本文整理汇总了C++中ArenaHeader::unsetDelayedMarking方法的典型用法代码示例。如果您正苦于以下问题:C++ ArenaHeader::unsetDelayedMarking方法的具体用法?C++ ArenaHeader::unsetDelayedMarking怎么用?C++ ArenaHeader::unsetDelayedMarking使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ArenaHeader
的用法示例。
在下文中一共展示了ArenaHeader::unsetDelayedMarking方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ap
bool
GCMarker::markDelayedChildren(SliceBudget& budget)
{
GCRuntime& gc = runtime()->gc;
gcstats::AutoPhase ap(gc.stats, gc.state() == MARK, gcstats::PHASE_MARK_DELAYED);
MOZ_ASSERT(unmarkedArenaStackTop);
do {
/*
* If marking gets delayed at the same arena again, we must repeat
* marking of its things. For that we pop arena from the stack and
* clear its hasDelayedMarking flag before we begin the marking.
*/
ArenaHeader* aheader = unmarkedArenaStackTop;
MOZ_ASSERT(aheader->hasDelayedMarking);
MOZ_ASSERT(markLaterArenas);
unmarkedArenaStackTop = aheader->getNextDelayedMarking();
aheader->unsetDelayedMarking();
markLaterArenas--;
markDelayedChildren(aheader);
budget.step(150);
if (budget.isOverBudget())
return false;
} while (unmarkedArenaStackTop);
MOZ_ASSERT(!markLaterArenas);
return true;
}
示例2: while
void
GCMarker::reset()
{
color = BLACK;
stack.reset();
MOZ_ASSERT(isMarkStackEmpty());
while (unmarkedArenaStackTop) {
ArenaHeader* aheader = unmarkedArenaStackTop;
MOZ_ASSERT(aheader->hasDelayedMarking);
MOZ_ASSERT(markLaterArenas);
unmarkedArenaStackTop = aheader->getNextDelayedMarking();
aheader->unsetDelayedMarking();
aheader->markOverflow = 0;
aheader->allocatedDuringIncremental = 0;
markLaterArenas--;
}
MOZ_ASSERT(isDrained());
MOZ_ASSERT(!markLaterArenas);
}