本文整理汇总了C++中AUD_Reference::play方法的典型用法代码示例。如果您正苦于以下问题:C++ AUD_Reference::play方法的具体用法?C++ AUD_Reference::play怎么用?C++ AUD_Reference::play使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类AUD_Reference
的用法示例。
在下文中一共展示了AUD_Reference::play方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AUD_pauseAfter
AUD_Handle* AUD_pauseAfter(AUD_Handle* handle, float seconds)
{
AUD_Reference<AUD_IFactory> silence = new AUD_SilenceFactory;
AUD_Reference<AUD_IFactory> limiter = new AUD_LimiterFactory(silence, 0, seconds);
AUD_device->lock();
try
{
AUD_Handle handle2 = AUD_device->play(limiter);
if(!handle2.isNull())
{
handle2->setStopCallback((stopCallback)pauseSound, handle);
AUD_device->unlock();
return new AUD_Handle(handle2);
}
}
catch(AUD_Exception&)
{
}
AUD_device->unlock();
return NULL;
}
示例2: AUD_play
AUD_Handle* AUD_play(AUD_Sound* sound, int keep)
{
assert(sound);
try
{
AUD_Handle handle = AUD_device->play(*sound, keep);
if(!handle.isNull())
return new AUD_Handle(handle);
}
catch(AUD_Exception&)
{
}
return NULL;
}