本文整理汇总了C++中ArGripper::liftDown方法的典型用法代码示例。如果您正苦于以下问题:C++ ArGripper::liftDown方法的具体用法?C++ ArGripper::liftDown怎么用?C++ ArGripper::liftDown使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ArGripper
的用法示例。
在下文中一共展示了ArGripper::liftDown方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: if
ArActionDesired *DropOff::fire(ArActionDesired currentDesired)
{
ArPose pose;
ArACTSBlob blob;
bool blobSeen = false;
double xRel, yRel;
double dist;
myDesired.reset();
if (myState == STATE_SUCCEEDED)
{
printf("DropOff: Succeeded\n");
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
return &myDesired;
}
else if (myState == STATE_FAILED)
{
printf("DropOff: Failed\n");
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
return &myDesired;
}
if (myActs->getNumBlobs(myChannel) > 0 &&
(blobSeen = myActs->getBlob(myChannel, 1, &blob)))
{
myLastSeen.setToNow();
}
// this if the stuff we want to do if we're not going to just drive forward
// and home in on the color, ie the pickup-specific stuff
if (myState == STATE_START_LOOKING)
{
mySentGripper.setToNow();
myPointedDown = false;
myState = STATE_LOOKING;
myLastSeen.setToNow();
myTried = false;
myLastMoved.setToNow();
myLastPose = myRobot->getPose();
//myWaitingOnGripper = true;
myWaitingOnLower = false;
myLowered = false;
myWaitingOnRaised = false;
myStartRaised = false;
printf("@@@@@ DropOff: Starting\n");
}
// we want to sit still until the lift is down or for a second and a half
/*
if (myWaitingOnGripper)
{
if (mySentGripper.mSecSince() < 500 ||
(myGripper->getGripState() != 1
&& mySentGripper.mSecSince() < 4000))
{
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
myLastMoved.setToNow();
myLastPose = myRobot->getPose();
return &myDesired;
}
else
{
myWaitingOnGripper = false;
}
myLastMoved.setToNow();
myLastPose = myRobot->getPose();
}
*/
//printf("sensors %d %d stall %d %d\n",!(myRobot->getDigIn() & ArUtil::BIT2),
//!(myRobot->getDigIn() & ArUtil::BIT3),
//myRobot->isLeftMotorStalled(), myRobot->isRightMotorStalled());
if ((myRobot->isLeftBreakBeamTriggered() &&
myRobot->isRightBreakBeamTriggered()) ||
myRobot->isLeftMotorStalled() || myRobot->isRightMotorStalled())
{
if (!myWaitingOnLower && !myLowered && !myWaitingOnRaised)
{
myWaitingOnLower = true;
printf("DropOff: Lowering gripper\n");
mySentGripper.setToNow();
}
}
if (myWaitingOnLower)
{
/// TODO
if (mySentGripper.mSecSince() < 600 ||
(!myGripper->isLiftMaxed() && mySentGripper.mSecSince() < 20000))
{
myGripper->liftDown();
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
myLastMoved.setToNow();
myLastPose = myRobot->getPose();
return &myDesired;
}
else
//.........这里部分代码省略.........
示例2: handler
//.........这里部分代码省略.........
myPickUp->deactivate();
myDriveTo->activate();
myDriveTo->setChannel(myDropWall);
myBackup->deactivate();
}
if (myGripper->getGripState() != 2 ||
myGripper->getBreakBeamState() == 0)
{
printf("###### DriveToDropWall:: failed (lost cube)\n");
setState(STATE_BACKUP);
//handler();
return;
}
if (myDriveTo->getState() == DriveTo::STATE_FAILED)
{
printf("###### DriveToDropWall: failed\n");
setState(STATE_FAILED);
//handler();
return;
}
else if (myDriveTo->getState() == DriveTo::STATE_SUCCEEDED)
{
printf("###### DriveToDropWall: succesful\n");
setState(STATE_DROP);
//handler();
return;
}
break;
case STATE_DROP:
if (myNewState)
{
printf("!! Drop\n");
printf("@@@@@ Drop lowering lift\n");
myGripper->liftDown();
myNewState = false;
myAcquire->deactivate();
myPickUp->deactivate();
myDriveTo->deactivate();
myBackup->deactivate();
myGripOpenSent = false;
}
myGripper->liftDown();
if ((myStateStart.mSecSince() > 500 &&
myGripper->isLiftMaxed() && myStateStart.mSecSince() < 5000) ||
myStateStart.mSecSince() > 5000)
{
myGripper->gripOpen();
/*if (!myGripOpenSent)
{
ArUtil::sleep(3);
myGripper->gripOpen();
}
myGripOpenSent = true;
*/
}
if (myGripper->getGripState() == 1 || myStateStart.mSecSince() > 6000)
{
printf("###### Drop: success\n");
setState(STATE_DROP_BACKUP);
//handler();
return;
}
break;
case STATE_DROP_BACKUP:
if (myNewState)
示例3: handler
//.........这里部分代码省略.........
handler();
return;
}
else if (myPickUp->getState() == PickUp::STATE_SUCCEEDED)
{
printf("## PickUpBlock2: successful\n");
setState(STATE_ACQUIRE_WALL);
myGripper->liftUp();
handler();
return;
}
break;
case STATE_ACQUIRE_WALL:
if (myNewState)
{
myNewState = false;
mySony->panTilt(0, -5);
myAcquire->activate();
myAcquire->setChannel(COLOR_FIRST_WALL);
myPickUp->deactivate();
myDriveTo->deactivate();
myBackup->deactivate();
}
if (myAcquire->getState() == Acquire::STATE_FAILED)
{
printf("## AcquireWall:: failed\n");
setState(STATE_FAILED);
handler();
return;
}
else if (myAcquire->getState() == Acquire::STATE_SUCCEEDED)
{
printf("## AcquireWall: successful\n");
setState(STATE_DRIVETO_WALL);
handler();
return;
}
break;
case STATE_DRIVETO_WALL:
if (myNewState)
{
myNewState = false;
myAcquire->deactivate();
myPickUp->deactivate();
myDriveTo->activate();
myDriveTo->setChannel(COLOR_FIRST_WALL);
myBackup->deactivate();
}
if (myDriveTo->getState() == DriveTo::STATE_FAILED)
{
printf("## DriveToWall: failed\n");
setState(STATE_FAILED);
handler();
return;
}
else if (myDriveTo->getState() == DriveTo::STATE_SUCCEEDED)
{
printf("## DriveToWall: succesful\n");
setState(STATE_DROP);
handler();
return;
}
break;
case STATE_DROP:
if (myNewState)
{
myGripper->liftDown();
myNewState = false;
}
if (myStateStart.mSecSince() > 3500)
{
myGripper->gripOpen();
}
if (myStateStart.mSecSince() > 5500)
{
printf("## Drop: success\n");
setState(STATE_SUCCEEDED);
handler();
return;
}
break;
case STATE_SUCCEEDED:
printf("Succeeded at the task!\n");
Aria::shutdown();
myRobot->disconnect();
myRobot->stopRunning();
return;
case STATE_FAILED:
printf("Failed to complete the task!\n");
Aria::shutdown();
myRobot->disconnect();
myRobot->stopRunning();
return;
default:
printf("TakeBlockToWall::handler: Unknown state!\n");
}
}
示例4: if
ArActionDesired *PickUp::fire(ArActionDesired currentDesired)
{
ArPose pose;
ArACTSBlob blob;
bool blobSeen = false;
double xRel, yRel;
double dist;
myDesired.reset();
if (myState == STATE_SUCCEEDED)
{
//printf("PickUp: Succeeded\n");
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
return &myDesired;
}
else if (myState == STATE_FAILED)
{
//printf("PickUp: Failed\n");
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
return &myDesired;
}
// this if the stuff we want to do if we're not going to just drive forward
// and home in on the color, ie the pickup-specific stuff
if (myState == STATE_START_LOOKING)
{
myGripper->gripOpen();
ArUtil::sleep(3);
myGripper->liftDown();
mySentLiftDown.setToNow();
myPointedDown = false;
myState = STATE_LOOKING;
myLastSeen.setToNow();
myTried = false;
myLastMoved.setToNow();
myLastPose = myRobot->getPose();
myWaitingOnGripper = true;
printf("@@@@@ Pickup: Lowering lift\n");
}
// we want to sit still until the lift is down or for a second and a half
if (myWaitingOnGripper)
{
if (mySentLiftDown.mSecSince() < 500 ||
((!myGripper->isLiftMaxed() || myGripper->getGripState() != 2)
&& mySentLiftDown.mSecSince() < 5000))
{
myGripper->liftDown();
myGripper->gripOpen();
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
myLastMoved.setToNow();
myLastPose = myRobot->getPose();
return &myDesired;
}
else
{
myWaitingOnGripper = false;
}
myLastMoved.setToNow();
myLastPose = myRobot->getPose();
}
if (myGripper->getBreakBeamState() != 0)
{
if (myGripper->getGripState() == 2)
{
printf("PickUp: Succeeded, have block.\n");
myGripper->liftUp();
myState = STATE_SUCCEEDED;
}
else if (!myTried)
{
myGripper->gripClose();
printf("PickUp: Trying to pick up.\n");
myTried = true;
myTriedStart.setToNow();
}
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
return &myDesired;
}
// this means that the grippers are closed, but we don't have anything in
// them, ie that we failed to get the block
else if (myTried && (myGripper->getGripState() == 2 ||
myTriedStart.mSecSince() > 5000))
{
myState = STATE_FAILED;
myGripper->gripOpen();
ArUtil::sleep(3);
myGripper->liftUp();
printf("PickUp: Grippers closed, didn't get a block, failed.\n");
myDesired.setVel(0);
myDesired.setDeltaHeading(0);
return &myDesired;
}
pose = myRobot->getPose();
//.........这里部分代码省略.........
示例5: liftDown
void liftDown()
{
ArLog::log(ArLog::Normal, "Moving gripper lift down...");
myGripper->liftDown();
}
开发者ID:eilo,项目名称:Evolucion-Artificial-y-Robotica-Autonoma-en-Robots-Pioneer-P3-DX,代码行数:5,代码来源:gripper.cpp