本文整理汇总了C++中ActionSet::count方法的典型用法代码示例。如果您正苦于以下问题:C++ ActionSet::count方法的具体用法?C++ ActionSet::count怎么用?C++ ActionSet::count使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ActionSet
的用法示例。
在下文中一共展示了ActionSet::count方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: switch
ActionSet* Bb10Ui::generateActionSetForBuffer(BufferId bufId)
{
//const Network* net = Client::network(m_networkInfo.networkId);
ActionSet* actions = ActionSet::create();
BufferInfo::Type itemType = Client::networkModel()->bufferType(bufId);
switch (itemType) {
case BufferInfo::StatusBuffer:
{
ActionItem* listChannels = ActionItem::create().title("List Channels");
connect(listChannels, SIGNAL(triggered()), this, SLOT(listChannels()));
actions->add(listChannels);
break;
}
case BufferInfo::ChannelBuffer:
{
ActionItem* join = ActionItem::create().title("Join");
connect(join, SIGNAL(triggered()), this, SLOT(joinChannel()));
actions->add(join);
ActionItem* part = ActionItem::create().title("Part");
connect(part, SIGNAL(triggered()), this, SLOT(partChannel()));
actions->add(part);
ActionItem* del = ActionItem::create().title("Delete");
connect(del, SIGNAL(triggered()), this, SLOT(deleteBuffer()));
actions->add(del);
break;
}
case BufferInfo::QueryBuffer:
{
ActionItem* del = ActionItem::create().title("Delete");
connect(del, SIGNAL(triggered()), this, SLOT(deleteBuffer()));
actions->add(del);
break;
}
default:
delete actions;
return 0;
}
return actions->count() ? actions : 0;
}