本文整理汇总了C++中Armor::renewrange方法的典型用法代码示例。如果您正苦于以下问题:C++ Armor::renewrange方法的具体用法?C++ Armor::renewrange怎么用?C++ Armor::renewrange使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Armor
的用法示例。
在下文中一共展示了Armor::renewrange方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: read
void CArmor::read(const Armor& armor)
{
this->armorType = armor.armortype();
this->baseHp = armor.basehp();
this->baseDef = armor.basedef();
this->baseAtk = armor.baseatk();
this->strenLv = armor.strenlv();
// this->baptize = armor.baptize();
this->addHp = armor.addhp();
this->addDef = armor.adddef();
this->addAtk = armor.addatk();
this->hero = armor.hero();
// for (int i = 0; i < armor.attr_size(); i++)
// {
// const ExtAttr& attr = armor.attr(i);
// CExtAttr ext;
// ext.read(attr);
// this->attrList.push_back(ext);
// }
this->baseDex = armor.basedex();
this->baseHit = armor.basehit();
this->baseCrit = armor.basecrit();
this->baseRenew = armor.baserenew();
this->baseDodge = armor.basedodge();
this->addDex = armor.adddex();
this->addHit = armor.addhit();
this->addCrit = armor.addcrit();
this->addRenew = armor.addrenew();
this->addDodge = armor.adddodge();
this->atkRange = armor.atkrange();
this->hpRange = armor.hprange();
this->defRange = armor.defrange();
this->IntRange = armor.dexrange();
this->hitRange = armor.hitrange();
this->critRange = armor.critrange();
this->renewRange = armor.renewrange();
this->dodgeRange = armor.dodgerange();
this->nextAtk = armor.nextatk();
this->nextHp = armor.nexthp();
this->nextDef = armor.nextdef();
this->nextDex = armor.nextdex();
this->nextHit = armor.nexthit();
this->nextCrit = armor.nextcrit();
this->nextRenew = armor.nextrenew();
this->nextDodge = armor.nextdodge();
this->combat = armor.combat();
this->armor_skill = armor.armor_skill();
}
示例2: proceesMessage
void CSmeltArmor::proceesMessage(int type, google::protobuf::Message *msg)
{
this->setVisible(true);
switch (type)
{
//洗练数据
case SmeltDataRequestMsg:
{
Armor *res = (Armor*)msg;
if(res)
{
m_armor.armor.atkRange = res->atkrange();
m_armor.armor.hpRange = res->hprange();
m_armor.armor.defRange = res->defrange();
m_armor.armor.IntRange = res->dexrange();
m_armor.armor.hitRange = res->hitrange();
m_armor.armor.critRange = res->critrange();
m_armor.armor.renewRange = res->renewrange();
m_armor.armor.dodgeRange = res->dodgerange();
showSmeltDataToUI();
}
}break;
//洗练
case SmeltArmorMsg:
{
SmeltResponse *res = (SmeltResponse*)msg;
//1 成功,2 金币不足,3 元宝不足,4 数据错误
if (res->reslut()==1)
{
//1 攻击addAtk,2 防御addDef,3 血量addHp,4 敏捷addDex,5 命中addHit,6 暴击addCrit,7 回复addRenew,8 闪避addDodge)
m_armor.armor.addAtk = res->armor().armor().addatk();
m_armor.armor.addDef = res->armor().armor().adddef();
m_armor.armor.addHp = res->armor().armor().addhp();
m_armor.armor.addDex = res->armor().armor().adddex();
m_armor.armor.addHit = res->armor().armor().addhit();
m_armor.armor.addCrit = res->armor().armor().addcrit();
m_armor.armor.addRenew = res->armor().armor().addrenew();
m_armor.armor.addDodge = res->armor().armor().adddodge();
//更新金钱
UserData *data = DataCenter::sharedData()->getUser()->getUserData();
data->setCoin(data->getCoin() - m_coin);
data->setRoleGold(data->getRoleGold() - m_diamond);
CSceneManager::sharedSceneManager()->PostMessageA(UPDATE_HERO,0,nullptr,nullptr);
CSceneManager::sharedSceneManager()->PostMessageA(UPDATE_ITEM_DATA, 2, nullptr, &m_armor);
//播放效果
float fTime = showStrengthEffect();
this->runAction(CCSequence::createWithTwoActions(CCDelayTime::create(fTime), CCCallFunc::create(this, callfunc_selector(CSmeltArmor::showArmorAttr))));
}
else if (res->reslut()==2)
{
//ShowPopTextTip(GETLANGSTR(205));
CShowToBuyResource* pShow = CShowToBuyResource::create();
pShow->showToBuyResourceByType(ShowBuyResourceCoin);
}
else if (res->reslut()==3)
{
//ShowPopTextTip(GETLANGSTR(203));
CShowToBuyResource* pShow = CShowToBuyResource::create();
pShow->showToBuyResourceByType(ShowBuyResourceGold);
}
else if (res->reslut()==4)
{
ShowPopTextTip(GETLANGSTR(170));
}
}break;
default:
break;
}
}