本文整理汇总了C++中ActionType::requiredAddonType方法的典型用法代码示例。如果您正苦于以下问题:C++ ActionType::requiredAddonType方法的具体用法?C++ ActionType::requiredAddonType怎么用?C++ ActionType::requiredAddonType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ActionType
的用法示例。
在下文中一共展示了ActionType::requiredAddonType方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: canBuildNow
const bool BuildingStatus::canBuildNow(const ActionType & action) const
{
if (_timeRemaining > 0)
{
return false;
}
if (!_type.canBuild(action))
{
return false;
}
if (action.isAddon() && (_addon != ActionTypes::None))
{
return false;
}
if (action.requiresAddon() && (_addon != action.requiredAddonType()))
{
return false;
}
return true;
}
示例2: canBuildEventually
const bool BuildingStatus::canBuildEventually(const ActionType & action) const
{
if (!_type.canBuild(action))
{
return false;
}
// if the type is an addon
if (action.isAddon())
{
// if we already have an addon we can't build it
if (_addon != ActionTypes::None)
{
return false;
}
// if we are building an addon we can't ever build it
if (_timeRemaining > 0 && _isConstructing.isAddon())
{
return false;
}
}
if (action.requiresAddon() && (_addon != action.requiredAddonType()))
{
if (_isConstructing != action.requiredAddonType())
{
return false;
}
}
// if the built type is morphed and we are morphing something, we won't be able to build it
if (action.isMorphed() && (_timeRemaining > 0) && (_isConstructing.isMorphed()))
{
return false;
}
return true;
}