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C++ Args::GetFinalArgs方法代码示例

本文整理汇总了C++中Args::GetFinalArgs方法的典型用法代码示例。如果您正苦于以下问题:C++ Args::GetFinalArgs方法的具体用法?C++ Args::GetFinalArgs怎么用?C++ Args::GetFinalArgs使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Args的用法示例。


在下文中一共展示了Args::GetFinalArgs方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetName

// DoBuild
//------------------------------------------------------------------------------
/*virtual*/ Node::BuildResult LibraryNode::DoBuild( Job * UNUSED( job ) )
{
	// delete library before creation (so ar.exe will not merge old symbols)
	if ( FileIO::FileExists( GetName().Get() ) )
	{
		FileIO::FileDelete( GetName().Get() );
	}

	// Format compiler args string
	Args fullArgs;
	if ( !BuildArgs( fullArgs ) )
	{
		return NODE_RESULT_FAILED; // BuildArgs will have emitted an error
	}

	// use the exe launch dir as the working dir
	const char * workingDir = nullptr;

	const char * environment = FBuild::Get().GetEnvironmentString();

	EmitCompilationMessage( fullArgs );

	// spawn the process
	Process p;
	bool spawnOK = p.Spawn( m_LibrarianPath.Get(),
							fullArgs.GetFinalArgs().Get(),
							workingDir,
							environment );

	if ( !spawnOK )
	{
		FLOG_ERROR( "Failed to spawn process for Library creation for '%s'", GetName().Get() );
		return NODE_RESULT_FAILED;
	}

	// capture all of the stdout and stderr
	AutoPtr< char > memOut;
	AutoPtr< char > memErr;
	uint32_t memOutSize = 0;
	uint32_t memErrSize = 0;
	p.ReadAllData( memOut, &memOutSize, memErr, &memErrSize );

	ASSERT( !p.IsRunning() );
	// Get result
	int result = p.WaitForExit();

	if ( result != 0 )
	{
		if ( memOut.Get() ) { FLOG_ERROR_DIRECT( memOut.Get() ); }
		if ( memErr.Get() ) { FLOG_ERROR_DIRECT( memErr.Get() ); }
	}

	// did the executable fail?
	if ( result != 0 )
	{
		FLOG_ERROR( "Failed to build Library (error %i) '%s'", result, GetName().Get() );
		return NODE_RESULT_FAILED;
	}

	// record time stamp for next time
	m_Stamp = FileIO::GetFileLastWriteTime( m_Name );
	ASSERT( m_Stamp );

	return NODE_RESULT_OK;
}
开发者ID:JeremieA,项目名称:fastbuild,代码行数:67,代码来源:LibraryNode.cpp

示例2: attempt

// DoBuild
//------------------------------------------------------------------------------
/*virtual*/ Node::BuildResult LinkerNode::DoBuild( Job * UNUSED( job ) )
{
    DoPreLinkCleanup();

    // Make sure the implib output directory exists
    if (m_ImportLibName.IsEmpty() == false)
    {
        AStackString<> cleanPath;
        NodeGraph::CleanPath(m_ImportLibName, cleanPath);

        if (EnsurePathExistsForFile(cleanPath) == false)
        {
            // EnsurePathExistsForFile will have emitted error
            return NODE_RESULT_FAILED;
        }
    }

    // Format compiler args string
    Args fullArgs;
    if ( !BuildArgs( fullArgs ) )
    {
        return NODE_RESULT_FAILED; // BuildArgs will have emitted an error
    }

    // use the exe launch dir as the working dir
    const char * workingDir = nullptr;

    const char * environment = FBuild::Get().GetEnvironmentString();

    EmitCompilationMessage( fullArgs );

    // we retry if linker crashes
    uint32_t attempt( 0 );

    for (;;)
    {
        ++attempt;

        // spawn the process
        Process p;
        bool spawnOK = p.Spawn( m_Linker.Get(),
                                fullArgs.GetFinalArgs().Get(),
                                workingDir,
                                environment );

        if ( !spawnOK )
        {
            FLOG_ERROR( "Failed to spawn process '%s' for %s creation for '%s'", m_Linker.Get(), GetDLLOrExe(), GetName().Get() );
            return NODE_RESULT_FAILED;
        }

        // capture all of the stdout and stderr
        AutoPtr< char > memOut;
        AutoPtr< char > memErr;
        uint32_t memOutSize = 0;
        uint32_t memErrSize = 0;
        p.ReadAllData( memOut, &memOutSize, memErr, &memErrSize );

        ASSERT( !p.IsRunning() );
        // Get result
        int result = p.WaitForExit();

        // did the executable fail?
        if ( result != 0 )
        {
            // did the linker have an ICE (LNK1000)?
            if ( GetFlag( LINK_FLAG_MSVC ) && ( result == 1000 ) && ( attempt == 1 ) )
            {
                FLOG_WARN( "FBuild: Warning: Linker crashed (LNK1000), retrying '%s'", GetName().Get() );
                continue; // try again
            }

            if ( memOut.Get() )
            {
                m_BuildOutputMessages.Append( memOut.Get(), memOutSize );
                FLOG_ERROR_DIRECT( memOut.Get() );
            }

            if ( memErr.Get() )
            {
                m_BuildOutputMessages.Append( memErr.Get(), memErrSize );
                FLOG_ERROR_DIRECT( memErr.Get() );
            }

            // some other (genuine) linker failure
            FLOG_ERROR( "Failed to build %s (error %i) '%s'", GetDLLOrExe(), result, GetName().Get() );
            return NODE_RESULT_FAILED;
        }
        else
        {
            break; // success!
        }
    }

    // post-link stamp step
    if ( m_LinkerStampExe )
    {
        EmitStampMessage();
//.........这里部分代码省略.........
开发者ID:dontnod,项目名称:fastbuild,代码行数:101,代码来源:LinkerNode.cpp

示例3: attempt

// DoBuild
//------------------------------------------------------------------------------
/*virtual*/ Node::BuildResult LinkerNode::DoBuild( Job * job )
{
    DoPreLinkCleanup();

    // Make sure the implib output directory exists
    if (m_ImportLibName.IsEmpty() == false)
    {
        AStackString<> cleanPath;
        NodeGraph::CleanPath(m_ImportLibName, cleanPath);

        if (EnsurePathExistsForFile(cleanPath) == false)
        {
            // EnsurePathExistsForFile will have emitted error
            return NODE_RESULT_FAILED;
        }
    }

    // Format compiler args string
    Args fullArgs;
    if ( !BuildArgs( fullArgs ) )
    {
        return NODE_RESULT_FAILED; // BuildArgs will have emitted an error
    }

    // use the exe launch dir as the working dir
    const char * workingDir = nullptr;

    const char * environment = FBuild::Get().GetEnvironmentString();

    EmitCompilationMessage( fullArgs );

    // we retry if linker crashes
    uint32_t attempt( 0 );

    for (;;)
    {
        ++attempt;

        // spawn the process
        Process p( FBuild::Get().GetAbortBuildPointer() );
        bool spawnOK = p.Spawn( m_Linker.Get(),
                                fullArgs.GetFinalArgs().Get(),
                                workingDir,
                                environment );

        if ( !spawnOK )
        {
            if ( p.HasAborted() )
            {
                return NODE_RESULT_FAILED;
            }

            FLOG_ERROR( "Failed to spawn process '%s' for %s creation for '%s'", m_Linker.Get(), GetDLLOrExe(), GetName().Get() );
            return NODE_RESULT_FAILED;
        }

        // capture all of the stdout and stderr
        AutoPtr< char > memOut;
        AutoPtr< char > memErr;
        uint32_t memOutSize = 0;
        uint32_t memErrSize = 0;
        p.ReadAllData( memOut, &memOutSize, memErr, &memErrSize );

        ASSERT( !p.IsRunning() );
        // Get result
        int result = p.WaitForExit();
        if ( p.HasAborted() )
        {
            return NODE_RESULT_FAILED;
        }

        // did the executable fail?
        if ( result != 0 )
        {
            // Handle bugs in the MSVC linker
            if ( GetFlag( LINK_FLAG_MSVC ) && ( attempt == 1 ) )
            {
                // Did the linker have an ICE (crash) (LNK1000)?
                if ( result == 1000 )
                {
                    FLOG_WARN( "FBuild: Warning: Linker crashed (LNK1000), retrying '%s'", GetName().Get() );
                    continue; // try again
                }

                // Did the linker have an "unexpected PDB error" (LNK1318)?
                // Example: "fatal error LNK1318: Unexpected PDB error; CORRUPT (13)"
                // (The linker or mspdbsrv.exe (as of VS2017) seems to have bugs which cause the PDB
                // to sometimes be corrupted when doing very large links, possibly because the linker
                // is running out of memory)
                if ( result == 1318 )
                {
                    FLOG_WARN( "FBuild: Warning: Linker corrupted the PDB (LNK1318), retrying '%s'", GetName().Get() );
                    continue; // try again
                }
            }

            if ( memOut.Get() )
            {
//.........这里部分代码省略.........
开发者ID:liamkf,项目名称:fastbuild,代码行数:101,代码来源:LinkerNode.cpp

示例4: GetName

// DoBuild
//------------------------------------------------------------------------------
/*virtual*/ Node::BuildResult CSNode::DoBuild( Job * job )
{
	// Format compiler args string
	Args fullArgs;
	if ( !BuildArgs( fullArgs ) )
	{
		return NODE_RESULT_FAILED; // BuildArgs will have emitted an error
	}

	// use the exe launch dir as the working dir
	const char * workingDir = nullptr;

	const char * environment = FBuild::Get().GetEnvironmentString();

	EmitCompilationMessage( fullArgs );

	// spawn the process
	Process p;
	if ( p.Spawn( m_CompilerPath.Get(), fullArgs.GetFinalArgs().Get(),
				  workingDir, environment ) == false )
	{
		FLOG_ERROR( "Failed to spawn process to build '%s'", GetName().Get() );
		return NODE_RESULT_FAILED;
	}

	// capture all of the stdout and stderr
	AutoPtr< char > memOut;
	AutoPtr< char > memErr;
	uint32_t memOutSize = 0;
	uint32_t memErrSize = 0;
	p.ReadAllData( memOut, &memOutSize, memErr, &memErrSize );

	// Get result
	ASSERT( !p.IsRunning() );
	int result = p.WaitForExit();
	bool ok = ( result == 0 );

	if ( !ok )
	{
		// something went wrong, print details
		Node::DumpOutput( job, memOut.Get(), memOutSize );
		Node::DumpOutput( job, memErr.Get(), memErrSize );
		goto failed;
	}

	if ( !FileIO::FileExists( m_Name.Get() ) )
	{
		FLOG_ERROR( "Object missing despite success for '%s'", GetName().Get() );
		return NODE_RESULT_FAILED;
	}

	// record new file time
	m_Stamp = FileIO::GetFileLastWriteTime( m_Name );

	return NODE_RESULT_OK;

failed:
	FLOG_ERROR( "Failed to build Object (error %i) '%s'", result, GetName().Get() );

	return NODE_RESULT_FAILED;
}
开发者ID:ClxS,项目名称:fastbuild,代码行数:63,代码来源:CSNode.cpp


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