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C++ ArenaHeader::allocated方法代码示例

本文整理汇总了C++中ArenaHeader::allocated方法的典型用法代码示例。如果您正苦于以下问题:C++ ArenaHeader::allocated方法的具体用法?C++ ArenaHeader::allocated怎么用?C++ ArenaHeader::allocated使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ArenaHeader的用法示例。


在下文中一共展示了ArenaHeader::allocated方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

/*
 * Tests whether w is a (possibly dead) GC thing. Returns CGCT_VALID and
 * details about the thing if so. On failure, returns the reason for rejection.
 */
static inline ConservativeGCTest
IsAddressableGCThing(JSRuntime *rt, uintptr_t w,
                     bool skipUncollectedCompartments,
                     gc::AllocKind *thingKindPtr,
                     ArenaHeader **arenaHeader,
                     void **thing)
{
    /*
     * We assume that the compiler never uses sub-word alignment to store
     * pointers and does not tag pointers on its own. Additionally, the value
     * representation for all values and the jsid representation for GC-things
     * do not touch the low two bits. Thus any word with the low two bits set
     * is not a valid GC-thing.
     */
    JS_STATIC_ASSERT(JSID_TYPE_STRING == 0 && JSID_TYPE_OBJECT == 4);
    if (w & 0x3)
        return CGCT_LOWBITSET;

    /*
     * An object jsid has its low bits tagged. In the value representation on
     * 64-bit, the high bits are tagged.
     */
    const uintptr_t JSID_PAYLOAD_MASK = ~uintptr_t(JSID_TYPE_MASK);
#if JS_BITS_PER_WORD == 32
    uintptr_t addr = w & JSID_PAYLOAD_MASK;
#elif JS_BITS_PER_WORD == 64
    uintptr_t addr = w & JSID_PAYLOAD_MASK & JSVAL_PAYLOAD_MASK;
#endif

    Chunk *chunk = Chunk::fromAddress(addr);

    if (!rt->gcChunkSet.has(chunk))
        return CGCT_NOTCHUNK;

    /*
     * We query for pointers outside the arena array after checking for an
     * allocated chunk. Such pointers are rare and we want to reject them
     * after doing more likely rejections.
     */
    if (!Chunk::withinArenasRange(addr))
        return CGCT_NOTARENA;

    /* If the arena is not currently allocated, don't access the header. */
    size_t arenaOffset = Chunk::arenaIndex(addr);
    if (chunk->decommittedArenas.get(arenaOffset))
        return CGCT_FREEARENA;

    ArenaHeader *aheader = &chunk->arenas[arenaOffset].aheader;

    if (!aheader->allocated())
        return CGCT_FREEARENA;

    if (skipUncollectedCompartments && !aheader->zone->isCollecting())
        return CGCT_OTHERCOMPARTMENT;

    AllocKind thingKind = aheader->getAllocKind();
    uintptr_t offset = addr & ArenaMask;
    uintptr_t minOffset = Arena::firstThingOffset(thingKind);
    if (offset < minOffset)
        return CGCT_NOTARENA;

    /* addr can point inside the thing so we must align the address. */
    uintptr_t shift = (offset - minOffset) % Arena::thingSize(thingKind);
    addr -= shift;

    if (thing)
        *thing = reinterpret_cast<void *>(addr);
    if (arenaHeader)
        *arenaHeader = aheader;
    if (thingKindPtr)
        *thingKindPtr = thingKind;
    return CGCT_VALID;
}
开发者ID:gw280,项目名称:gecko-dev,代码行数:77,代码来源:RootMarking.cpp


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