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C++ Array::Clear方法代码示例

本文整理汇总了C++中Array::Clear方法的典型用法代码示例。如果您正苦于以下问题:C++ Array::Clear方法的具体用法?C++ Array::Clear怎么用?C++ Array::Clear使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Array的用法示例。

在下文中一共展示了Array::Clear方法的20个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于我们的系统推荐出更棒的C++代码示例。

示例1: ShutDown

void ShutDown()
{
#if BUILD_DEV
	PRINTF( "SimCount: %d RenderCount: %d\n", g_DEBUGTickSimCount, g_DEBUGTickRenderCount );
#endif

	g_Statuses.Clear();
	g_HTTPResultBuffer.Clear();
	g_FilesInManifest.Clear();
	g_CommandLineArguments.Clear();

	SafeDelete( g_CommandLine );

	SafeDelete( g_Clock );

	SafeDelete( g_Keyboard );

	SafeDelete( g_Renderer );
	SafeDelete( g_MenuSurface );
	SafeDelete( g_BackBufferSurface );

	SafeDelete( g_HTTPSocket );

	StringManager::DeleteInstance();
	PrintManager::DeleteInstance();
	ConfigManager::DeleteInstance();
	PackStream::StaticShutDown();
}
开发者ID:MinorKeyGames,项目名称:Eldritch,代码行数:28,代码来源:main.cpp


示例2: BuildMenu

	void OvrOutOfSpaceMenu::BuildMenu( int memoryInKB )
	{
		const VRMenuFontParms fontParms( true, true, false, false, true, 0.505f, 0.43f, 1.0f );
		Array< VRMenuObjectParms const * > parms;
		int menuId = 9000;

		// ---
		// Icon
		{
			VRMenuSurfaceParms iconSurfParms( "",
					"res/raw/out_of_disk_space_warning.png", SURFACE_TEXTURE_DIFFUSE,
					"", SURFACE_TEXTURE_MAX,
					"", SURFACE_TEXTURE_MAX );
			VRMenuObjectParms iconParms(
					VRMENU_STATIC, Array< VRMenuComponent* >(), iconSurfParms, "",
					Posef( Quatf(), Vector3f( 0.0f, CENTER_TO_ICON_Y_OFFSET, 0.0f ) ),
					Vector3f( 1.0f ), fontParms, VRMenuId_t( ++menuId ),
					VRMenuObjectFlags_t( VRMENUOBJECT_DONT_HIT_ALL ),
					VRMenuObjectInitFlags_t( VRMENUOBJECT_INIT_FORCE_POSITION ) );
			parms.PushBack( &iconParms );
			AddItems( AppPtr->GetVRMenuMgr(), AppPtr->GetDefaultFont(), parms, GetRootHandle(), true );
			parms.Clear();
		}

		// ---
		// Message
		{
			String outOfSpaceMsg;
			VrLocale::GetString( AppPtr->GetVrJni(), AppPtr->GetJavaObject(),
					"@string/out_of_memory",
					"To use this app, please free up at least %dKB of storage space on your phone.",
					outOfSpaceMsg );

			char charBuff[10];
			sprintf( charBuff, "%d", memoryInKB );
			outOfSpaceMsg = VrLocale::GetXliffFormattedString( outOfSpaceMsg, charBuff );

			BitmapFont & font = AppPtr->GetDefaultFont();
			font.WordWrapText( outOfSpaceMsg, 1.4f );

			VRMenuObjectParms titleParms(
				VRMENU_STATIC,
				Array< VRMenuComponent* >(),
				VRMenuSurfaceParms(),
				(const char*)outOfSpaceMsg,
				Posef( Quatf(), Vector3f( 0.0f, CENTER_TO_TEXT_Y_OFFSET, 0.0f ) ),
				Vector3f( 1.0f ),
				fontParms,
				VRMenuId_t( ++menuId ),
				VRMenuObjectFlags_t( VRMENUOBJECT_DONT_HIT_TEXT ),
				VRMenuObjectInitFlags_t( VRMENUOBJECT_INIT_FORCE_POSITION ) );
			parms.PushBack( &titleParms );
			AddItems( AppPtr->GetVRMenuMgr(), AppPtr->GetDefaultFont(), parms, GetRootHandle(), true );
			parms.Clear();
		}

		this->SetMenuPose( Posef( Quatf(), Vector3f( 0.0f, 0.0f, -3.0f ) ) );
	}
开发者ID:amyvmiwei,项目名称:UnrealEngine4,代码行数:58,代码来源:OutOfSpaceMenu.cpp


示例3: GetAmbientOcclusionTaps

// Get fake Poisson taps in one-third sections of
// the unit hemisphere for doing directional AO.
void MeshCompiler::GetAmbientOcclusionTaps( Array< Vector >& Taps, const Matrix& TangentSpace )
{
	Taps.Clear();
	Taps.Resize( 51 );
	Taps[0] = Vector( 0.0f, 0.81649700000000003f, 0.57735000000000003f );
	Taps[1] = Vector( -0.74401973459062531f, 0.57783472685691717f, 0.33547229837631554f );
	Taps[2] = Vector( 0.25901018724643815f, 0.68792466879887804f, 0.67799216290494024f );
	Taps[3] = Vector( -0.58988856970793446f, 0.80685558587873407f, 0.031867520521874151f );
	Taps[4] = Vector( 0.26882545565790789f, 0.93007621426021569f, 0.25038192837683715f );
	Taps[5] = Vector( 0.0041285378312679675f, 0.52339192756451713f, 0.85208206490670535f );
	Taps[6] = Vector( 0.52300845383744843f, 0.83589430002845266f, 0.16656192960729299f );
	Taps[7] = Vector( 0.67164601369536103f, 0.61759181590387924f, 0.40923340676889991f );
	Taps[8] = Vector( -0.38725619624135338f, 0.76349261896781795f, 0.51682846211711353f );
	Taps[9] = Vector( 0.55273004695713479f, 0.56155706754364609f, 0.61574601507646354f );
	Taps[10] = Vector( 0.72493806462362065f, 0.68525434936331431f, 0.069937680390617263f );
	Taps[11] = Vector( -0.57003909323433155f, 0.74767366048824102f, 0.34064575382161405f );
	Taps[12] = Vector( -0.4883240745402157f, 0.56430943593345706f, 0.66565340736820811f );
	Taps[13] = Vector( 0.24691230716222037f, 0.50036658190736905f, 0.82985998595074195f );
	Taps[14] = Vector( -0.26737561786638481f, 0.53293155768514677f, 0.80280398217363869f );
	Taps[15] = Vector( -0.33103794538084164f, 0.93594428249487172f, 0.12009237604107406f );
	Taps[16] = Vector( 0.076679712920537185f, 0.99461859155774424f, 0.069671220414983512f );

	Matrix FirstSection = Matrix::CreateRotationAboutZ( -TWOPI / 3.0f );
	Matrix ThirdSection = Matrix::CreateRotationAboutZ( TWOPI / 3.0f );

	for( uint i = 0; i < 17; ++i )
	{
		Vector Tap = Taps[ i ];
		Taps[ i ] = ( Tap * FirstSection ) * TangentSpace;
		Taps[ i + 17 ] = Tap * TangentSpace;
		Taps[ i + 34 ] = ( Tap * ThirdSection ) * TangentSpace;
	}
}
开发者ID:MinorKeyGames,项目名称:Eldritch,代码行数:35,代码来源:meshcompiler.cpp


示例4: GetWorkArea

void Ctrl::GetWorkArea(Array<Rect>& rc)
{
	GuiLock __;
	GdkScreen *s = gdk_screen_get_default();
	int n = gdk_screen_get_n_monitors(s);
	rc.Clear();
	Vector<int> netwa;
	for(int i = 0; i < n; i++) {
		GdkRectangle rr;
		Rect r;
#if GTK_CHECK_VERSION (3, 3, 5) // U++ does not work with gtk3 yet, but be prepared
		gdk_screen_get_monitor_workarea(s, i, &rr);
		r = RectC(r.x, r.y, r.width, r.height);
#else
		gdk_screen_get_monitor_geometry (s, i, &rr);
		r = RectC(rr.x, rr.y, rr.width, rr.height);
	#ifdef GDK_WINDOWING_X11
		if(i == 0)
			netwa = GetPropertyInts(gdk_screen_get_root_window(gdk_screen_get_default()),
			                        "_NET_WORKAREA");
		if(netwa.GetCount())
			r = r & RectC(netwa[0], netwa[1], netwa[2], netwa[3]);
	#endif
#endif
		rc.Add(r);
	}
}
开发者ID:guowei8412,项目名称:upp-mirror,代码行数:27,代码来源:GtkWnd.cpp


示例5: ConstructKeyFromStrings

// Add a bunch of strings together to produce a more robust key
void Crypto::ConstructKeyFromStrings( const Array< SimpleString >& Keys, Array< char >& OutKey )
{
	ASSERT( Keys.Size() );

	Array< Array< char > > KeyArrays;
	uint Length = Keys[0].Length();

	// Push arrays one at a time instead of resizing, so they are constructed and not simply allocated
	for( uint KeyIndex = 0; KeyIndex < Keys.Size(); ++KeyIndex )
	{
		const SimpleString& Key = Keys[ KeyIndex ];
		KeyArrays.PushBack( Array< char >() );
		Key.FillArray( KeyArrays[ KeyIndex ] );
		Length = Min( Length, Key.Length() );
	}

	OutKey.Clear();
	for( uint Index = 0; Index < Length; ++Index )
	{
		OutKey.PushBack( 0 );
		for( uint KeyIndex = 0; KeyIndex < Keys.Size(); ++KeyIndex )
		{
			OutKey[ Index ] = ( OutKey[ Index ] + KeyArrays[ KeyIndex ][ Index ] ) & 255;
		}
	}
}
开发者ID:Johnicholas,项目名称:EldritchCopy,代码行数:27,代码来源:crypto.cpp


示例6: FillArray

void SimpleString::FillArray( Array<char>& OutArray, bool WithNull /*= false*/ ) const
{
	const uint Length = WithNull ? m_Length + 1 : m_Length;
	OutArray.Clear();
	OutArray.Resize( Length );
	memcpy_s( OutArray.GetData(), Length, m_String, Length );
}
开发者ID:MinorKeyGames,项目名称:Eldritch,代码行数:7,代码来源:simplestring.cpp


示例7: EnumerateDisplayModes

/*virtual*/ void D3D9Renderer::EnumerateDisplayModes(
    Array<SDisplayMode>& DisplayModes) {
  DisplayModes.Clear();

  EnumerateDisplayModes(DisplayModes, D3DFMT_X8R8G8B8);
  EnumerateDisplayModes(DisplayModes, D3DFMT_A8R8G8B8);

  ASSERT(DisplayModes.Size());
}
开发者ID:ptitSeb,项目名称:Eldritch,代码行数:9,代码来源:d3d9renderer.cpp


示例8: Shutdown

//==============================
// ovrFileSysLocal::Shutdown
void ovrFileSysLocal::Shutdown()
{
	for ( int i = 0; i < Schemes.GetSizeI(); ++i )
	{
		Schemes[i]->Shutdown();
		delete Schemes[i];
		Schemes[i] = NULL;
	}
	Schemes.Clear();
}
开发者ID:ejeinc,项目名称:Meganekko,代码行数:12,代码来源:OVR_FileSys.cpp


示例9: GetGraphicsCardList

// From http://stackoverflow.com/questions/9524309/enumdisplaydevices-function-not-working-for-me
void GetGraphicsCardList( Array< String > &gpus)
{
    gpus.Clear();
    DISPLAY_DEVICEW dd;
    dd.cb = sizeof(dd);

    DWORD deviceNum = 0;
    while( EnumDisplayDevicesW(NULL, deviceNum, &dd, 0) )
    {
        if (dd.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE)
            gpus.PushBack(String(dd.DeviceString));
        deviceNum++;
    }
}
开发者ID:Interaptix,项目名称:OvrvisionPro,代码行数:15,代码来源:Util_SystemInfo.cpp


示例10: EnumDisplaySettings

/*static*/ void Display::EnumerateDisplayModes( Array<SDisplayMode>& DisplayModes )
{
	DisplayModes.Clear();

#if BUILD_WINDOWS_NO_SDL
	DEVMODE	DevMode;
	uint	ModeIndex	= 0;
	BOOL	Valid		= TRUE;
	for( ; Valid; ++ModeIndex )
	{
		Valid = EnumDisplaySettings( NULL, ModeIndex, &DevMode );

		// Some users have problems if their refresh rate is set to 59 Hz. Maybe I should reconsider this?
		if( DevMode.dmBitsPerPel == 32 )
		{
			SDisplayMode Mode;
			Mode.Width	= DevMode.dmPelsWidth;
			Mode.Height	= DevMode.dmPelsHeight;
			DisplayModes.PushBackUnique( Mode );
		}
	}
#endif
#if BUILD_SDL
	PRINTF( "Enumerating SDL display modes...\n" );
	const int NumDisplays		= SDL_GetNumVideoDisplays();
	for( int DisplayIndex = 0; DisplayIndex < NumDisplays; ++DisplayIndex )
	{
		const int NumModes = SDL_GetNumDisplayModes( DisplayIndex );
		for( int ModeIndex = 0; ModeIndex < NumModes; ++ModeIndex )
		{
			SDL_DisplayMode DisplayMode;
			SDL_GetDisplayMode( DisplayIndex, ModeIndex, &DisplayMode );

			if( SDL_BYTESPERPIXEL( DisplayMode.format ) == 4 )
			{
				SDisplayMode Mode;
				Mode.Width	= DisplayMode.w;
				Mode.Height	= DisplayMode.h;
				DisplayModes.PushBackUnique( Mode );

				PRINTF( "Enumerated mode %dx%d\n", Mode.Width, Mode.Height );
			}
		}
	}
#endif

	ASSERT( DisplayModes.Size() );
}
开发者ID:Johnicholas,项目名称:EldritchCopy,代码行数:48,代码来源:display.cpp


示例11: ReadString

void StreamReader::ReadString(String *result, const String &delimiter) {
    Array<Char> retString;
    Array<Char> delString;
    String strDelimiter = delimiter;
    Char c;
    if (strDelimiter.IsEmpty()) {
        strDelimiter.Resize(1);
        strDelimiter.Append("\0");
    }
    while (true) {
        c = ReadByte();
        if (this->GetError())
            break;
        if (c == strDelimiter.GetData()[0]) {
            delString.Clear();
            delString.Append(c);
            for (Int i = 1; i < strDelimiter.GetSizeInBytes(); i++) {
                c = ReadByte();
                if (this->GetError()) {
                    for (Int j = 0; j < delString.GetElementCount(); j++)
                        retString.Append(delString[j]);
                    break;
                }
                delString.Append(c);
                if (c != strDelimiter.GetData()[i])
                    break;
            }
            if (strDelimiter.GetSizeInBytes() > delString.GetElementCount())
                for (Int i = 0; i < delString.GetElementCount(); i++)
                    retString.Append(delString[i]);
            else {
                if (memcmp(strDelimiter.GetData(),
                           delString.GetData(), delString.GetElementCount()))
                {
                    for (Int i = 0; i < delString.GetElementCount(); i++)
                        retString.Append(delString[i]);
                }
                else
                    break;
            }
        } else {
            retString.Append(c);
        }
    }
    result->Resize(retString.GetElementCount());
    memcpy((Char*)result->GetData(),
           retString.GetData(), retString.GetElementCount());
}
开发者ID:JSandrew4,项目名称:FastGdk,代码行数:48,代码来源:StreamReader.cpp


示例12: CalculateCubicSpline

// [TODO] Comment/Cleanup
void CubicSpline::CalculateCubicSpline(uint32 n, Array<TransferControlPoint> &v, Array<CubicSpline> &cubic)
{
	if (n) {
		// From: http://graphicsrunner.blogspot.com/2009/01/volume-rendering-102-transfer-functions.html

		float *gamma = new float[n + 1];
		float *delta = new float[n + 1];
		float *D = new float[n + 1];

		// We need to solve the equation
		//	* taken from: http://mathworld.wolfram.com/CubicSpline.html
		//	[2 1       ] [D[0]]   [3(v[1] - v[0])  ]
		//	|1 4 1     | |D[1]|   |3(v[2] - v[0])  |
		//	|  1 4 1   | | .  | = |      .         |
		//	|    ..... | | .  |   |      .         |
		//	|     1 4 1| | .  |   |3(v[n] - v[n-2])|
		//	[       1 2] [D[n]]   [3(v[n] - v[n-1])]

		//	by converting the matrix to upper triangular.
		//	The D[i] are the derivatives at the control points.

		// This builds the coefficients of the left matrix
		gamma[0] = 1.0f / 2.0f;
		for (uint32 i=1; i<n; i++)
			gamma[i] = 1.0f / ((4 * 1.0f) - gamma[i - 1]);
		gamma[n] = 1.0f / ((2 * 1.0f) - gamma[n - 1]);

		delta[0] = 3 * (v[1].GetValue() - v[0].GetValue()) * gamma[0];
		for (uint32 i=1; i<n; i++)
			delta[i] = (3 * (v[i + 1].GetValue() - v[i - 1].GetValue()) - delta[i - 1]) * gamma[i];
		delta[n] = (3 * (v[n].GetValue() - v[n - 1].GetValue()) - delta[n - 1]) * gamma[n];

		D[n] = delta[n];
		for (int i=n-1; i>= 0; i--)
			D[i] = delta[i] - gamma[i] * D[i + 1];

		// Now compute the coefficients of the cubics
		cubic.Clear();
		for (uint32 i=0; i<n; i++)
			cubic.Add(CubicSpline(v[i].GetValue(), D[i], 3*(v[i + 1].GetValue() - v[i].GetValue()) - 2*D[i] - D[i + 1], 2*(v[i].GetValue() - v[i + 1].GetValue()) + D[i] + D[i + 1]));

		delete [] gamma;
		delete [] delta;
		delete [] D;
	}
}
开发者ID:ByeDream,项目名称:pixellight,代码行数:47,代码来源:CubicSpline.cpp


示例13: Decrypt

void Crypto::Decrypt( const Array< char >& Ciphertext, const Array< char >& Key, Array< char >& OutPlaintext )
{
	ARC4Initialize( Key );

	uint8 Nonce = Ciphertext[ Ciphertext.Size() - 1 ];
	for( uint Step = 0; Step < Nonce + FixedStep; ++Step )
	{
		ARC4Step();
	}

	OutPlaintext.Clear();
	OutPlaintext.Resize( Ciphertext.Size() - Overhead );

	for( uint Index = 0; Index < Ciphertext.Size() - Overhead; ++Index )
	{
		OutPlaintext[ Index ] = Ciphertext[ Index ] ^ ARC4Step();
	}
}
开发者ID:Johnicholas,项目名称:EldritchCopy,代码行数:18,代码来源:crypto.cpp


示例14: Fill

void ProcessList::Fill() {
	Process.Reset();
	Process.AddColumn("Id", 6);
	Process.AddColumn("Priority", 6);
	Process.AddColumn("Program", 12);
	Array<int64> pidL;
	pidL.Clear(); 
	Array<String> pNames;
	if (!GetProcessList(pidL, pNames))
		Process.Add("Error getting process info");
	else {
		for (int i = 0; i < pidL.GetCount(); ++i) {
			int priority = GetProcessPriority(pidL[i]);
			Process.Add(Format64(pidL[i]), priority >= 0? FormatInt(priority): "Not accesible", pNames[i]);
		}
	}
	ButUpdate.WhenPush = THISBACK(ButUpdate_Push);
}
开发者ID:ultimatepp,项目名称:mirror,代码行数:18,代码来源:main.cpp


示例15: HandleEvents

//==============================
// VRMenuEventHandler::HandleEvents
void VRMenuEventHandler::HandleEvents( OvrGuiSys & guiSys, VrFrame const & vrFrame, 
		menuHandle_t const rootHandle, Array< VRMenuEvent > const & events ) const
{
	VRMenuObject * root = guiSys.GetVRMenuMgr().ToObject( rootHandle );
	if ( root == NULL )
	{
		return;
	}

	// find the list of all objects that are in the focused path
	Array< menuHandle_t > focusPath;
	FindTargetPath( guiSys, rootHandle, FocusedHandle, focusPath );
    
	Array< menuHandle_t > targetPath;

	for ( int i = 0; i < events.GetSizeI(); ++i )
	{
		VRMenuEvent const & event = events[i];
		switch ( event.DispatchType )
		{
			case EVENT_DISPATCH_BROADCAST:
			{
				// broadcast to everything
				BroadcastEvent( guiSys, vrFrame, event, root );
			}
			break;
			case EVENT_DISPATCH_FOCUS:
				// send to the focus path only -- this list should be parent -> child order
				DispatchToPath( guiSys, vrFrame, event, focusPath, false );
				break;
			case EVENT_DISPATCH_TARGET:
				if ( targetPath.GetSizeI() == 0 || event.TargetHandle != targetPath.Back() )
				{
					targetPath.Clear();
					FindTargetPath( guiSys, rootHandle, event.TargetHandle, targetPath );
				}
				DispatchToPath( guiSys, vrFrame, event, targetPath, false );
				break;
			default:
				OVR_ASSERT( !"unknown dispatch type" );
				break;
		}
	}
}
开发者ID:8BitRick,项目名称:GearVRNative,代码行数:46,代码来源:VRMenuEventHandler.cpp


示例16: Encrypt

void Crypto::Encrypt( const Array< char >& Plaintext, const Array< char >& Key, Array< char >& OutCiphertext )
{
	ARC4Initialize( Key );

	uint8 Nonce = (char)Math::Random( 256 );
	for( uint Step = 0; Step < Nonce + FixedStep; ++Step )
	{
		ARC4Step();
	}

	OutCiphertext.Clear();
	OutCiphertext.Resize( Plaintext.Size() + Overhead );

	for( uint Index = 0; Index < Plaintext.Size(); ++Index )
	{
		OutCiphertext[ Index ] = Plaintext[ Index ] ^ ARC4Step();
	}

	// Sign the array with the nonce we chose
	OutCiphertext[ OutCiphertext.Size() - 1 ] = Nonce;
}
开发者ID:Johnicholas,项目名称:EldritchCopy,代码行数:21,代码来源:crypto.cpp


示例17: Patcher_HandleReceipt_ManifestFile

void Patcher_HandleReceipt_ManifestFile()
{
	g_FilesInManifest.Clear();
	g_NextPatchFileIndex = 0;

	char* MessageContent = strstr( g_HTTPResultBuffer.GetData(), CRLF CRLF );
	if( !MessageContent )
	{
		AddStatus( "Error receiving manifest file.", g_StatusWarningColor );
		++g_NumWarnings;
		return;
	}

	MessageContent += 4;

	uint Offset = ( uint )( MessageContent - g_HTTPResultBuffer.GetData() );
	uint ContentSize = g_HTTPSocket->AsyncGetBytesReceived() - Offset;

	Array<SimpleString>	Lines;
	SplitIntoLines( MessageContent, ContentSize, Lines );

	for( uint LinesIndex = 0; LinesIndex + 2 < Lines.Size(); LinesIndex += 3 )
	{
		SManifestFile ManifestFile;
		ManifestFile.m_Filename = Lines[ LinesIndex ];
		ManifestFile.m_Length = Lines[ LinesIndex + 1 ];
		ManifestFile.m_Checksum = Lines[ LinesIndex + 2 ];
		ManifestFile.m_Validated = false;

		g_FilesInManifest.PushBack( ManifestFile );
	}

	AddStatus( "Manifest file received.", g_StatusColor );

	if( g_NextPatchFileIndex < g_FilesInManifest.Size() )
	{
		Patcher_GetNextPatchFile();
	}
}
开发者ID:MinorKeyGames,项目名称:Eldritch,代码行数:39,代码来源:main.cpp


示例18: CreateMenu

void MoviePlayerView::CreateMenu( App * app, OvrVRMenuMgr & menuMgr, BitmapFont const & font )
{
	Menu = VRMenu::Create( "MoviePlayerMenu" );

    Array< VRMenuObjectParms const * > parms;

	Posef moveScreenPose( Quatf( Vector3f( 0.0f, 1.0f, 0.0f ), 0.0f ),
			Vector3f(  0.0f, 0.0f,  -1.8f ) );

	VRMenuFontParms moveScreenFontParms( true, true, false, false, false, 0.5f );

	VRMenuSurfaceParms moveScreenSurfParms( "",
			NULL, SURFACE_TEXTURE_MAX,
			NULL, SURFACE_TEXTURE_MAX,
			NULL, SURFACE_TEXTURE_MAX );

	VRMenuObjectParms moveScreenParms( VRMENU_BUTTON, Array< VRMenuComponent* >(), moveScreenSurfParms,
			Strings::MoviePlayer_Reorient, moveScreenPose, Vector3f( 1.0f ), moveScreenFontParms, ID_MOVE_SCREEN,
			VRMenuObjectFlags_t(), VRMenuObjectInitFlags_t( VRMENUOBJECT_INIT_FORCE_POSITION ) );

	parms.PushBack( &moveScreenParms );

	Menu->InitWithItems(menuMgr, font, 0.0f, VRMenuFlags_t( VRMENU_FLAG_TRACK_GAZE ) | VRMENU_FLAG_BACK_KEY_DOESNT_EXIT, parms);
	parms.Clear();

	MoveScreenHandle = Menu->HandleForId( menuMgr, ID_MOVE_SCREEN );
	MoveScreenObj = menuMgr.ToObject( MoveScreenHandle );

    MoveScreenObj->AddFlags( VRMENUOBJECT_DONT_RENDER );
	Vector3f moveScreenTextPosition = Vector3f( 0.0f, -24 * VRMenuObject::DEFAULT_TEXEL_SCALE, 0.0f );
    MoveScreenObj->SetTextLocalPosition( moveScreenTextPosition );

    // ==============================================================================
    //
    // finalize
    //
    Cinema.app->GetGuiSys().AddMenu( Menu );
}
开发者ID:1107979819,项目名称:OculusVRStudy,代码行数:38,代码来源:MoviePlayerView.cpp


示例19: SetParams

void Raytracer::SetParams(Camera* camera, const char* path, int w, int h, AntiAlias aa)
{
	//Timer timer;
	raycount = 0;
	mode = aa;
	width = w;
	height = h;

	visualnodes.Clear();
	visualtransforms.Clear();
	visualboxes.Clear();
	lightnodes.Clear();
	lighttransforms.Clear();

	// go through the scene graph and cache stuff
	Node* root = camera->GetRoot();
	for(Node* node = root; node; node=node->GetNext())
	{
		if(node->HasFlag(Node::VISUAL))
		{
			Visual* visual = static_cast<Visual*>(node);
			visualnodes.PushBack(visual);
			visualtransforms.PushBack(visual->GetWorldTransform());
			visualboxes.PushBack(visual->GetWorldBox());
		}
		else if(node->HasFlag(Node::LIGHT))
		{
			Light* light = static_cast<Light*>(node);
			lightnodes.PushBack(light);
			lighttransforms.PushBack(light->GetWorldTransform());
		}
	}

	if(mode == ADAPTIVE)
	{
		width++;
		height++;
	}
	else if(mode == SUPERSAMPLE2X)
	{
		width *= 2;
		height *= 2;
	}
   
    // calculate image plane stuff
    float d = 10;     // distance from camera to plane (n'importe quoi...)        
    float sj = 2 * d * math::Tan(math::ToRadians(camera->GetHorizontalFov() / 2));	// width of plane
    float sk = sj * ((float)height/(float)width);	// height
	origin = camera->GetWorldTransform().GetTranslation(); 
    vector3f dirz = camera->GetWorldTransform().GetDirection();	// forward vector
    vector3f diry = vector3f(0,1,0);    // up vector
    vector3f dirx = Normalize(CrossProduct(dirz,diry));    // side vector
    p = origin + (d * dirz) - ((sj/2) * dirx) + ((sk/2) * diry);	// upper-left pixel of image plane
	incrementx = (sj*(1.f/(width-1))*dirx);	// one-pixel increment in x direction
	incrementy = (sk*(1.f/(height-1))*diry);	// one-pixel increment in y direction

	delete[] buffer;
	buffer = new vector3f[width * height];

	setparams = true;
}
开发者ID:albany551,项目名称:raytracer,代码行数:61,代码来源:raytracer.cpp


示例20: QueryDisplayModes

bool ContextLinux::QueryDisplayModes(Array<const PLRenderer::DisplayMode*> &lstDisplayModeList)
{
	bool bResult = false;	// Error by default

	// Clear old list of display modes
	for (uint32 i=0; i<lstDisplayModeList.GetNumOfElements(); i++)
		delete lstDisplayModeList[i];
	lstDisplayModeList.Clear();

	// Get list of display modes
	PL_LOG(Info, "Query available display modes")

	// Get XRR screen configuration (don't forget "XRRFreeScreenConfigInfo()" if you no longer need it)
	const int nScreen = XDefaultScreen(m_pDisplay);
	XRRScreenConfiguration *pXRRScreenConfiguration = XRRGetScreenInfo(m_pDisplay, RootWindow(m_pDisplay, nScreen));

	// Get specific configuration information out of our screen configuration
	int nNumOfModes = 0;
	XRRScreenSize *pXRRScreenSize = XRRConfigSizes(pXRRScreenConfiguration, &nNumOfModes);

	// Loop through all modes
	for (int nMode=0; nMode<nNumOfModes; nMode++) {
		// First at all, we're only interested in some of the settings - as a result, we really should check if there's
		// already a display mode within our list with the interesting settings of the current found display mode
		bool bNewMode = true;
		for (uint32 i=0; i<lstDisplayModeList.GetNumOfElements(); i++) {
			const PLRenderer::DisplayMode *pDisplayMode = lstDisplayModeList[i];
			if (pDisplayMode->vSize.x == pXRRScreenSize[nMode].width && pDisplayMode->vSize.y == pXRRScreenSize[nMode].height) {
				// We already have such a display mode within our list!
				bNewMode = false;

				// Get us out of this loop right now!
				i = lstDisplayModeList.GetNumOfElements();
			}
		}
		if (bNewMode) {
			// Get required information
			PLRenderer::DisplayMode *pDisplayMode = new PLRenderer::DisplayMode;
			pDisplayMode->vSize.x	  = pXRRScreenSize[nMode].width;
			pDisplayMode->vSize.y	  = pXRRScreenSize[nMode].height;
			pDisplayMode->nColorBits  = XDefaultDepth(m_pDisplay, nScreen);

			// [TODO] Under Linux there is currently no real 32 bit visual (RGBA)
			// only 24 bit (RGB) which is equal to 32 bit in RGB (without alpha value)
			if (pDisplayMode->nColorBits == 24)
				pDisplayMode->nColorBits = 32;
			pDisplayMode->nFrequency = 0;

			// Give out a log message
			String sTemp;
			if (pDisplayMode->nFrequency) {
				sTemp = String::Format("Found: %dx%dx%d %d Hz", pDisplayMode->vSize.x, pDisplayMode->vSize.y, pDisplayMode->nColorBits, pDisplayMode->nFrequency);
			} else {
				sTemp = String::Format("Found: %dx%dx%d", pDisplayMode->vSize.x, pDisplayMode->vSize.y, pDisplayMode->nColorBits);
			}

			// Add found display mode to list
			PL_LOG(Info, sTemp)
			lstDisplayModeList.Add(pDisplayMode);
		}
	}

	// Was at least one display mode found?
	if (lstDisplayModeList.GetNumOfElements())
		bResult = true; // Success! :D
	else
		PL_LOG(Error, "No available & supported display modes found!")

	// Free XRR screen configuration
	XRRFreeScreenConfigInfo(pXRRScreenConfiguration);

	// Done
	return bResult;
}
开发者ID:ByeDream,项目名称:pixellight,代码行数:74,代码来源:ContextLinux.cpp



注:本文中的Array::Clear方法示例整理自Github/MSDocs等源码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。