phase, currentFrequency);
if(phase < double_Pi)
{
data[sampleIndex] -= getBlep(phase + double_Pi, currentFrequency);
}
if(phase > double_Pi)
{
data[sampleIndex] -= getBlep(phase - double_Pi, currentFrequency);
}
data[sampleIndex] *= (float)std::abs(0.5 * (volMod[sampleIndex] + 1));
}
}
else
{
buffer.clear();
}
}// end square pulse
示例4: processBlock
void DaalDelAudioProcessor::processBlock (AudioBuffer<float>& buffer, MidiBuffer& midiMessages)
{
ScopedNoDenormals noDenormals;
auto totalNumInputChannels = getTotalNumInputChannels();
auto totalNumOutputChannels = getTotalNumOutputChannels();
// In case we have more outputs than inputs, this code clears any output
// channels that didn't contain input data, (because these aren't
// guaranteed to be empty - they may contain garbage).
// This is here to avoid people getting screaming feedback
// when they first compile a plugin, but obviously you don't need to keep
// this code if your algorithm always overwrites all the output channels.
for (auto i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
buffer.clear (i, 0, buffer.getNumSamples());
// ====
// Lengths for circular buffer
const int bufferLength = buffer.getNumSamples();
const int delayBufferLength = _delayBuffer.getNumSamples();
// This is the place where you'd normally do the guts of your plugin's
// audio processing...
// Make sure to reset the state if your inner loop is processing
// the samples and the outer loop is handling the channels.
// Alternatively, you can process the samples with the channels
// interleaved by keeping the same state.
for (int channel = 0; channel < totalNumInputChannels; ++channel)
{
//auto* channelData = buffer.getWritePointer (channel);
// ..do something to the data...
// Set up circular buffer
const float* bufferData = buffer.getReadPointer(channel);
const float* delayBufferData = _delayBuffer.getReadPointer(channel);
float* dryBuffer = buffer.getWritePointer(channel);
// Apply gains (now do this before getting from delay)
applyDryWetToBuffer(buffer, channel, bufferLength, dryBuffer);
// Copy data from main to delay buffer
fillDelayBuffer(channel, bufferLength, delayBufferLength, bufferData, delayBufferData);
// Copy data from delay buffer to output buffer
getFromDelayBuffer(buffer, channel, bufferLength, delayBufferLength, bufferData, delayBufferData);
// Feedback
feedbackDelay(channel, bufferLength, delayBufferLength, dryBuffer);
}
_writePosition += bufferLength; // Increment
_writePosition %= delayBufferLength; // Wrap around position index
// Update values from tree
updateTreeParams();
}
示例5: fillBufferTriangle
void VAOscillator::fillBufferTriangle(AudioBuffer<float>& buffer, AudioBuffer<float>& phaseModBuffer, AudioBuffer<float>& volumeModBuffer, AudioBuffer<float>& pitchModBuffer)
{
if(isActive)
{
float* const data = buffer.getWritePointer(0);
float const *phaseMod = phaseModBuffer.getReadPointer(0);
float const *volMod = volumeModBuffer.getReadPointer(0);
float const *pitchMod = pitchModBuffer.getReadPointer(0);
for(int sampleIndex = 0; sampleIndex < buffer.getNumSamples(); sampleIndex++)
{
double phase = currentPhase + phaseModAmp * phaseMod[sampleIndex];
while (phase < 0)
{
phase += 2 * double_Pi;
}
while (phase > 2 * double_Pi)
{
phase -= 2 * double_Pi;
}
currentPhase += 2 * double_Pi * ((currentFrequency * (pitchMod[sampleIndex] + 2.0))/currentSampleRate);
if(currentPhase > 2 * double_Pi)
{
currentPhase -= 2 * double_Pi;
}
if(phase < double_Pi)
{
data[sampleIndex] = (float)((2 * phase)/double_Pi - 1);
}
else
{
data[sampleIndex] = (float)((3 - 2 * phase/double_Pi));
}
//the 0.000026 is kind of a magic number i didnt calculate it just found it by trying out
data[sampleIndex] += (float)(0.000026 * currentFrequency * getTriRes(phase, currentFrequency));
if(phase < double_Pi)
{
data[sampleIndex] -= (float)(0.000026 * currentFrequency * getTriRes(phase + double_Pi, currentFrequency));
}
else if(phase >= double_Pi)
{
data[sampleIndex] -= (float)(0.000026 * currentFrequency * getTriRes(phase - double_Pi, currentFrequency));
}
data[sampleIndex] *= (float)std::abs(0.5 * (volMod[sampleIndex] + 1));
}
}
else
{
buffer.clear();
}
}// end triangle
示例6: fillBufferSine
void VAOscillator::fillBufferSine(AudioBuffer<float>& buffer, AudioBuffer<float>& phaseModBuffer, AudioBuffer<float>& volumeModBuffer, AudioBuffer<float>& pitchModBuffer, Array<int>& midiOns)// add midi buffer and know channel with control Voltage
{
if(isActive)
{
float* const data = buffer.getWritePointer(0);
float const *phaseMod = phaseModBuffer.getReadPointer(0);
float const *volMod = volumeModBuffer.getReadPointer(0);
float const *pitchMod = pitchModBuffer.getReadPointer(0);
for(int sampleIndex = 0; sampleIndex < buffer.getNumSamples(); sampleIndex++)
{
//check if this is the best i can do
if(midiOns.size() != 0)
{
if(sampleIndex == midiOns[0])
{
resetPhase();
midiOns.remove(0);
}
}
double phase = currentPhase + phaseModAmp * phaseMod[sampleIndex] + currentPhaseOffset;
while (phase < 0)
{
phase += 2 * double_Pi;
}
while (phase > 2 * double_Pi)
{
phase -= 2 * double_Pi;
}
data[sampleIndex] = static_cast<float>(sin(phase) * std::abs(0.5 * (volMod[sampleIndex] + 1)));
currentPhase += 2 * double_Pi * ((currentFrequency * (pitchMod[sampleIndex] + 2.0))/currentSampleRate);
if(currentPhase > 2 * double_Pi)
{
currentPhase -= 2 * double_Pi;
}
}
}
else
{
buffer.clear();
}
}// end sine
示例7: fillBufferFallingSaw
void VAOscillator::fillBufferFallingSaw(AudioBuffer<float>& buffer, AudioBuffer<float>& phaseModBuffer, AudioBuffer<float>& volumeModBuffer, AudioBuffer<float>& pitchModBuffer)
{
if(isActive)
{
fillBufferRisingSaw(buffer, phaseModBuffer, volumeModBuffer, pitchModBuffer);
float* const data = buffer.getWritePointer(0);
for(int sampleIndex = 0; sampleIndex < buffer.getNumSamples(); sampleIndex++)
{
data[sampleIndex] *= -1;
}
}
else
{
buffer.clear();
}
}// end falling Saw
示例8: fillBufferRisingSaw
void VAOscillator::fillBufferRisingSaw(AudioBuffer<float>& buffer, AudioBuffer<float>& phaseModBuffer, AudioBuffer<float>& volumeModBuffer, AudioBuffer<float>& pitchModBuffer)
{
if(isActive)
{
float* const data = buffer.getWritePointer(0);
float const *phaseMod = phaseModBuffer.getReadPointer(0);
float const *volMod = volumeModBuffer.getReadPointer(0);
float const *pitchMod = pitchModBuffer.getReadPointer(0);
//write momentary phase values into the buffer
for(int sampleIndex = 0; sampleIndex < buffer.getNumSamples(); sampleIndex++)
{
double phase = currentPhase + phaseModAmp * phaseMod[sampleIndex];
while (phase < 0)
{
phase += 2 * double_Pi;
}
while (phase > 2 * double_Pi)
{
phase -= 2 * double_Pi;
}
currentPhase += 2 * double_Pi * ((currentFrequency * (pitchMod[sampleIndex] + 2.0))/currentSampleRate);
if(currentPhase > 2 * double_Pi)
{
currentPhase -= 2 * double_Pi;
}
data[sampleIndex] = (float)((2 * phase)/(2 * double_Pi) - 1);
data[sampleIndex] += getBlep(phase , currentFrequency);// i have to watch out here because actually currentFrequency is not valid for this calculation
data[sampleIndex] *= std::abs(0.5f * (volMod[sampleIndex] + 1));
}
}
else
{
buffer.clear();
}
}// end rising Saw
示例9: upsample
Result Upsampler::upsample(AudioBuffer<float> const &inputBuffer, int const inputChannel, AudioBuffer<float> &outputBuffer_, int const outputChannel, int &outputSampleCount_)
{
int outputSamplesNeeded = roundDoubleToInt( (outputSampleRate * inputBuffer.getNumSamples())/ inputSampleRate);
if (outputBuffer_.getNumSamples() < outputSamplesNeeded)
return Result::fail("Output buffer too small");
//DBG("upsample inputSampleCount:" << inputSampleCount);
if (nullptr == resampler)
return Result::fail("No resampler object");
//
// Clear the resample and pump some initial zeros into it
//
resampler->clear();
#if 0
int preloadSamples = resampler->getInLenBeforeOutStart(MAX_RESAMPLER_INPUT_SAMPLES);
inputBlockBuffer.clear(MAX_RESAMPLER_INPUT_SAMPLES);
while (preloadSamples > 0)
{
int count = jmin((int)MAX_RESAMPLER_INPUT_SAMPLES, preloadSamples);
double* outputBlock = nullptr;
resampler->process(inputBlockBuffer, count, outputBlock);
preloadSamples -= count;
}
#endif
//
// Flush the output buffer
//
outputBuffer_.clear();
//
// Do the actual upsample
//
outputSampleCount_ = 0;
int inputSampleCount = inputBuffer.getNumSamples();
const float * source = inputBuffer.getReadPointer(inputChannel);
while (inputSampleCount > 0)
{
//
// Convert float to double
//
int inputConvertCount = jmin(inputSampleCount, (int)MAX_RESAMPLER_INPUT_SAMPLES);
for (int i = 0; i < inputConvertCount; ++i)
{
inputBlockBuffer[i] = *source;
source++;
}
inputSampleCount -= inputConvertCount;
//
// Run the SRC
//
double* outputBlock = nullptr;
int outputBlockSampleCount = resampler->process(inputBlockBuffer, inputConvertCount, outputBlock);
int outputSpaceRemaining = outputBuffer_.getNumSamples() - outputSampleCount_;
int outputCopyCount = jmin( outputSpaceRemaining, outputBlockSampleCount);
float *destination = outputBuffer_.getWritePointer(outputChannel, outputSampleCount_);
for (int i = 0; i < outputCopyCount; ++i)
{
*destination = (float)outputBlock[i];
destination++;
}
outputSampleCount_ += outputCopyCount;
}
//
// Keep filling the output buffer
//
inputBlockBuffer.clear(MAX_RESAMPLER_INPUT_SAMPLES);
while (outputSampleCount_ < outputBuffer_.getNumSamples())
{
//
// Run the SRC
//
double* outputBlock = nullptr;
int outputBlockSampleCount = resampler->process(inputBlockBuffer, MAX_RESAMPLER_INPUT_SAMPLES, outputBlock);
int outputSpaceRemaining = outputBuffer_.getNumSamples() - outputSampleCount_;
int outputCopyCount = jmin( outputSpaceRemaining, outputBlockSampleCount);
float *destination = outputBuffer_.getWritePointer(outputChannel, outputSampleCount_);
for (int i = 0; i < outputCopyCount; ++i)
{
*destination = (float)outputBlock[i];
destination++;
}
outputSampleCount_ += outputCopyCount;
}
//.........这里部分代码省略.........