本文整理汇总了C++中ActionType::getUnitType方法的典型用法代码示例。如果您正苦于以下问题:C++ ActionType::getUnitType方法的具体用法?C++ ActionType::getUnitType怎么用?C++ ActionType::getUnitType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ActionType
的用法示例。
在下文中一共展示了ActionType::getUnitType方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: addCompletedAction
void UnitData::addCompletedAction(const ActionType & action, bool wasBuilt)
{
const static ActionType Lair = ActionTypes::GetActionType("Zerg_Lair");
const static ActionType Hive = ActionTypes::GetActionType("Zerg_Hive");
_numUnits[action.ID()] += action.numProduced();
if (wasBuilt)
{
// a lair or hive from a hatchery don't produce additional supply
if (action != Lair && action != Hive)
{
_maxSupply += action.supplyProvided();
}
}
else
{
_maxSupply += action.supplyProvided();
}
if (action.isWorker())
{
_mineralWorkers++;
}
// if it's an extractor
if (action.isRefinery())
{
// take those workers from minerals and put them into it
_mineralWorkers -= 3; _gasWorkers += 3;
}
// if it's a building that can produce units, add it to the building data
if (action.isBuilding() && !action.isSupplyProvider())
{
if (!action.isMorphed())
{
_buildings.addBuilding(action, ActionTypes::None);
}
}
// special case for hatcheries
if (action.isBuilding() && (action.getUnitType() == BWAPI::UnitTypes::Zerg_Hatchery))
{
_hatcheryData.addHatchery(wasBuilt ? 1 : 3);
}
}