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C++ ActionSet::numActions方法代码示例

本文整理汇总了C++中ActionSet::numActions方法的典型用法代码示例。如果您正苦于以下问题:C++ ActionSet::numActions方法的具体用法?C++ ActionSet::numActions怎么用?C++ ActionSet::numActions使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ActionSet的用法示例。


在下文中一共展示了ActionSet::numActions方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DFBBMonteCarlo

	// recursive function which does all search logic
	void DFBBMonteCarlo(StarcraftStateType & s, int depth)
	{		
	    
		printf("Depth %d\n", depth);
	
		// increase the node expansion count
		nodesExpanded++;
		
		
		// the time at which the last thing in the queue will finish
		int finishTime = s.getLastFinishTime();
		
		if (finishTime >= upperBound)
		{
		    return;
		}
		
		int bucket = getBucket(finishTime);
		int armyValue = s.getArmyValue();
		
		if (armyValue > armyValues[bucket])
		{
		    armyValues[bucket] = armyValue;
		    buildOrders[bucket] = getBuildOrder(s);
		}
		
		// if we are using search timeout and we are over the limit
		if (params.searchTimeLimit && (nodesExpanded % 1000 == 0) && (searchTimer.getElapsedTimeInMilliSec() > params.searchTimeLimit))
		{
			// throw an exception to unroll the recursion
			throw 1;
		}
		
		// get the legal action set
		ActionSet legalActions = s.getLegalActionsMonteCarlo(params.goal); 

		// if we have children, update the counter
		if (!legalActions.isEmpty())
		{
			numGenerations += 1;
			numChildren += legalActions.numActions();
			
			Action nextAction = legalActions.randomAction();
			
			StarcraftStateType child(s);
				
			int readyTime = child.resourcesReady(nextAction); 
			child.doAction(nextAction, readyTime);
			child.setParent(&s);
			DFBBMonteCarlo(child, depth+1);
		}
		else
		{
		    printf("No legal actions %d\n", depth);
		}
	}
开发者ID:Aldude,项目名称:Leroy-Jenkins-Bot,代码行数:57,代码来源:TwinSearch.hpp

示例2: DFBB

	// recursive function which does all search logic
	void DFBB(StarcraftStateType & s, int depth)
	{		
		// increase the node expansion count
		nodesExpanded++;
		
		//graphVizOutput(s, false);
		
		// the time at which the last thing in the queue will finish
		int finishTime = s.getLastFinishTime();
		
		if (finishTime >= upperBound)
		{
		    return;
		}
		
		int lookupVal = TT.lookup(s.hashAllUnits(1), s.hashAllUnits(2));
		if (lookupVal != -1 && lookupVal < finishTime)
		{
		    ttcuts++;
		    return;
		}

		TT.save(s.hashAllUnits(1), s.hashAllUnits(2), finishTime);
		
		int bucket = getBucket(finishTime);
		int armyValue = s.getArmyValue();
		
		if (armyValue > armyValues[bucket])
		{
		    armyValues[bucket] = armyValue;
		    buildOrders[bucket] = getBuildOrder(s);
		}
		
		// if we are using search timeout and we are over the limit
		if (params.searchTimeLimit && (nodesExpanded % 1000 == 0) && (searchTimer.getElapsedTimeInMilliSec() > params.searchTimeLimit))
		{
			// throw an exception to unroll the recursion
			throw 1;
		}
		
		// get the legal action set
		ActionSet legalActions = s.getLegalActionsMonteCarlo(params.goal); 

		// if we have children, update the counter
		if (!legalActions.isEmpty())
		{
			numGenerations += 1;
			numChildren += legalActions.numActions();
		}
	
		// while there are still legal actions to perform
		while (!legalActions.isEmpty()) 
		{				
			// get the next action
			Action nextAction = legalActions.popAction();

			bool stillLegal = true;
			StarcraftStateType child(s);
			
			// set the repetitions if we are using repetitions, otherwise set to 1
			int repeat = params.useRepetitions ? params.getRepetitions(nextAction) : 1;

			// for each repetition of this action
			for (int r = 0; r < repeat; ++r)
			{
				// if the action is still legal
				if (child.isLegalMonteCarlo(nextAction, params.goal))
				{						
					int readyTime = child.resourcesReady(nextAction); 
					child.doAction(nextAction, readyTime);
				}
				// if it's not legal, break the chain
				else
				{
					stillLegal = false;
					break;
				}
			}
			
			//if (stillLegal)
			//{
			    child.setParent(&s);
			    child.setActionPerformedK((UnitCountType)repeat);
			    DFBB(child, depth+1);
			//}
		}	
	}
开发者ID:Aldude,项目名称:Leroy-Jenkins-Bot,代码行数:88,代码来源:TwinSearch.hpp

示例3: DFBB


//.........这里部分代码省略.........
			{
				Action nextAction = tempLegal.popAction();
				
				// if the action will be ready before the next worker
				if (s.resourcesReady(nextAction) <= workerReady)
				{
					// it's legal
					legalBeforeWorker.add(nextAction);
				}
			}
			
			// update the legal actions
			legalActions = legalBeforeWorker;
		}
		
		// if we enabled the use worker cutoff flag and we're above the cutoff
		if (params.useWorkerCutoff && s.getCurrentFrame() > (params.workerCutoff * upperBound))
		{
			// workers are no longer legal
			legalActions.subtract(DATA.getWorker());

			// if we have enough supply for the remaining goal
			if (s.hasEnoughSupplyForGoal(params.goal))
			{
				// make supply providers illegal
				legalActions.subtract(DATA.getSupplyProvider());
			}
		}	

		// if we have children, update the counter
		if (!legalActions.isEmpty())
		{
			numGenerations += 1;
			numChildren += legalActions.numActions();
		}
		
		// load the save state if we are using it
		if (params.useSaveState && !finishedLoadingSaveState)
		{
			// if we are under the saved depth, load accordingly
			if (depth < params.saveState.getDepth())
			{
				// pop actions until the NEXT action is the one we want to start on
				while (!legalActions.isEmpty() && legalActions.nextAction() != params.saveState[depth])
				{
					legalActions.popAction();
				}
			}
			// if we are over the depth, we are finished loading
			else
			{
				finishedLoadingSaveState = true;
			}
		}
		
		// children of this state in the search
		std::vector<StarcraftState> childStates;

		// while there are still legal actions to perform
		while (!legalActions.isEmpty()) 
		{				
			// get the next action
			Action nextAction = legalActions.popAction();
			
			// when this action would finish
			int actionFinishTime = s.resourcesReady(nextAction) + DATA[nextAction].buildTime();
开发者ID:iarfmoose,项目名称:MooseBot,代码行数:67,代码来源:DFBBStarcraftSearch.hpp


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