本文整理汇总了C++中AttributeIterator::ownerIdAt方法的典型用法代码示例。如果您正苦于以下问题:C++ AttributeIterator::ownerIdAt方法的具体用法?C++ AttributeIterator::ownerIdAt怎么用?C++ AttributeIterator::ownerIdAt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AttributeIterator
的用法示例。
在下文中一共展示了AttributeIterator::ownerIdAt方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: handleOutOfBounds
void PlayerPhysicsObject::handleOutOfBounds()
{
setGravity(btVector3(0.0f, 0.0f, 0.0f));
setLinearVelocity(btVector3(0.0f, 0.0f, 0.0f));
int playerEntityIndex = itrPhysics_3.ownerIdAt(attributeIndex_);
Entity* playerEntity = itrPhysics_3.ownerAt(attributeIndex_);
std::vector<int> playerAttributeIndices = playerEntity->getAttributes(ATTRIBUTE_PLAYER);
for(unsigned int i = 0; i < playerAttributeIndices.size(); i++)
{
AttributePtr<Attribute_Player> ptr_player = itrPlayer.at(playerAttributeIndices.at(i));
AttributePtr<Attribute_Health> playerHealthAttribute = ptr_player->ptr_health;
if(!ptr_player->detectedAsDead)
{
if(!SETTINGS->isNullprocessExecuting)
{
ptr_player->priority--; //punish players for falling outside of the level, if the null process is not running
}
DEBUGPRINT("Player entity " << playerEntityIndex << " was out of bounds");
SEND_EVENT(&Event_PlayerDeath(playerAttributeIndices[i]));
}
}
}