本文整理汇总了C++中ArenaHeader::allocated方法的典型用法代码示例。如果您正苦于以下问题:C++ ArenaHeader::allocated方法的具体用法?C++ ArenaHeader::allocated怎么用?C++ ArenaHeader::allocated使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ArenaHeader
的用法示例。
在下文中一共展示了ArenaHeader::allocated方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
/*
* Tests whether w is a (possibly dead) GC thing. Returns CGCT_VALID and
* details about the thing if so. On failure, returns the reason for rejection.
*/
static inline ConservativeGCTest
IsAddressableGCThing(JSRuntime *rt, uintptr_t w,
bool skipUncollectedCompartments,
gc::AllocKind *thingKindPtr,
ArenaHeader **arenaHeader,
void **thing)
{
/*
* We assume that the compiler never uses sub-word alignment to store
* pointers and does not tag pointers on its own. Additionally, the value
* representation for all values and the jsid representation for GC-things
* do not touch the low two bits. Thus any word with the low two bits set
* is not a valid GC-thing.
*/
JS_STATIC_ASSERT(JSID_TYPE_STRING == 0 && JSID_TYPE_OBJECT == 4);
if (w & 0x3)
return CGCT_LOWBITSET;
/*
* An object jsid has its low bits tagged. In the value representation on
* 64-bit, the high bits are tagged.
*/
const uintptr_t JSID_PAYLOAD_MASK = ~uintptr_t(JSID_TYPE_MASK);
#if JS_BITS_PER_WORD == 32
uintptr_t addr = w & JSID_PAYLOAD_MASK;
#elif JS_BITS_PER_WORD == 64
uintptr_t addr = w & JSID_PAYLOAD_MASK & JSVAL_PAYLOAD_MASK;
#endif
Chunk *chunk = Chunk::fromAddress(addr);
if (!rt->gcChunkSet.has(chunk))
return CGCT_NOTCHUNK;
/*
* We query for pointers outside the arena array after checking for an
* allocated chunk. Such pointers are rare and we want to reject them
* after doing more likely rejections.
*/
if (!Chunk::withinArenasRange(addr))
return CGCT_NOTARENA;
/* If the arena is not currently allocated, don't access the header. */
size_t arenaOffset = Chunk::arenaIndex(addr);
if (chunk->decommittedArenas.get(arenaOffset))
return CGCT_FREEARENA;
ArenaHeader *aheader = &chunk->arenas[arenaOffset].aheader;
if (!aheader->allocated())
return CGCT_FREEARENA;
if (skipUncollectedCompartments && !aheader->zone->isCollecting())
return CGCT_OTHERCOMPARTMENT;
AllocKind thingKind = aheader->getAllocKind();
uintptr_t offset = addr & ArenaMask;
uintptr_t minOffset = Arena::firstThingOffset(thingKind);
if (offset < minOffset)
return CGCT_NOTARENA;
/* addr can point inside the thing so we must align the address. */
uintptr_t shift = (offset - minOffset) % Arena::thingSize(thingKind);
addr -= shift;
if (thing)
*thing = reinterpret_cast<void *>(addr);
if (arenaHeader)
*arenaHeader = aheader;
if (thingKindPtr)
*thingKindPtr = thingKind;
return CGCT_VALID;
}