本文整理汇总了C++中ArmatureAnimation类的典型用法代码示例。如果您正苦于以下问题:C++ ArmatureAnimation类的具体用法?C++ ArmatureAnimation怎么用?C++ ArmatureAnimation使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了ArmatureAnimation类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: lua_cocos2dx_ArmatureAnimation_setMovementEventCallFunc
static int lua_cocos2dx_ArmatureAnimation_setMovementEventCallFunc(lua_State* L)
{
if (nullptr == L)
return 0;
int argc = 0;
ArmatureAnimation* self = nullptr;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
if (!tolua_isusertype(L,1,"ArmatureAnimation",0,&tolua_err)) goto tolua_lerror;
#endif
self = static_cast<ArmatureAnimation*>(tolua_tousertype(L,1,0));
#if COCOS2D_DEBUG >= 1
if (nullptr == self) {
tolua_error(L,"invalid 'self' in function 'lua_cocos2dx_ArmatureAnimation_setMovementEventCallFunc'\n", NULL);
return 0;
}
#endif
argc = lua_gettop(L) - 1;
if (1 == argc)
{
#if COCOS2D_DEBUG >= 1
if (!toluafix_isfunction(L,2,"LUA_FUNCTION",0,&tolua_err))
{
goto tolua_lerror;
}
#endif
LUA_FUNCTION handler = ( toluafix_ref_function(L,2,0));
LuaArmatureWrapper* wrapper = new LuaArmatureWrapper();
wrapper->autorelease();
ScriptHandlerMgr::getInstance()->addObjectHandler((void*)wrapper, handler, ScriptHandlerMgr::HandlerType::ARMATURE_EVENT);
self->setUserObject(wrapper);
self->setMovementEventCallFunc(wrapper, movementEvent_selector(LuaArmatureWrapper::movementEventCallback));
return 0;
}
CCLOG("'setMovementEventCallFunc' function of ArmatureAnimation has wrong number of arguments: %d, was expecting %d\n", argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(L,"#ferror in function 'setMovementEventCallFunc'.",&tolua_err);
return 0;
#endif
}
示例2: new
ArmatureAnimation *ArmatureAnimation::create(Armature *armature)
{
ArmatureAnimation *pArmatureAnimation = new (std::nothrow) ArmatureAnimation();
if (pArmatureAnimation && pArmatureAnimation->init(armature))
{
pArmatureAnimation->autorelease();
return pArmatureAnimation;
}
CC_SAFE_DELETE(pArmatureAnimation);
return nullptr;
}
示例3: ArmatureAnimation
ArmatureAnimation *ArmatureAnimation::create(Armature *armature)
{
ArmatureAnimation *pArmatureAnimation = new ArmatureAnimation();
if (pArmatureAnimation && pArmatureAnimation->init(armature))
{
pArmatureAnimation->autorelease();
return pArmatureAnimation;
}
CC_SAFE_DELETE(pArmatureAnimation);
return NULL;
}
示例4: StartExplode
void ComBulletAnimBomb::StartExplode()
{
if (m_pBodyArmature)
{
ArmatureAnimation* pAnim = m_pBodyArmature->getAnimation();
if (pAnim)
{
m_pBodyArmature->setRotation(0);
pAnim->play("explode");
}
}
}
示例5: lua_cocos2dx_ArmatureAnimation_setMovementEventCallFunc
static int lua_cocos2dx_ArmatureAnimation_setMovementEventCallFunc(lua_State* L)
{
if (nullptr == L)
return 0;
int argc = 0;
ArmatureAnimation* self = nullptr;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
if (!tolua_isusertype(L,1,"ccs.ArmatureAnimation",0,&tolua_err)) goto tolua_lerror;
#endif
self = static_cast<ArmatureAnimation*>(tolua_tousertype(L,1,0));
#if COCOS2D_DEBUG >= 1
if (nullptr == self) {
tolua_error(L,"invalid 'self' in function 'lua_cocos2dx_ArmatureAnimation_setMovementEventCallFunc'\n", NULL);
return 0;
}
#endif
argc = lua_gettop(L) - 1;
if (1 == argc)
{
#if COCOS2D_DEBUG >= 1
if (!toluafix_isfunction(L,2,"LUA_FUNCTION",0,&tolua_err))
{
goto tolua_lerror;
}
#endif
LUA_FUNCTION handler = ( toluafix_ref_function(L,2,0));
LuaArmatureWrapper* wrapper = new LuaArmatureWrapper();
wrapper->autorelease();
Vector<LuaArmatureWrapper*> vec;
vec.pushBack(wrapper);
ScriptHandlerMgr::getInstance()->addObjectHandler((void*)wrapper, handler, ScriptHandlerMgr::HandlerType::ARMATURE_EVENT);
self->setMovementEventCallFunc([=](Armature *armature, MovementEventType movementType, const std::string& movementID){
if (0 != handler)
{
std::string strMovementID = movementID;
LuaArmatureMovementEventData movementData(armature,(int)movementType, strMovementID);
LuaArmatureWrapperEventData wrapperData(LuaArmatureWrapperEventData::LuaArmatureWrapperEventType::MOVEMENT_EVENT , (void*)&movementData);
BasicScriptData data((void*)vec.at(0),(void*)&wrapperData);
LuaEngine::getInstance()->handleEvent(ScriptHandlerMgr::HandlerType::ARMATURE_EVENT, (void*)&data);
}
});
return 0;
}
CCLOG("'setMovementEventCallFunc' function of ArmatureAnimation has wrong number of arguments: %d, was expecting %d\n", argc, 1);
return 0;
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(L,"#ferror in function 'setMovementEventCallFunc'.",&tolua_err);
return 0;
#endif
}
示例6: lua_cocos2dx_ArmatureAnimation_setFrameEventCallFunc
static int lua_cocos2dx_ArmatureAnimation_setFrameEventCallFunc(lua_State* L)
{
if (nullptr == L)
return 0;
int argc = 0;
ArmatureAnimation* self = nullptr;
#if COCOS2D_DEBUG >= 1
tolua_Error tolua_err;
if (!tolua_isusertype(L,1,"ccs.ArmatureAnimation",0,&tolua_err)) goto tolua_lerror;
#endif
self = static_cast<ArmatureAnimation*>(tolua_tousertype(L,1,0));
#if COCOS2D_DEBUG >= 1
if (nullptr == self) {
tolua_error(L,"invalid 'self' in function 'lua_cocos2dx_ArmatureAnimation_setFrameEventCallFunc'\n", NULL);
return 0;
}
#endif
argc = lua_gettop(L) - 1;
if (1 == argc)
{
#if COCOS2D_DEBUG >= 1
if (!toluafix_isfunction(L,2,"LUA_FUNCTION",0,&tolua_err) )
{
goto tolua_lerror;
}
#endif
LUA_FUNCTION handler = ( toluafix_ref_function(L,2,0));
LuaArmatureWrapper* wrapper = new (std::nothrow) LuaArmatureWrapper();
wrapper->autorelease();
Vector<LuaArmatureWrapper*> vec;
vec.pushBack(wrapper);
ScriptHandlerMgr::getInstance()->addObjectHandler((void*)wrapper, handler, ScriptHandlerMgr::HandlerType::ARMATURE_EVENT);
self->setFrameEventCallFunc([=](cocostudio::Bone *bone, const std::string& frameEventName, int originFrameIndex, int currentFrameIndex){
if (0 != handler)
{
std::string strFrameEventName(frameEventName);
LuaArmatureFrameEventData frameData(bone,frameEventName,originFrameIndex,currentFrameIndex);
LuaArmatureWrapperEventData wrapperData(LuaArmatureWrapperEventData::LuaArmatureWrapperEventType::FRAME_EVENT , (void*)&frameData);
BasicScriptData data((void*)vec.at(0),(void*)&wrapperData);
LuaEngine::getInstance()->handleEvent(ScriptHandlerMgr::HandlerType::ARMATURE_EVENT, (void*)&data);
}
});
return 0;
}
luaL_error(L, "'setFrameEventCallFunc' function of ArmatureAnimation has wrong number of arguments: %d, was expecting %d\n", argc, 1);
#if COCOS2D_DEBUG >= 1
tolua_lerror:
tolua_error(L,"#ferror in function 'setFrameEventCallFunc'.",&tolua_err);
#endif
return 0;
}