本文整理汇总了C++中AttributeMap::get方法的典型用法代码示例。如果您正苦于以下问题:C++ AttributeMap::get方法的具体用法?C++ AttributeMap::get怎么用?C++ AttributeMap::get使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AttributeMap
的用法示例。
在下文中一共展示了AttributeMap::get方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: FramebufferAttachmentObject
Surface::Surface(rx::SurfaceImpl *impl,
EGLint surfaceType,
const egl::Config *config,
const AttributeMap &attributes)
: FramebufferAttachmentObject(),
mImplementation(impl),
mCurrentCount(0),
mDestroyed(false),
mType(surfaceType),
mConfig(config),
mPostSubBufferRequested(false),
mFixedSize(false),
mFixedWidth(0),
mFixedHeight(0),
mTextureFormat(EGL_NO_TEXTURE),
mTextureTarget(EGL_NO_TEXTURE),
// FIXME: Determine actual pixel aspect ratio
mPixelAspectRatio(static_cast<EGLint>(1.0 * EGL_DISPLAY_SCALING)),
mRenderBuffer(EGL_BACK_BUFFER),
mSwapBehavior(impl->getSwapBehavior())
{
mPostSubBufferRequested = (attributes.get(EGL_POST_SUB_BUFFER_SUPPORTED_NV, EGL_FALSE) == EGL_TRUE);
mFixedSize = (attributes.get(EGL_FIXED_SIZE_ANGLE, EGL_FALSE) == EGL_TRUE);
if (mFixedSize)
{
mFixedWidth = attributes.get(EGL_WIDTH, 0);
mFixedHeight = attributes.get(EGL_HEIGHT, 0);
}
if (mType != EGL_WINDOW_BIT)
{
mTextureFormat = attributes.get(EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE);
mTextureTarget = attributes.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE);
}
}
示例2: if
Image::Image(rx::ImageImpl *impl, EGLenum target, ImageSibling *buffer, const AttributeMap &attribs)
: RefCountObject(0),
mImplementation(impl),
mInternalFormat(GL_NONE),
mWidth(0),
mHeight(0),
mSamples(0),
mSource(),
mTargets()
{
ASSERT(mImplementation != nullptr);
ASSERT(buffer != nullptr);
mSource.set(buffer);
mSource->addImageSource(this);
if (IsTextureTarget(target))
{
gl::Texture *texture = rx::GetAs<gl::Texture>(mSource.get());
GLenum textureTarget = egl_gl::EGLImageTargetToGLTextureTarget(target);
size_t level = attribs.get(EGL_GL_TEXTURE_LEVEL_KHR, 0);
mInternalFormat = texture->getInternalFormat(textureTarget, level);
mWidth = texture->getWidth(textureTarget, level);
mHeight = texture->getHeight(textureTarget, level);
mSamples = 0;
}
else if (IsRenderbufferTarget(target))
{
gl::Renderbuffer *renderbuffer = rx::GetAs<gl::Renderbuffer>(mSource.get());
mInternalFormat = renderbuffer->getInternalFormat();
mWidth = renderbuffer->getWidth();
mHeight = renderbuffer->getHeight();
mSamples = renderbuffer->getSamples();
}
else
{
UNREACHABLE();
}
}
示例3: ValidateCreateImageKHR
Error ValidateCreateImageKHR(const Display *display,
gl::Context *context,
EGLenum target,
EGLClientBuffer buffer,
const AttributeMap &attributes)
{
Error error = ValidateContext(display, context);
if (error.isError())
{
return error;
}
const DisplayExtensions &displayExtensions = display->getExtensions();
if (!displayExtensions.imageBase && !displayExtensions.image)
{
// It is out of spec what happens when calling an extension function when the extension is
// not available.
// EGL_BAD_DISPLAY seems like a reasonable error.
return Error(EGL_BAD_DISPLAY, "EGL_KHR_image not supported.");
}
// TODO(geofflang): Complete validation from EGL_KHR_image_base:
// If the resource specified by <dpy>, <ctx>, <target>, <buffer> and <attrib_list> is itself an
// EGLImage sibling, the error EGL_BAD_ACCESS is generated.
for (AttributeMap::const_iterator attributeIter = attributes.begin();
attributeIter != attributes.end(); attributeIter++)
{
EGLint attribute = attributeIter->first;
EGLint value = attributeIter->second;
switch (attribute)
{
case EGL_IMAGE_PRESERVED_KHR:
switch (value)
{
case EGL_TRUE:
case EGL_FALSE:
break;
default:
return Error(EGL_BAD_PARAMETER,
"EGL_IMAGE_PRESERVED_KHR must be EGL_TRUE or EGL_FALSE.");
}
break;
case EGL_GL_TEXTURE_LEVEL_KHR:
if (!displayExtensions.glTexture2DImage &&
!displayExtensions.glTextureCubemapImage && !displayExtensions.glTexture3DImage)
{
return Error(EGL_BAD_PARAMETER,
"EGL_GL_TEXTURE_LEVEL_KHR cannot be used without "
"KHR_gl_texture_*_image support.");
}
if (value < 0)
{
return Error(EGL_BAD_PARAMETER, "EGL_GL_TEXTURE_LEVEL_KHR cannot be negative.");
}
break;
case EGL_GL_TEXTURE_ZOFFSET_KHR:
if (!displayExtensions.glTexture3DImage)
{
return Error(EGL_BAD_PARAMETER,
"EGL_GL_TEXTURE_ZOFFSET_KHR cannot be used without "
"KHR_gl_texture_3D_image support.");
}
break;
default:
return Error(EGL_BAD_PARAMETER, "invalid attribute: 0x%X", attribute);
}
}
switch (target)
{
case EGL_GL_TEXTURE_2D_KHR:
{
if (!displayExtensions.glTexture2DImage)
{
return Error(EGL_BAD_PARAMETER, "KHR_gl_texture_2D_image not supported.");
}
if (buffer == 0)
{
return Error(EGL_BAD_PARAMETER,
"buffer cannot reference a 2D texture with the name 0.");
}
const gl::Texture *texture =
context->getTexture(egl_gl::EGLClientBufferToGLObjectHandle(buffer));
if (texture == nullptr || texture->getTarget() != GL_TEXTURE_2D)
{
return Error(EGL_BAD_PARAMETER, "target is not a 2D texture.");
}
if (texture->getBoundSurface() != nullptr)
{
//.........这里部分代码省略.........
示例4: ValidateCreatePbufferFromClientBuffer
Error ValidateCreatePbufferFromClientBuffer(Display *display, EGLenum buftype, EGLClientBuffer buffer,
Config *config, const AttributeMap& attributes)
{
Error error = ValidateConfig(display, config);
if (error.isError())
{
return error;
}
const DisplayExtensions &displayExtensions = display->getExtensions();
switch (buftype)
{
case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
if (!displayExtensions.d3dShareHandleClientBuffer)
{
return Error(EGL_BAD_PARAMETER);
}
if (buffer == nullptr)
{
return Error(EGL_BAD_PARAMETER);
}
break;
default:
return Error(EGL_BAD_PARAMETER);
}
for (AttributeMap::const_iterator attributeIter = attributes.begin(); attributeIter != attributes.end(); attributeIter++)
{
EGLint attribute = attributeIter->first;
EGLint value = attributeIter->second;
switch (attribute)
{
case EGL_WIDTH:
case EGL_HEIGHT:
if (!displayExtensions.d3dShareHandleClientBuffer)
{
return Error(EGL_BAD_PARAMETER);
}
if (value < 0)
{
return Error(EGL_BAD_PARAMETER);
}
break;
case EGL_TEXTURE_FORMAT:
switch (value)
{
case EGL_NO_TEXTURE:
case EGL_TEXTURE_RGB:
case EGL_TEXTURE_RGBA:
break;
default:
return Error(EGL_BAD_ATTRIBUTE);
}
break;
case EGL_TEXTURE_TARGET:
switch (value)
{
case EGL_NO_TEXTURE:
case EGL_TEXTURE_2D:
break;
default:
return Error(EGL_BAD_ATTRIBUTE);
}
break;
case EGL_MIPMAP_TEXTURE:
break;
default:
return Error(EGL_BAD_ATTRIBUTE);
}
}
if (!(config->surfaceType & EGL_PBUFFER_BIT))
{
return Error(EGL_BAD_MATCH);
}
EGLenum textureFormat = attributes.get(EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE);
EGLenum textureTarget = attributes.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE);
if ((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) ||
(textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE))
{
return Error(EGL_BAD_MATCH);
}
if ((textureFormat == EGL_TEXTURE_RGB && config->bindToTextureRGB != EGL_TRUE) ||
(textureFormat == EGL_TEXTURE_RGBA && config->bindToTextureRGBA != EGL_TRUE))
{
return Error(EGL_BAD_ATTRIBUTE);
}
if (buftype == EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE)
{
EGLint width = attributes.get(EGL_WIDTH, 0);
//.........这里部分代码省略.........
示例5: ValidateCreatePbufferSurface
Error ValidateCreatePbufferSurface(Display *display, Config *config, const AttributeMap& attributes)
{
Error error = ValidateConfig(display, config);
if (error.isError())
{
return error;
}
for (AttributeMap::const_iterator attributeIter = attributes.begin(); attributeIter != attributes.end(); attributeIter++)
{
EGLint attribute = attributeIter->first;
EGLint value = attributeIter->second;
switch (attribute)
{
case EGL_WIDTH:
case EGL_HEIGHT:
if (value < 0)
{
return Error(EGL_BAD_PARAMETER);
}
break;
case EGL_LARGEST_PBUFFER:
break;
case EGL_TEXTURE_FORMAT:
switch (value)
{
case EGL_NO_TEXTURE:
case EGL_TEXTURE_RGB:
case EGL_TEXTURE_RGBA:
break;
default:
return Error(EGL_BAD_ATTRIBUTE);
}
break;
case EGL_TEXTURE_TARGET:
switch (value)
{
case EGL_NO_TEXTURE:
case EGL_TEXTURE_2D:
break;
default:
return Error(EGL_BAD_ATTRIBUTE);
}
break;
case EGL_MIPMAP_TEXTURE:
break;
case EGL_VG_COLORSPACE:
break;
case EGL_VG_ALPHA_FORMAT:
break;
default:
return Error(EGL_BAD_ATTRIBUTE);
}
}
if (!(config->surfaceType & EGL_PBUFFER_BIT))
{
return Error(EGL_BAD_MATCH);
}
const Caps &caps = display->getCaps();
EGLenum textureFormat = attributes.get(EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE);
EGLenum textureTarget = attributes.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE);
if ((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) ||
(textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE))
{
return Error(EGL_BAD_MATCH);
}
if ((textureFormat == EGL_TEXTURE_RGB && config->bindToTextureRGB != EGL_TRUE) ||
(textureFormat == EGL_TEXTURE_RGBA && config->bindToTextureRGBA != EGL_TRUE))
{
return Error(EGL_BAD_ATTRIBUTE);
}
EGLint width = attributes.get(EGL_WIDTH, 0);
EGLint height = attributes.get(EGL_HEIGHT, 0);
if (textureFormat != EGL_NO_TEXTURE && !caps.textureNPOT && (!gl::isPow2(width) || !gl::isPow2(height)))
{
return Error(EGL_BAD_MATCH);
}
return Error(EGL_SUCCESS);
}
示例6: FramebufferAttachmentObject
Surface::Surface(EGLint surfaceType,
const egl::Config *config,
const AttributeMap &attributes,
EGLenum buftype)
: FramebufferAttachmentObject(),
mState(config, attributes),
mImplementation(nullptr),
mRefCount(0),
mDestroyed(false),
mType(surfaceType),
mBuftype(buftype),
mPostSubBufferRequested(false),
mLargestPbuffer(false),
mGLColorspace(EGL_GL_COLORSPACE_LINEAR),
mVGAlphaFormat(EGL_VG_ALPHA_FORMAT_NONPRE),
mVGColorspace(EGL_VG_COLORSPACE_sRGB),
mMipmapTexture(false),
mMipmapLevel(0),
mHorizontalResolution(EGL_UNKNOWN),
mVerticalResolution(EGL_UNKNOWN),
mMultisampleResolve(EGL_MULTISAMPLE_RESOLVE_DEFAULT),
mFixedSize(false),
mFixedWidth(0),
mFixedHeight(0),
mTextureFormat(TextureFormat::NoTexture),
mTextureTarget(EGL_NO_TEXTURE),
// FIXME: Determine actual pixel aspect ratio
mPixelAspectRatio(static_cast<EGLint>(1.0 * EGL_DISPLAY_SCALING)),
mRenderBuffer(EGL_BACK_BUFFER),
mSwapBehavior(EGL_NONE),
mOrientation(0),
mTexture(nullptr),
mColorFormat(config->renderTargetFormat),
mDSFormat(config->depthStencilFormat),
mInitState(gl::InitState::Initialized)
{
mPostSubBufferRequested =
(attributes.get(EGL_POST_SUB_BUFFER_SUPPORTED_NV, EGL_FALSE) == EGL_TRUE);
mFlexibleSurfaceCompatibilityRequested =
(attributes.get(EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE, EGL_FALSE) == EGL_TRUE);
if (mType == EGL_PBUFFER_BIT)
{
mLargestPbuffer = (attributes.get(EGL_LARGEST_PBUFFER, EGL_FALSE) == EGL_TRUE);
}
mGLColorspace =
static_cast<EGLenum>(attributes.get(EGL_GL_COLORSPACE, EGL_GL_COLORSPACE_LINEAR));
mVGAlphaFormat =
static_cast<EGLenum>(attributes.get(EGL_VG_ALPHA_FORMAT, EGL_VG_ALPHA_FORMAT_NONPRE));
mVGColorspace = static_cast<EGLenum>(attributes.get(EGL_VG_COLORSPACE, EGL_VG_COLORSPACE_sRGB));
mMipmapTexture = (attributes.get(EGL_MIPMAP_TEXTURE, EGL_FALSE) == EGL_TRUE);
mDirectComposition = (attributes.get(EGL_DIRECT_COMPOSITION_ANGLE, EGL_FALSE) == EGL_TRUE);
mRobustResourceInitialization =
(attributes.get(EGL_ROBUST_RESOURCE_INITIALIZATION_ANGLE, EGL_FALSE) == EGL_TRUE);
if (mRobustResourceInitialization)
{
mInitState = gl::InitState::MayNeedInit;
}
mFixedSize = (attributes.get(EGL_FIXED_SIZE_ANGLE, EGL_FALSE) == EGL_TRUE);
if (mFixedSize)
{
mFixedWidth = static_cast<size_t>(attributes.get(EGL_WIDTH, 0));
mFixedHeight = static_cast<size_t>(attributes.get(EGL_HEIGHT, 0));
}
if (mType != EGL_WINDOW_BIT)
{
mTextureFormat = attributes.getAsPackedEnum(EGL_TEXTURE_FORMAT, TextureFormat::NoTexture);
mTextureTarget = static_cast<EGLenum>(attributes.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE));
}
mOrientation = static_cast<EGLint>(attributes.get(EGL_SURFACE_ORIENTATION_ANGLE, 0));
}
示例7: ValidateCreatePbufferFromClientBuffer
Error ValidateCreatePbufferFromClientBuffer(Display *display, EGLenum buftype, EGLClientBuffer buffer,
Config *config, const AttributeMap& attributes)
{
ANGLE_TRY(ValidateConfig(display, config));
const DisplayExtensions &displayExtensions = display->getExtensions();
switch (buftype)
{
case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
if (!displayExtensions.d3dShareHandleClientBuffer)
{
return Error(EGL_BAD_PARAMETER);
}
if (buffer == nullptr)
{
return Error(EGL_BAD_PARAMETER);
}
break;
default:
return Error(EGL_BAD_PARAMETER);
}
for (AttributeMap::const_iterator attributeIter = attributes.begin(); attributeIter != attributes.end(); attributeIter++)
{
EGLAttrib attribute = attributeIter->first;
EGLAttrib value = attributeIter->second;
switch (attribute)
{
case EGL_WIDTH:
case EGL_HEIGHT:
if (!displayExtensions.d3dShareHandleClientBuffer)
{
return Error(EGL_BAD_PARAMETER);
}
if (value < 0)
{
return Error(EGL_BAD_PARAMETER);
}
break;
case EGL_TEXTURE_FORMAT:
switch (value)
{
case EGL_NO_TEXTURE:
case EGL_TEXTURE_RGB:
case EGL_TEXTURE_RGBA:
break;
default:
return Error(EGL_BAD_ATTRIBUTE);
}
break;
case EGL_TEXTURE_TARGET:
switch (value)
{
case EGL_NO_TEXTURE:
case EGL_TEXTURE_2D:
break;
default:
return Error(EGL_BAD_ATTRIBUTE);
}
break;
case EGL_MIPMAP_TEXTURE:
break;
case EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE:
if (!displayExtensions.flexibleSurfaceCompatibility)
{
return Error(
EGL_BAD_ATTRIBUTE,
"EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE cannot be used without "
"EGL_ANGLE_flexible_surface_compatibility support.");
}
break;
default:
return Error(EGL_BAD_ATTRIBUTE);
}
}
if (!(config->surfaceType & EGL_PBUFFER_BIT))
{
return Error(EGL_BAD_MATCH);
}
EGLAttrib textureFormat = attributes.get(EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE);
EGLAttrib textureTarget = attributes.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE);
if ((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) ||
(textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE))
{
return Error(EGL_BAD_MATCH);
}
if ((textureFormat == EGL_TEXTURE_RGB && config->bindToTextureRGB != EGL_TRUE) ||
(textureFormat == EGL_TEXTURE_RGBA && config->bindToTextureRGBA != EGL_TRUE))
{
//.........这里部分代码省略.........