本文整理汇总了C++中Accum::period方法的典型用法代码示例。如果您正苦于以下问题:C++ Accum::period方法的具体用法?C++ Accum::period怎么用?C++ Accum::period使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Accum
的用法示例。
在下文中一共展示了Accum::period方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Jezar
MyApp(){
seed = 1;
tmr.period(2);
tmr.finish();
// Specify a reverb preset
//reverb.resize(gam::JCREVERB); // Chowning (4-comb, 3-allpass)
reverb.resize(gam::FREEVERB); // Jezar (8-comb, 4-allpass)
// Or invent your own...
//reverb.resize({1289, 2951, 2013}, {499, 951}); // pretty smooth
//reverb.resize({3229, 3281, 4833}, {4487, 4097}); // crunchy
//reverb.resize({3387, 3255, 3121}, {583, 491}); // colored
//reverb.resize({3431, 4403, 5813}, {1645, 1299});
//reverb.resize({1323, 1807, 1945, 2045}, {1559, 797, 297}); // pretty smooth
//reverb.resize({1305, 1503, 1581, 1837}, {709, 535, 237}); // also smooth
//reverb.resize({3013, 3799, 3479, 1799}, {335, 689, 907}); // less diffuse
// Set decay length, in seconds
reverb.decay(8);
// Set high-frequency damping factor in [0, 1]
reverb.damping(0.2);
}
示例2:
MyApp(){
feedType=0;
tmr.phaseMax();
tmr.period(4);
mod.period(4);
src.freq(100);
comb.maxDelay(1./100);
}
示例3: audioCB
void audioCB(AudioIOData& io){
while(io()){
float s = 0;
if(tmr()){
tmr.period(rnd::pick(0.4, 0.2));
s = 0.2;
}
io.out(0) = io.out(1) = s;
}
}
示例4:
MyApp(){
// Allocate 200 ms in the delay line
delay.maxDelay(0.2);
tmr.period(4);
tmr.phaseMax();
// Configure a short cosine grain
src.set(1000, 0.8, 0.04, 0.25);
// Set up low-pass filter
lpf.type(gam::LOW_PASS);
lpf.freq(2000);
}
示例5:
MyApp()
: stft(4096, 4096/4, 0, HANN, COMPLEX),
chrA1(0.31, 0.002, 0.20111, -0.7, 0.9),
chrA2(0.22, 0.002, 0.10151, -0.7, 0.9),
chrA3(0.13, 0.002, 0.05131, -0.7, 0.9),
chrB1(0.31, 0.002, 0.20141, -0.7, 0.9),
chrB2(0.22, 0.002, 0.10171, -0.7, 0.9),
chrB3(0.13, 0.002, 0.05111, -0.7, 0.9)
{
tmr.period(10);
osc1.freq(40);
osc2.freq(40.003);
oscA.freq(62);
oscB.freq(62.003);
mix.period(60);
modfs1.period(101);
modfs2.period(102);
}
示例6: main
int main()
{
tmr.period(3); // Reset the envelope every 3 seconds
env.attack(0.01); // Attack time
env.decay(0.05); // Decay time
// Delays, lowpass, and allpass filters setup code goes here
//
lpf.type(LOW_PASS);
lpf.freq(2600);
lpf.res(sqrt(2.0)/2.0);
AudioIO audioIO(frameCount, samplingRate, audioCallBack, NULL, channelsOut, channelsIn);
Sync::master().spu(audioIO.framesPerSecond());
audioIO.start();
printf("Press 'enter' to quit...\n");
getchar();
return 0;
}
示例7: onAudio
void onAudio(AudioIOData& io){
// Set period of timer, in seconds
tmr.period(1);
while(io()){
// Retrigger damped sine periodically
if(tmr()){
osc.set(
rnd::uni(10, 1)*50, // frequency, in Hz
0.2, // amplitude
rnd::lin(2., 0.1) // decay length, in seconds
);
}
float s = osc();
io.out(0) = io.out(1) = s;
}
}
示例8: onAudio
void onAudio(AudioIOData& io){
tmr.period(0.25);
// Set time taken to reach new frequency value
freq.lag(0.1);
while(io()){
if(tmr()){
// Set new target frequency of one-pole
freq = pow(2, rnd::uniS(1.))*440;
}
// Use smoothed output of one-pole for oscillator frequency
src.freq(freq());
float s = src();
io.out(0) = io.out(1) = s * 0.2f;
}
}
示例9: audioCB
void audioCB(AudioIOData& io){
while(io()){
using namespace gam::rnd;
if(tmr()){
env0 = uni(0.4, 0.39);
if(prob(0.8)){
float r = uni(1.);
tmr.period(r * 4);
env0.period(r * 4);
}
int a = pick(8,6, 0.7);
if(prob(0.2)) osc0.freq(quanOct(a, 440.));
if(prob(0.1)) osc1.freq(quanOct(a, 220.));
if(prob(0.1)) osc2.freq(quanOct(a, 110.));
if(prob(0.1)) osc3.freq(quanOct(a, 55.));
if(prob(0.2)) frq0 = lin(8000, 400);
if(prob(0.2)) frq1 = lin(8000, 400);//printf("d");
}
float e = lag(env0());
del0.delay(e);
del1.delay(e * 0.9);
float s = (osc0.up() * mod0() + osc1.up() * mod1() + osc2.up() * mod2() + osc3.up() * mod3()) * 0.05;
res0.freq(frq0()); res1.freq(frq1());
s = res0(s) + res1(s);
float sl = ech0(del0(s), ap0(ech0()));
float sr = ech1(del1(s), ap1(ech1()));
io.out(0) = sl;
io.out(1) = sr;
}
}
示例10:
MyApp(){
tmr.period(2);
mod.period(2);
osc.freq(220);
waveform=0;
}