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C++ AttributeIterator::ownerAt方法代码示例

本文整理汇总了C++中AttributeIterator::ownerAt方法的典型用法代码示例。如果您正苦于以下问题:C++ AttributeIterator::ownerAt方法的具体用法?C++ AttributeIterator::ownerAt怎么用?C++ AttributeIterator::ownerAt使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AttributeIterator的用法示例。


在下文中一共展示了AttributeIterator::ownerAt方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: handleInput

void PlayerPhysicsObject::handleInput(float delta)
{
    std::vector<int> playerAttributes = itrPhysics_3.ownerAt(attributeIndex_)->getAttributes(ATTRIBUTE_PLAYER);
    if(playerAttributes.size() > 1)
    {
        ERROR_MESSAGEBOX("More than one controller for one player. Not tested.")
    }
    for(unsigned int i=0; i<playerAttributes.size(); i++)
    {
        AttributePtr<Attribute_Player> ptr_player = ptr_player = itrPlayer.at(playerAttributes.at(i));
        AttributePtr<Attribute_Input> ptr_input = ptr_player->ptr_input;
        AttributePtr<Attribute_Health> health = ptr_player->ptr_health;
        if(health->health <= 0)
        {
            continue;
        }

        //--------------------------------------------------------------------------------------
        //Look and move
        //--------------------------------------------------------------------------------------
        yaw_ += ptr_input->rotation.x;
        btVector3 move = ptr_player->currentSpeed*btVector3(ptr_input->position.x, 0, ptr_input->position.y);

        //lower player speed when recently damaged
        if(ptr_player->timeSinceLastDamageTaken < 1.0f)
        {
            move *= 0.75f;
        }

        //Move player
        move = move.rotate(btVector3(0,1,0),yaw_);
        move = btVector3(move.x(), getLinearVelocity().y(), move.z());
        setLinearVelocity(move);

        //Rotate player
        btTransform world;
        world = getWorldTransform();
        world.setRotation(btQuaternion(yaw_,0,0));
        setWorldTransform(world);

        //Jetpack
        if(ptr_player->jetpack)
        {
            float jetpackPower = -getGravity().y()*1.5f;
            world = getWorldTransform();
            btVector3 velocity = getLinearVelocity();
            if(world.getOrigin().y() < 18.0f)
            {
                setLinearVelocity(btVector3(move.x(), velocity.y()+jetpackPower*delta, move.z()));
            }
        }
        else if(ptr_input->jump && ptr_player->hovering) //Jump
        {
            float jumpPower = 600.0f;
            applyCentralImpulse(btVector3(0.0f, jumpPower, 0.0f));
            //applyCentralForce(btVector3(0.0f, jumpPower, 0.0f));
        }
    }
}
开发者ID:CaterHatterPillar,项目名称:xkill-source,代码行数:59,代码来源:PlayerPhysicsObject.cpp

示例2: hover

void PlayerPhysicsObject::hover(float delta, float hoverHeight)
{
    float deltaHeightMaximum = 0.0f;
    btVector3 offset[] = {btVector3( 0.15f, 0.0f,  0.15f),
                          btVector3( 0.15f, 0.0f, -0.15f),
                          btVector3(-0.15f, 0.0f,  0.15f),
                          btVector3(-0.15f, 0.0f, -0.15f)
                         };
    for(unsigned int i=0; i<4; i++)
    {
        btVector3 from = btVector3(0.0f, 0.0f, 0.0f);
        btVector3 to = (from - btVector3(0.0f,hoverHeight*2.0f,0.0f)) + offset[i];
        from += offset[i];

        from += getWorldTransform().getOrigin();
        to   += getWorldTransform().getOrigin();

        btQuaternion btqt = getWorldTransform().getRotation();

        btCollisionWorld::ClosestRayResultCallback ray(from,to);
        ray.m_collisionFilterGroup = XKILL_Enums::PhysicsAttributeType::RAY;
        ray.m_collisionFilterMask = XKILL_Enums::PhysicsAttributeType::WORLD;
        dynamicsWorld_->rayTest(from,to,ray); //cast ray from player position straight down
        if(ray.hasHit())
        {
            btVector3 point = from.lerp(to,ray.m_closestHitFraction);
            float length = (point - from).length();
            float deltaHeight = hoverHeight-length;
            if(deltaHeight > deltaHeightMaximum)
            {
                deltaHeightMaximum = deltaHeight;
            }
        }
        debugDrawer_->drawLine(from, to, btVector3(0.2f, 1.0f, 0.2f));
    }

    bool isHovering = false;

    if(deltaHeightMaximum > 0.0f)
    {
        btTransform worldTransform;
        worldTransform = getWorldTransform();
        worldTransform.setOrigin(worldTransform.getOrigin() + btVector3(0.0f,deltaHeightMaximum,0.0f)*delta/0.25f);
        setWorldTransform(worldTransform);

        setLinearVelocity(getLinearVelocity()+btVector3(0.0f,-getLinearVelocity().y(),0.0f));

        isHovering = true;
    }

    std::vector<int> playerAttributes = itrPhysics_3.ownerAt(attributeIndex_)->getAttributes(ATTRIBUTE_PLAYER);
    for(unsigned int i=0; i<playerAttributes.size(); i++)
    {
        AttributePtr<Attribute_Player> ptr_player = itrPlayer.at(playerAttributes.at(i));
        ptr_player->hovering = isHovering;
    }
}
开发者ID:CaterHatterPillar,项目名称:xkill-source,代码行数:57,代码来源:PlayerPhysicsObject.cpp

示例3: onUpdate

void PlayerPhysicsObject::onUpdate(float delta)
{
    PhysicsObject::onUpdate(delta);

    std::vector<int> playerAttributes = itrPhysics_3.ownerAt(attributeIndex_)->getAttributes(ATTRIBUTE_PLAYER);
    for(unsigned int i=0; i<playerAttributes.size(); i++)
    {
        AttributePtr<Attribute_Player> ptr_player = itrPlayer.at(playerAttributes.at(i));

        if(!ptr_player->detectedAsDead)
        {
            handleInput(delta);
        }

        if( !(ptr_player->jetpack) && !(ptr_player->detectedAsDead) && !(ptr_player->ptr_input->jump))
        {
            float height = 1.5;
            hover(delta, height);
        }
    }
}
开发者ID:CaterHatterPillar,项目名称:xkill-source,代码行数:21,代码来源:PlayerPhysicsObject.cpp

示例4: subClassCalculateLocalInertiaHook

btVector3 PlayerPhysicsObject::subClassCalculateLocalInertiaHook(btScalar mass)
{
    Entity* playerEntity = itrPhysics_3.ownerAt(attributeIndex_);
    std::vector<int> playerId = playerEntity->getAttributes(ATTRIBUTE_PLAYER);
    bool detectedAsDead = false;

    for(unsigned int i = 0; i < playerId.size(); i++)
    {
        detectedAsDead = itrPlayer.at(playerId.at(i))->detectedAsDead;
    }

    btVector3 localInertia;
    if(detectedAsDead)
    {
        localInertia = localInertiaBasedOnCollisionShapeAndMass(itrPhysics_3.at(attributeIndex_)->mass);
    }
    else
    {
        localInertia = zeroLocalInertia();
    }

    return localInertia;
}
开发者ID:CaterHatterPillar,项目名称:xkill-source,代码行数:23,代码来源:PlayerPhysicsObject.cpp

示例5: handleOutOfBounds

void PlayerPhysicsObject::handleOutOfBounds()
{
    setGravity(btVector3(0.0f, 0.0f, 0.0f));
    setLinearVelocity(btVector3(0.0f, 0.0f, 0.0f));

    int playerEntityIndex = itrPhysics_3.ownerIdAt(attributeIndex_);
    Entity* playerEntity = itrPhysics_3.ownerAt(attributeIndex_);

    std::vector<int> playerAttributeIndices = playerEntity->getAttributes(ATTRIBUTE_PLAYER);
    for(unsigned int i = 0; i < playerAttributeIndices.size(); i++)
    {
        AttributePtr<Attribute_Player> ptr_player = itrPlayer.at(playerAttributeIndices.at(i));
        AttributePtr<Attribute_Health> playerHealthAttribute = ptr_player->ptr_health;
        if(!ptr_player->detectedAsDead)
        {
            if(!SETTINGS->isNullprocessExecuting)
            {
                ptr_player->priority--; //punish players for falling outside of the level, if the null process is not running
            }
            DEBUGPRINT("Player entity " << playerEntityIndex << " was out of bounds");
            SEND_EVENT(&Event_PlayerDeath(playerAttributeIndices[i]));
        }
    }
}
开发者ID:CaterHatterPillar,项目名称:xkill-source,代码行数:24,代码来源:PlayerPhysicsObject.cpp

示例6: removePhysicsAttributeCorrespondingToThisPhysicsObject

void PhysicsObject::removePhysicsAttributeCorrespondingToThisPhysicsObject()
{
	Entity* ownerEntityOfPhysicsAttribute = itrPhysics_.ownerAt(attributeIndex_);
	int entityOwnerId = ownerEntityOfPhysicsAttribute->getID();
	SEND_EVENT(&Event_RemoveEntity(entityOwnerId));
}
开发者ID:L0mion,项目名称:xkill-source,代码行数:6,代码来源:physicsObject.cpp


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